urealtime.realtime was being incorrectly calculated

Looks like a branch merge gone awry perhaps.

fixes #270
This commit is contained in:
nhmall
2019-12-22 17:21:02 -05:00
parent 9b9925828a
commit 4079c50cb3
2 changed files with 1 additions and 4 deletions

View File

@@ -13,6 +13,7 @@ improvements to pronoun usage when hallucinating
function calls made from mapglyph based on dungeon level are now called once
per level
fix accessing mons[-1] when trying to gate in a non-valid demon
urealtime.realtime was being incorrectly calculated
Fixes to Pre-3.7.0 Problems that Were Exposed Via git Repository

View File

@@ -287,10 +287,6 @@ NHFILE *nhfp;
urealtime.finish_time = getnow();
urealtime.realtime += (long) (urealtime.finish_time
- urealtime.start_timing);
urealtime.finish_time = getnow();
urealtime.realtime += (long) (urealtime.finish_time
- urealtime.start_timing);
if (nhfp->structlevel) {
bwrite(nhfp->fd, (genericptr_t) &u, sizeof u);
bwrite(nhfp->fd, yyyymmddhhmmss(ubirthday), 14);