urealtime.realtime was being calculated incorrectly
Looks like a merge gone awry perhaps. Fixes #270
This commit is contained in:
@@ -43,6 +43,8 @@ perm_invent keep inventory in a permanent window [FALSE]
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pickup_thrown override pickup_types for thrown objects [TRUE]
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pushweapon when wielding a new weapon, put your previously [FALSE]
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wielded weapon into the secondary weapon slot
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quick_farsight usually skip the chance to browse the map when [FALSE]
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randomly triggered clairvoyance takes place
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rawio allow the use of raw I/O [FALSE]
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rest_on_space count the space bar as a rest character [FALSE]
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safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE]
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@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.337 $ $NHDT-Date: 1576431522 2019/12/15 17:38:42 $
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.345 $ $NHDT-Date: 1577050469 2019/12/22 21:34:29 $
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.\"
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
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@@ -3422,6 +3422,14 @@ something pushes the old item into your alternate weapon slot (default off).
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Likewise for the \(oqa\(cq (apply) command if it causes the applied item to
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become wielded.
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Persistent.
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.lp quick_farsight
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When set, usually prevents the \(lqyou sense your surroundings\(rq message
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where play pauses to allow you to browse the map whenever clairvoyance
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randomly activates.
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Some situations, such as being underwater or engulfed, ignore this option.
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It does not affect the clairvoyance spell where pausing to examine revealed
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objects or monsters is less intrusive.
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Default is off. Persistent.
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.lp "race "
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Selects your race (for example, \(lqrace:human\(rq).
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Default is random.
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@@ -3760,7 +3760,16 @@ Using the `w' (wield) command when already wielding
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something pushes the old item into your alternate weapon slot (default off).
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Likewise for the `a' (apply) command if it causes the applied item to
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become wielded. Persistent.
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%.Ip
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%.lp
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\item[\ib(quick\verb+_+farsight}
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When set, usually prevents the ``you sense your surroundings'' message
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where play pauses to allow you to browse the map whenever clairvoyance
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randomly activates.
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Some situations, such as being underwater or engulfed, ignore this option.
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It does not affect the clairvoyance spell where pausing to examine revealed
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objects or monsters is less intrusive.
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Default is off. Persistent.
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%.lp
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\item[\ib{race}]
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Selects your race (for example, ``{\tt race:human}''). Default is random.
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If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.22 $ $NHDT-Date: 1576288434 2019/12/14 01:53:54 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.27 $ $NHDT-Date: 1577050470 2019/12/22 21:34:30 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -13,6 +13,7 @@ improvements to pronoun usage when hallucinating
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function calls made from mapglyph based on dungeon level are now called once
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per level
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fix accessing mons[-1] when trying to gate in a non-valid demon
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fast hero could have random clairvoyance happen more than once on same turn
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urealtime.realtime was being incorrectly calculated
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@@ -42,6 +43,9 @@ split off some of the functionality that was in makedefs (compiled-in options
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replace quest.txt and associated conversion to quest.dat via makedefs with
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lua quest texts loaded at runtime
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some altars are displayed in different colors (for tty and curses at least)
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add 'quick_farsight' option to provide some control over random clairvoyance
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where pausing to be able to browse temporarily visible aspects of the
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revealed map can seem intrusive; doesn't affect clairvoyance spell
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Platform- and/or Interface-Specific New Features
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@@ -57,7 +61,7 @@ Code Cleanup and Reorganization
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move majority of global variables into instance_globals struct g
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move zeroobj, zeromonst, zeroany into const_globals struct cg
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remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR
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old Qt moved from win/Qt to win/Qt3
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old Qt moved from win/Qt to win/Qt3 and files renamed to use qt3_ prefix
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more current Qt for Qt version 4 and 5 moved from win/Qt4 to win/Qt; qt4
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moniker changed to qt_
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 context.h $NHDT-Date: 1575775592 2019/12/08 03:26:32 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.35 $ */
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/* NetHack 3.6 context.h $NHDT-Date: 1577050216 2019/12/22 21:30:16 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.36 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2006. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -111,14 +111,15 @@ struct context_info {
