Qt player selection dialog

During role/race/gender/alignment selection, when gender gets toggled
replace the gender-specific role titles and their icons to reflect
new gender value.  And enable or disable Valkyrie choice depending
upon the gender value, not just current race value.

This ended up revising a lot of the NetHackQtPlayerSelector code,
eliminating some redundancies and being more careful with the use of
validrace()/validgend()/validalign().  That still isn't bulletproof.

It also changes the two instances of buttonPressed that were drawing
Qt6 warnings from connect() at run-time with buttonClicked.  That
works as intended with Qt5 and might eliminate those.

The code to use female player character tiles looks correct to me
but when I toggle gender, role titles change but their icons don't.
I don't know what's going on here.  Some ealier code always specifies
MALE but that code isn't used according to various prints to stderr
that I temporarily inserted.
This commit is contained in:
PatR
2022-01-10 13:23:09 -08:00
parent 560b74fabc
commit 1069777bc6
3 changed files with 151 additions and 71 deletions

View File

@@ -1123,6 +1123,8 @@ Qt: if player's run-time options specified a tiles file and it couldn't be
Qt: force the 'toptenwin' option On so that high scores display at end of game
is shown in a text window instead of being written to stdout where it
might not be seen (note: doesn't apply to 'nethack -s')
Qt: during role/race/&c selection, update role titles with their icons, and
also Valk eligibility, when gender is toggled
Qt: {maybe just Qt+OSX:} when viewing a text window ('V' to look at 'history'
for instance), clicking on [Search], entering a search target in the
resulting popup and clicking on [Okay] or typing <return>, the text

