Merge branch 'win-minor' of https://rodney.nethack.org:20040/git/NHsource into win-minor

This commit is contained in:
Bart House
2018-12-12 21:46:32 -08:00
9 changed files with 144 additions and 66 deletions

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@@ -293,6 +293,7 @@ changing Sting's description to be "(weapon in hand) (light blue aura)" was
fix bit-use collision between WC2_TERM_SIZE and WC2_RESET_STATUS in
include/winprocs.h following a recent merge
fix foxen pluralization again after underflow remedy reintroduced the problem
fix "placing monster over another?" warning for vault guards
tty: turn off an optimization that is the suspected cause of Windows reported
partial status lines following level changes
tty: ensure that current status fields are always copied to prior status
@@ -405,6 +406,7 @@ for ^X and enlightenment, display the information in a menu rather than a
'<' (menu_previous_page) and '^' (menu_first_page) menu keys;
needed for interfaces (tty) without text popup scrollbar support;
end of game disclosure of attributes remains single-forward-pass
for ^X, include current state of 'autopickup'
NetHack Community Patches (or Variation) Included

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@@ -1,4 +1,4 @@
/* NetHack 3.6 extern.h $NHDT-Date: 1544401264 2018/12/10 00:21:04 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.666 $ */
/* NetHack 3.6 extern.h $NHDT-Date: 1544669659 2018/12/13 02:54:19 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.667 $ */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1730,6 +1730,7 @@ E int FDECL(fruitadd, (char *, struct fruit *));
E int FDECL(choose_classes_menu, (const char *, int, BOOLEAN_P,
char *, char *));
E boolean FDECL(parsebindings, (char *));
E void FDECL(oc_to_str, (char *, char *));
E void FDECL(add_menu_cmd_alias, (CHAR_P, CHAR_P));
E char FDECL(get_menu_cmd_key, (CHAR_P));
E char FDECL(map_menu_cmd, (CHAR_P));

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@@ -1,4 +1,4 @@
/* NetHack 3.6 cmd.c $NHDT-Date: 1544050555 2018/12/05 22:55:55 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.314 $ */
/* NetHack 3.6 cmd.c $NHDT-Date: 1544669664 2018/12/13 02:54:24 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.315 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2019,6 +2019,22 @@ int final;
enl_msg(Your_wallet, "contains ", "contained ", buf, "");
}
}
if (flags.pickup) {
char ocl[MAXOCLASSES + 1];
Strcpy(buf, "on");
oc_to_str(flags.pickup_types, ocl);
Sprintf(eos(buf), " for %s%s%s",
*ocl ? "'" : "", *ocl ? ocl : "all types", *ocl ? "'" : "");
if (flags.pickup_thrown && *ocl) /* *ocl: don't show if 'all types' */
Strcat(buf, " plus thrown");
if (iflags.autopickup_exceptions[AP_GRAB]
|| iflags.autopickup_exceptions[AP_LEAVE])
Strcat(buf, ", with exceptions");
} else
Strcpy(buf, "off");
enl_msg("Auto-pickup ", "is ", "was ", buf, "");
}
/* characteristics: expanded version of bottom line strength, dexterity, &c */

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@@ -1,4 +1,4 @@
/* NetHack 3.6 end.c $NHDT-Date: 1544003110 2018/12/05 09:45:10 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.156 $ */
/* NetHack 3.6 end.c $NHDT-Date: 1544666123 2018/12/13 01:55:23 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.157 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -577,13 +577,13 @@ VA_DECL(const char *, str)
? "Program initialization has failed."
: "Suddenly, the dungeon collapses.");
#ifndef MICRO
#if defined(NOTIFY_NETHACK_BUGS)
#ifdef NOTIFY_NETHACK_BUGS
if (!wizard)
raw_printf("Report the following error to \"%s\" or at \"%s\".",
DEVTEAM_EMAIL, DEVTEAM_URL);
else if (program_state.something_worth_saving)
raw_print("\nError save file being written.\n");
#else
#else /* !NOTIFY_NETHACK_BUGS */
if (!wizard) {
const char *maybe_rebuild = !program_state.something_worth_saving
? "."
@@ -599,7 +599,7 @@ VA_DECL(const char *, str)
raw_printf("Report error to \"%s\"%s", WIZARD_NAME,
maybe_rebuild);
}
#endif
#endif /* ?NOTIFY_NETHACK_BUGS */
/* XXX can we move this above the prints? Then we'd be able to
* suppress "it may be possible to rebuild" based on dosave0()
* or say it's NOT possible to rebuild. */
@@ -611,7 +611,7 @@ VA_DECL(const char *, str)
raw_printf("%s", sysopt.recover);
}
}
#endif
#endif /* !MICRO */
{
char buf[BUFSZ];
@@ -1055,7 +1055,16 @@ int how;
if (iflags.debug_fuzzer) {
if (!(program_state.panicking || how == PANICKED)) {
savelife(how);
killer.name[0] = 0;
/* periodically restore characteristics and lost exp levels */
if (!rn2(10)) {
struct obj *potion = mksobj(POT_RESTORE_ABILITY, TRUE, FALSE);
bless(potion);
(void) peffects(potion); /* always -1 for restore ability */
/* not useup(); we haven't put this potion into inventory */
obfree(potion, (struct obj *) 0);
}
killer.name[0] = '\0';
killer.format = 0;
return;
}

