Qt player selection dialog
During role/race/gender/alignment selection, when gender gets toggled replace the gender-specific role titles and their icons to reflect new gender value. And enable or disable Valkyrie choice depending upon the gender value, not just current race value. This ended up revising a lot of the NetHackQtPlayerSelector code, eliminating some redundancies and being more careful with the use of validrace()/validgend()/validalign(). That still isn't bulletproof. It also changes the two instances of buttonPressed that were drawing Qt6 warnings from connect() at run-time with buttonClicked. That works as intended with Qt5 and might eliminate those. The code to use female player character tiles looks correct to me but when I toggle gender, role titles change but their icons don't. I don't know what's going on here. Some ealier code always specifies MALE but that code isn't used according to various prints to stderr that I temporarily inserted.
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@@ -1123,6 +1123,8 @@ Qt: if player's run-time options specified a tiles file and it couldn't be
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Qt: force the 'toptenwin' option On so that high scores display at end of game
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is shown in a text window instead of being written to stdout where it
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might not be seen (note: doesn't apply to 'nethack -s')
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Qt: during role/race/&c selection, update role titles with their icons, and
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also Valk eligibility, when gender is toggled
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Qt: {maybe just Qt+OSX:} when viewing a text window ('V' to look at 'history'
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for instance), clicking on [Search], entering a search target in the
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resulting popup and clicking on [Okay] or typing <return>, the text
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