View File

@@ -8,7 +8,6 @@
// TODO:
// increase height so that no scrolling is needed for role list [needs
// to be done properly instead of forcing logo string to be taller]
// the [Random] button doesn't do anything;
// make race first vs role first dynamically selectable (tty allows
// gender first and alignment first too);
// maybe add a set of radio buttons for normal mode vs explore mode
@@ -75,6 +74,13 @@ void centerOnMain( QWidget* w );
static const char nh_attribution[] = "<br><center><big>NetHack %1</big>"
"<br><small>by the NetHack DevTeam</small></center><br>";
//
// None of these extra classes seem to be used except for NhPSListView. [pr]
// If NhPSListViewRole and NhPSListViewRace ever start being used,
// they'll need access to NetHackQtPlayerSelector::chosen_gend to use
// the correct tile for the icon.
//
class NhPSListViewItem : public QTableWidgetItem {
public:
NhPSListViewItem( QTableWidget* parent UNUSED, const QString& name ) :
@@ -179,11 +185,15 @@ public:
}
};
NetHackQtPlayerSelector::NetHackQtPlayerSelector(NetHackQtKeyBuffer& ks UNUSED) :
// constructor for player's name+role/race/gender/alignment selection
NetHackQtPlayerSelector::NetHackQtPlayerSelector(
NetHackQtKeyBuffer& ks UNUSED) :
QDialog(NetHackQtBind::mainWidget()),
fully_specified_role(true),
chosen_gend(ROLE_NONE),
chosen_align(ROLE_NONE),
cleric_role_row(0),
human_race_row(0),
rand_btn(new QPushButton("Random")),
play_btn(new QPushButton("Play")),
quit_btn(new QPushButton("Quit"))
@@ -258,48 +268,48 @@ NetHackQtPlayerSelector::NetHackQtPlayerSelector(NetHackQtKeyBuffer& ks UNUSED)
l->addWidget( logo, 3, 2, Qt::AlignCenter );
l->setRowStretch( 3, 6 );
int i;
int nrole;
QTableWidgetItem *item;
int i, nrole, nrace;
chosen_gend = flags.initgend;
chosen_align = flags.initalign;
bool fem = (chosen_gend > ROLE_NONE);
// XXX QListView unsorted goes in rev.
for (nrole=0; roles[nrole].name.m; nrole++)
;
role->setRowCount(nrole);
for (i=0; roles[i].name.m; i++) {
glyph_info gi;
int glyph = monnum_to_glyph(roles[i].malenum, fem);
map_glyphinfo(0, 0, glyph, 0, &gi);
QTableWidgetItem *item = new QTableWidgetItem(
QIcon(qt_settings->glyphs().glyph(glyph, gi.gm.tileidx)),
(fem && roles[i].name.f) ? roles[i].name.f : roles[i].name.m);
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
for (i = 0; i < nrole; ++i) {
item = new QTableWidgetItem();
role->setItem(i, 0, item);
if (roles[i].malenum == PM_CLERIC)
cleric_role_row = i; // for populate_races()
}
for (nrace=0; races[nrace].noun; nrace++)
;
race->setRowCount(nrace);
for (i = 0; i < nrace; ++i) {
item = new QTableWidgetItem();
race->setItem(i, 0, item);
if (races[i].malenum == PM_HUMAN)
human_race_row = i; // (always i==0) for populate_roles()
}
#ifdef QT_CHOOSE_RACE_FIRST
populate_races();
populate_roles();
#else
populate_roles();
populate_races();
#endif
connect(role, SIGNAL(currentCellChanged(int, int, int, int)),
this, SLOT(selectRole(int, int, int, int)));
role->setHorizontalHeaderLabels(QStringList("Role"));
role->resizeColumnToContents(0);
int nrace;
for (nrace=0; races[nrace].noun; nrace++)
;
race->setRowCount(nrace);
for (i=0; races[i].noun; i++) {
glyph_info gi;
int glyph = monnum_to_glyph(races[i].malenum, fem);
map_glyphinfo(0, 0, glyph, 0, &gi);
QTableWidgetItem *item = new QTableWidgetItem(
QIcon(qt_settings->glyphs().glyph(glyph, gi.gm.tileidx)),
races[i].noun);
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
race->setItem(i, 0, item);
}
connect(race, SIGNAL(currentCellChanged(int, int, int, int)),
this, SLOT(selectRace(int, int, int, int)));
race->setHorizontalHeaderLabels(QStringList("Race"));
@@ -307,11 +317,8 @@ NetHackQtPlayerSelector::NetHackQtPlayerSelector(NetHackQtKeyBuffer& ks UNUSED)
// TODO:
// Render the alignment and gender labels smaller to match the
// horizontal header labels for role and race; getting the font from