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unsigned run; /* 0: h (etc), 1: H (etc), 2: fh (etc) */
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/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
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/* 8: travel */
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unsigned startingpet_mid;
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int current_fruit; /* fruit->fid corresponding to g.pl_fruit[] */
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int warnlevel;
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unsigned startingpet_mid; /* monster id number for initial pet */
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int current_fruit; /* fruit->fid corresponding to g.pl_fruit[] */
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int mysteryforce; /* adjusts how often "mysterious force" kicks in */
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int rndencode; /* randomized escape sequence introducer */
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int mysteryforce;
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int warnlevel; /* threshold (digit) to warn about unseen mons */
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long next_attrib_check; /* next attribute check */
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long stethoscope_move;
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short stethoscope_movement;
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long seer_turn; /* when random clairvoyance will next kick in */
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long stethoscope_move; /* when a stethoscope was last used */
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short stethoscope_movement; /* to track multiple moves on same turn */
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boolean travel; /* find way automatically to u.tx,u.ty */
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boolean travel1; /* first travel step */
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boolean forcefight;
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 flag.h $NHDT-Date: 1574982014 2019/11/28 23:00:14 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.166 $ */
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/* NetHack 3.7 flag.h $NHDT-Date: 1577050470 2019/12/22 21:34:30 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.167 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2006. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -16,19 +16,19 @@
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*/
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struct flag {
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boolean acoustics; /* allow dungeon sound messages */
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boolean autodig; /* MRKR: Automatically dig */
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boolean autoquiver; /* Automatically fill quiver */
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boolean autoopen; /* open doors by walking into them */
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boolean beginner;
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boolean biff; /* enable checking for mail */
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boolean bones; /* allow saving/loading bones */
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boolean confirm; /* confirm before hitting tame monsters */
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boolean dark_room; /* show shadows in lit rooms */
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boolean debug; /* in debugging mode */
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boolean acoustics; /* allow dungeon sound messages */
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boolean autodig; /* MRKR: Automatically dig */
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boolean autoquiver; /* Automatically fill quiver */
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boolean autoopen; /* open doors by walking into them */
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boolean beginner; /* True early in each game; affects feedback */
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boolean biff; /* enable checking for mail */
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boolean bones; /* allow saving/loading bones */
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boolean confirm; /* confirm before hitting tame monsters */
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boolean dark_room; /* show shadows in lit rooms */
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boolean debug; /* in debugging mode (aka wizard mode) */
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#define wizard flags.debug
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boolean end_own; /* list all own scores */
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boolean explore; /* in exploration mode */
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boolean end_own; /* list all own scores */
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boolean explore; /* in exploration mode (aka discover mode) */
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#define discover flags.explore
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boolean female;
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boolean friday13; /* it's Friday the 13th */
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@@ -44,6 +44,8 @@ struct flag {
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boolean pickup; /* whether you pickup or move and look */
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boolean pickup_thrown; /* auto-pickup items you threw */
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boolean pushweapon; /* When wielding, push old weapon into second slot */
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boolean quick_farsight; /* True disables map browsing during random
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* clairvoyance */
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boolean rest_on_space; /* space means rest */
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boolean safe_dog; /* give complete protection to the dog */
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boolean showexp; /* show experience points */
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 patchlevel.h $NHDT-Date: 1575775596 2019/12/08 03:26:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.136 $ */
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/* NetHack 3.7 patchlevel.h $NHDT-Date: 1577050471 2019/12/22 21:34:31 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.142 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -14,7 +14,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 3
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#define EDITLEVEL 5
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#define COPYRIGHT_BANNER_A "NetHack, Copyright 1985-2019"
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#define COPYRIGHT_BANNER_B \
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 allmain.c $NHDT-Date: 1555552624 2019/04/18 01:57:04 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.100 $ */
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/* NetHack 3.6 allmain.c $NHDT-Date: 1577050218 2019/12/22 21:30:18 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.136 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -66,6 +66,10 @@ boolean resuming;
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g.context.rndencode = rnd(9000);
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set_wear((struct obj *) 0); /* for side-effects of starting gear */
