I missed removal of some unnecessary complication on the first pass of this.

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This commit is contained in:
nethack.allison
2010-08-30 13:35:05 +00:00
parent 9db82a0ead
commit 0fa41c557d

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@@ -126,24 +126,10 @@ Setting Up
all the necessary environment variables for the compiler environment
are set correctly.
For Visual Studio 2010 Express Edition, you will need to download
and install the MS Platform SDK as well. The Platform SDK is
required for building native WIN32 applications, such as NetHack.
The two must be integrated to work together once.
At the time of this writing, there were instructions available from
the manufacturer at the following URL:
http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
Once you have Visual Studio 2010 Express and the Platform SDK
properly integrated with each other, you need to execute
vcvarsall.bat
which is probably in the bin directory of your VSINSTALLDIR.
Then for the Platform SDK, you may also need to execute
SetEnv.cmd
from the Platform SDK install directory, especially if you installed
Visual Studio 2010 Express Edition to a non-default location. You can
put the execution of those into a single .CMD file to make it easier
if you like.
For Visual Studio 2010 Express Edition, the installation will have
placed a command prompt option on the menus that is properly configured
for building. These instructions assume that you are using that to start
your command prompt window for building.
For the GCC Makefile, add <mingw>\bin to your path, where <mingw>
is your MinGW root directory.).
@@ -369,7 +355,7 @@ Setting Up
Start the Visual C++ 2010 Express Edition IDE.
In the Visual C++ 2010 Express Edition IDE menus, choose:
File | Open Project/Solution
File | Open | Project/Solution
4. Set up for the build.
@@ -400,8 +386,8 @@ Setting Up
In Visual C++ 2010 Express Edition, you can just choose "Debug" or
"Release" right on the menu in the "solutions configuration" box.
The first Release build of NetHackW which does not contain all the
debugging information and is smaller, and runs slightly quicker.
The build of NetHackW which does not contain all the
debugging information is smaller, and runs slightly quicker.
The Debug build of NetHackW will spend time writing debug information
to the disk as the game is played. Unless you are debugging or
enhancing NetHack for Windows, you probably will want to choose the