urealtime.realtime was being incorrectly calculated
Looks like a branch merge gone awry perhaps. fixes #270
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@@ -13,6 +13,7 @@ improvements to pronoun usage when hallucinating
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function calls made from mapglyph based on dungeon level are now called once
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per level
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fix accessing mons[-1] when trying to gate in a non-valid demon
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urealtime.realtime was being incorrectly calculated
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Fixes to Pre-3.7.0 Problems that Were Exposed Via git Repository
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@@ -287,10 +287,6 @@ NHFILE *nhfp;
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urealtime.finish_time = getnow();
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urealtime.realtime += (long) (urealtime.finish_time
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- urealtime.start_timing);
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urealtime.finish_time = getnow();
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urealtime.realtime += (long) (urealtime.finish_time
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- urealtime.start_timing);
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if (nhfp->structlevel) {
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bwrite(nhfp->fd, (genericptr_t) &u, sizeof u);
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bwrite(nhfp->fd, yyyymmddhhmmss(ubirthday), 14);
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