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(void) pickup(1); /* autopickup at initial location */
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/* only matters if someday a character is able to start with
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clairvoyance (wizard with cornuthaum perhaps?); without this,
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first "random" occurrence would always kick in on turn 1 */
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g.context.seer_turn = (long) rnd(30);
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}
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g.context.botlx = TRUE; /* for STATUS_HILITES */
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update_inventory(); /* for perm_invent */
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@@ -336,9 +340,21 @@ boolean resuming;
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#endif
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if (g.context.bypasses)
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clear_bypasses();
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if ((u.uhave.amulet || Clairvoyant) && !In_endgame(&u.uz)
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&& !BClairvoyant && !(g.moves % 15) && !rn2(2))
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do_vicinity_map((struct obj *) 0);
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if (g.moves >= g.context.seer_turn) {
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if ((u.uhave.amulet || Clairvoyant) && !In_endgame(&u.uz)
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&& !BClairvoyant)
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do_vicinity_map((struct obj *) 0);
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/* we maintain this counter even when clairvoyance isn't
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taking place; on average, go again 30 turns from now */
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g.context.seer_turn = g.moves + (long) rn1(31, 15); /*15..45*/
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/* [it used to be that on every 15th turn, there was a 50%
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chance of farsight, so it could happen as often as every
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15 turns or theoretically never happen at all; but when
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a fast hero got multiple moves on that 15th turn, it
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could actually happen more than once on the same turn!] */
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}
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/* [fast hero who gets multiple moves per turn ends up sinking
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multiple times per turn; is that what we really want?] */
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if (u.utrap && u.utraptype == TT_LAVA)
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sink_into_lava();
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/* when/if hero escapes from lava, he can't just stay there */
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18
src/detect.c
18
src/detect.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 detect.c $NHDT-Date: 1575245054 2019/12/02 00:04:14 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.100 $ */
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/* NetHack 3.6 detect.c $NHDT-Date: 1577050472 2019/12/22 21:34:32 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.110 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2018. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1314,7 +1314,8 @@ struct obj *sobj; /* scroll--actually fake spellbook--object */
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/* fake spellbook 'sobj' implies hero has cast the spell;
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when book is blessed, casting is skilled or expert level;
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if already clairvoyant, non-skilled spell acts like skilled */
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extended = (sobj && (sobj->blessed || Clairvoyant));
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extended = (sobj && (sobj->blessed || Clairvoyant)),
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random_farsight = !sobj;
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int newglyph, oldglyph,
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lo_y = ((u.uy - 5 < 0) ? 0 : u.uy - 5),
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hi_y = ((u.uy + 6 >= ROWNO) ? ROWNO - 1 : u.uy + 6),
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@@ -1391,7 +1392,18 @@ struct obj *sobj; /* scroll--actually fake spellbook--object */
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}
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}
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if (!g.level.flags.hero_memory || unconstrained || mdetected || odetected) {
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/* when this instance of clairvoyance is random (see allmain()) and
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the only reason to browse the map is that previously undetected
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monster(s) or object(s) have been revealed, player can prevent
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the you-sense-your-surroundings message and browse operation from
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happening by setting 'quick_farsight' option; for clairvoyance
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spell, that option is ignored because the message and the pause
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for map browsing isn't as intrusive in that circumstance */
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if (random_farsight && flags.quick_farsight)
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mdetected = odetected = FALSE;
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if (!g.level.flags.hero_memory || unconstrained
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|| mdetected || odetected) {
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flush_screen(1); /* flush temp screen */
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/* the getpos() prompt from browse_map() is only shown when
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flags.verbose is set, but make this unconditional so that
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 options.c $NHDT-Date: 1575245078 2019/12/02 00:04:38 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.391 $ */
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/* NetHack 3.7 options.c $NHDT-Date: 1577050473 2019/12/22 21:34:33 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.422 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2008. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -184,6 +184,7 @@ static const struct Bool_Opt {
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{ "popup_dialog", &iflags.wc_popup_dialog, FALSE, SET_IN_GAME }, /*WC*/
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{ "preload_tiles", &iflags.wc_preload_tiles, TRUE, DISP_IN_GAME }, /*WC*/
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{ "pushweapon", &flags.pushweapon, FALSE, SET_IN_GAME },
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{ "quick_farsight", &flags.quick_farsight, FALSE, SET_IN_GAME },
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#if defined(MICRO) && !defined(AMIGA)
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{ "rawio", &iflags.rawio, FALSE, DISP_IN_GAME },
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#else
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