guidebook autopickup_exceptions

autopickup_exceptions is no longer in the experimental section of config.h
This commit is contained in:
nethack.allison
2006-04-30 17:55:09 +00:00
parent 3f401e10dc
commit 10066ff08e
2 changed files with 4 additions and 4 deletions

View File

@@ -2086,7 +2086,7 @@ or overLoaded), you will be asked if you want to continue.
.lp pickup_types
Specify the object types to be picked up when
.op autopickup
is on. Default is all types. If your copy of the game has the experimental
is on. Default is all types. If your copy of the game has the
compile time option AUTOPICKUP_EXCEPTIONS included, you may be able to use
.op autopickup_exception
configuration file lines to further refine

View File

@@ -27,7 +27,7 @@
\begin{document}
%
% input file: guidebook.mn
% $Revision: 1.96 $ $Date: 2006/02/20 00:01:49 $
% $Revision: 1.97 $ $Date: 2006/04/23 17:22:45 $
%
%.ds h0 "
%.ds h1 %.ds h2 \%
@@ -2552,8 +2552,8 @@ or overLoaded), you will be asked if you want to continue.
%.lp
\item[\ib{pickup\_types}]
Specify the object types to be picked up when ``{\it autopickup\/}''
is on. Default is all types. If your copy of the game has the
experimental compile time option AUTOPICKUP\_EXCEPTIONS included,
is on. Default is all types. If your copy of the game has the
compile time option AUTOPICKUP\_EXCEPTIONS included,
you may be able to use ``{\it autopickup\_exception\/}'' configuration
file lines to further refine ``{\it autopickup\/}'' behavior.
%.lp