// race table above and setting it for labels below made no difference.
//
// Maybe, if the order of choosing becomes more dynamic:
// Replace the role and race glyphs when gender gets set.
// horizontal header labels for role and race. (Getting the font from
// race table above and setting it for labels below made no difference.)
QLabel *gendlabel = new QLabel("Gender");
genderbox->layout()->addWidget(gendlabel);
@@ -321,7 +328,7 @@ NetHackQtPlayerSelector::NetHackQtPlayerSelector(NetHackQtKeyBuffer& ks UNUSED)
genderbox->layout()->addWidget(gender[i]);
gendergroup->addButton(gender[i], i);
}
connect(gendergroup, SIGNAL(buttonPressed(int)),
connect(gendergroup, SIGNAL(buttonClicked(int)),
this, SLOT(selectGender(int)));
QLabel *alignlabel = new QLabel("Alignment");
@@ -332,7 +339,7 @@ NetHackQtPlayerSelector::NetHackQtPlayerSelector(NetHackQtKeyBuffer& ks UNUSED)
alignbox->layout()->addWidget(alignment[i]);
aligngroup->addButton(alignment[i], i);
}
connect(aligngroup, SIGNAL(buttonPressed(int)),
connect(aligngroup, SIGNAL(buttonClicked(int)),
this, SLOT(selectAlignment(int)));
l->addWidget(rand_btn, 4, 2);
@@ -348,6 +355,68 @@ NetHackQtPlayerSelector::NetHackQtPlayerSelector(NetHackQtKeyBuffer& ks UNUSED)
Randomize();
}
// update the role column in the PlayerSelector widget
void
NetHackQtPlayerSelector::populate_roles()
{
//
// each row in the role column shows a player-character tile
// and the role's name
//
QTableWidgetItem *item;
const char *rolename;
glyph_info gi;
int v, gf, gn = chosen_gend;
// if no race yet, we use human for gender check (gender doesn't affect
// race but we need a valid race when filtering Valkyrie out or back in)
int ra = race->currentRow(), hu = human_race_row;
bool is_f = (gn == 1);
NetHackQtGlyphs& glyphs = qt_settings->glyphs();
for (int i = 0; roles[i].name.m; ++i) {
rolename = (is_f && roles[i].name.f) ? roles[i].name.f
: roles[i].name.m;
gf = monnum_to_glyph(roles[i].malenum, is_f ? FEMALE : MALE);
map_glyphinfo(0, 0, gf, 0, &gi);
v = ((ra < 0 || validrace(i, ra))
&& (gn < 0 || validgend(i, (ra >= 0) ? ra : hu, gn)));
item = role->item(i, 0);
item->setText(rolename);
item->setIcon(QIcon(glyphs.glyph(gf, gi.gm.tileidx)));
item->setFlags(v ? Qt::ItemIsEnabled | Qt::ItemIsSelectable
: Qt::NoItemFlags);
}
role->repaint(); // role->update() seems to be inadequate
}
// update the race column in the PlayerSelector widget
void
NetHackQtPlayerSelector::populate_races()
{
//
// each row in the race column shows race's generic monster tile
// and the race's name
//
QTableWidgetItem *item;
glyph_info gi;
int v, gf, gn = chosen_gend, al = chosen_align;
// if no role yet, use cleric so that alignment won't rule anything out
int ro = role->currentRow(), cl = cleric_role_row;
bool is_f = (gn == 1);
NetHackQtGlyphs& glyphs = qt_settings->glyphs();
for (int j = 0; races[j].noun; ++j) {
gf = monnum_to_glyph(races[j].malenum, is_f ? FEMALE : MALE);
map_glyphinfo(0, 0, gf, 0, &gi);
v = ((ro < 0 || validrace(ro, j))
&& (al < 0 || validalign((ro >= 0) ? ro : cl, j, al)));
item = race->item(j, 0);
item->setText(races[j].noun);
item->setIcon(QIcon(glyphs.glyph(gf, gi.gm.tileidx)));
item->setFlags(v ? Qt::ItemIsEnabled | Qt::ItemIsSelectable
: Qt::NoItemFlags);
}
race->repaint();
}
void NetHackQtPlayerSelector::Randomize()
{
int nrole = role->rowCount();
@@ -416,7 +485,7 @@ void NetHackQtPlayerSelector::Randomize()
}
int g = flags.initgend;
if (g == -1) {
if (g < 0) {
g = rn2(ROLE_GENDERS);
fully_specified_role = false;
}
@@ -427,7 +496,7 @@ void NetHackQtPlayerSelector::Randomize()
selectGender(g);
int a = flags.initalign;
if (a == -1) {
if (a < 0) {
a = rn2(ROLE_ALIGNS);
fully_specified_role = false;
}
@@ -474,33 +543,31 @@ void NetHackQtPlayerSelector::selectRole(int crow, int ccol,
{
int ra = race->currentRow();
int ro = role->currentRow();
if (ra == -1 || ro == -1) return;
QTableWidgetItem* item;
item = role->item(prow, 0);
if (ra == -1 || ro == -1)
return;
QTableWidgetItem *item = role->item(prow, 0);
if (item != NULL)
item->setSelected(false);
#ifdef QT_CHOOSE_RACE_FIRST
selectRace(crow, ccol, prow, pcol);
#else
QTableWidgetItem* i=role->currentItem();
QTableWidgetItem* valid=0;
int j;
for (j=0; roles[j].name.m; j++) {
bool v = validrace(j,ra);
item = role->item(j, 0);
item->setFlags(Qt::ItemIsEnabled|Qt::ItemIsSelectable);
if ( !valid && v ) valid = item;
QTableWidgetItem *i = role->currentItem();
QTableWidgetItem *valid = 0;
for (int j = 0; roles[j].name.m; ++j) {
if (!valid && (ra < 0 || validrace(j, ra))) {
valid = role->item(j, 0);
break;
}
}
if ( !validrace(role->currentRow(),ra) )
if (!validrace(role->currentRow(), ra))
i = valid;
role->setCurrentItem(i, 0);
for (j=0; roles[j].name.m; j++) {
for (int j = 0; roles[j].name.m; ++j) {
item = role->item(j, 0);
item->setSelected(item == i);
bool v = validrace(j,ra);
item->setFlags(v ? Qt::ItemIsEnabled|Qt::ItemIsSelectable
: Qt::NoItemFlags);
/* used to call setFlags here, but setupOthers() -> selectGender()
(and selectAlignment()) -> populate_roles() takes care of that */
}
nhUse(crow);
nhUse(ccol);
@@ -516,32 +583,30 @@ void NetHackQtPlayerSelector::selectRace(int crow, int ccol,
{
int ra = race->currentRow();
int ro = role->currentRow();
if (ra == -1 || ro == -1) return;
QTableWidgetItem* item;
item = race->item(prow, 0);
if (ra == -1 || ro == -1)
return;
QTableWidgetItem *item = race->item(prow, 0);
if (item != NULL)
item->setSelected(false);
#ifndef QT_CHOOSE_RACE_FIRST
selectRole(crow, ccol, prow, pcol);
#else
QTableWidgetItem* i=race->currentItem();
QTableWidgetItem* valid=0;
int j;
for (j=0; races[j].noun; j++) {
bool v = validrace(ro,j);
item = race->item(j, 0);
item->setFlags(Qt::ItemIsEnabled|Qt::ItemIsSelectable);
if ( !valid && v ) valid = item;
QTableWidgetItem *i = race->currentItem();
QTableWidgetItem *valid = 0;
for (int j = 0; races[j].noun; ++j) {
if (!valid && (ro < 0 || validrace(ro, j))) {
valid = race->item(j, 0);
break;
}
}
if ( !validrace(ro,race->currentRow()) )
if (!validrace(ro, race->currentRow()))
i = valid;
for (j=0; races[j].noun; j++) {
for (int j = 0; races[j].noun; ++j) {
item = race->item(j, 0);
item->setSelected(item == i);
bool v = validrace(ro,j);
item->setFlags(v ? Qt::ItemIsEnabled|Qt::ItemIsSelectable
: Qt::NoItemFlags);
/* used to call setFlags here, but setupOthers() -> selectGender()
(and selectAlignment()) -> populate_races() takes care of that */
}
nhUse(crow);
nhUse(ccol);
@@ -593,11 +658,18 @@ void NetHackQtPlayerSelector::setupOthers()
void NetHackQtPlayerSelector::selectGender(int i)
{
chosen_gend = i;
// if gender has changed, tiles and some role titles will change
populate_roles();
populate_races();
}
void NetHackQtPlayerSelector::selectAlignment(int i)
{
chosen_align = i;
// if alignment has changed, some roles or races may no longer be
// available and some previously excluded ones might become available
populate_roles();
populate_races();
}
void NetHackQtPlayerSelector::Quit()
@@ -612,7 +684,8 @@ void NetHackQtPlayerSelector::Random()
bool NetHackQtPlayerSelector::Choose()
{
if (fully_specified_role) return true;
if (fully_specified_role)
return true;
#if defined(QWS) // probably safe with Qt 3, too (where show!=exec in QDialog).
if ( qt_compact_mode ) {

View File

@@ -24,6 +24,9 @@ public slots:
void Randomize();
void plnamePlayVsQuit();
void populate_roles();
void populate_races();
void selectName(const QString& n);
void selectRole(int current, int, int previous, int);
void selectRace(int current, int, int previous, int);
@@ -43,6 +46,8 @@ private:
bool fully_specified_role;
int chosen_gend;
int chosen_align;
int cleric_role_row;
int human_race_row;
QPushButton *rand_btn;
QPushButton *play_btn;