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@@ -1,4 +1,4 @@
/* NetHack 3.6 mon.c $NHDT-Date: 1543455827 2018/11/29 01:43:47 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.272 $ */
/* NetHack 3.6 mon.c $NHDT-Date: 1544658160 2018/12/12 23:42:40 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.274 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
@@ -48,8 +48,6 @@ struct monst *mtmp;
boolean chk_geno;
const char *msg;
{
if (DEADMONSTER(mtmp))
return;
if (mtmp->data < &mons[LOW_PM] || mtmp->data >= &mons[NUMMONS]) {
impossible("illegal mon data %s; mnum=%d (%s)",
fmt_ptr((genericptr_t) mtmp->data), mtmp->mnum, msg);
@@ -61,6 +59,15 @@ const char *msg;
mtmp->mnum, mndx, msg);
mtmp->mnum = mndx;
}
if (DEADMONSTER(mtmp)) {
#if 0
/* bad if not fmons list or if not vault guard */
if (strcmp(msg, "fmon") || !mtmp->isgd)
impossible("dead monster on %s; %s at <%d,%d>",
msg, mons[mndx].mname, mtmp->mx, mtmp->my);
#endif
return;
}
if (chk_geno && (mvitals[mndx].mvflags & G_GENOD) != 0)
impossible("genocided %s in play (%s)", mons[mndx].mname, msg);
}
@@ -84,9 +91,11 @@ mon_sanity_check()
struct monst *mtmp, *m;
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
/* dead monsters should still have sane data */
sanity_check_single_mon(mtmp, TRUE, "fmon");
if (DEADMONSTER(mtmp))
if (DEADMONSTER(mtmp) && !mtmp->isgd)
continue;
x = mtmp->mx, y = mtmp->my;
if (!isok(x, y) && !(mtmp->isgd && x == 0 && y == 0)) {
impossible("mon (%s) claims to be at <%d,%d>?",
@@ -713,10 +722,20 @@ movemon()
break;
}
nmtmp = mtmp->nmon;
/* one dead monster needs to perform a move after death:
vault guard whose temporary corridor is still on the map */
if (mtmp->isgd && !mtmp->mx && DEADMONSTER(mtmp))
(void) gd_move(mtmp);
/* one dead monster needs to perform a move after death: vault
guard whose temporary corridor is still on the map; live
guards who have led the hero back to civilization get moved
off the map too; gd_move() decides whether the temporary
corridor can be removed and guard discarded (via clearing
mon->isgd flag so that dmonsfree() will get rid of mon) */
if (mtmp->isgd && !mtmp->mx) {
/* parked at <0,0>; eventually isgd should get set to false */
if (monstermoves > mtmp->mlstmv) {
(void) gd_move(mtmp);
mtmp->mlstmv = monstermoves;
}
continue;
}
if (DEADMONSTER(mtmp))
continue;
@@ -1766,7 +1785,7 @@ struct permonst *mptr; /* reflects mtmp->data _prior_ to mtmp's death */
mtmp->mtrapped = 0;
mtmp->mhp = 0; /* simplify some tests: force mhp to 0 */
relobj(mtmp, 0, FALSE);
if (onmap) {
if (onmap || mtmp == level.monsters[0][0]) {
if (mtmp->wormno)
remove_worm(mtmp);
else

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@@ -1,4 +1,4 @@
/* NetHack 3.6 objnam.c $NHDT-Date: 1544492043 2018/12/11 01:34:03 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.229 $ */
/* NetHack 3.6 objnam.c $NHDT-Date: 1544520422 2018/12/11 09:27:02 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.230 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1220,7 +1220,7 @@ unsigned doname_flags;
Strcpy(tmpbuf, prefix + 2);
/* set prefix[] to "", "a ", or "an " */
(void) just_an(prefix, *tmpbuf ? tmpbuf : bp);
/* apprend remainder of original prefix */
/* append remainder of original prefix */
Strcat(prefix, tmpbuf);
}
@@ -1629,7 +1629,7 @@ const char *str;
impossible("Alphabet soup: 'an(%s)'.", str ? "\"\"" : "<null>");
return strcpy(buf, "an []");
}
just_an(buf, str);
(void) just_an(buf, str);
return strcat(buf, str);
}

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@@ -1,4 +1,4 @@
/* NetHack 3.6 options.c $NHDT-Date: 1544396581 2018/12/09 23:03:01 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.340 $ */
/* NetHack 3.6 options.c $NHDT-Date: 1544669666 2018/12/13 02:54:26 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.344 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2008. */
/* NetHack may be freely redistributed. See license for details. */
@@ -557,7 +557,6 @@ STATIC_DCL int NDECL(count_menucolors);
STATIC_DCL boolean FDECL(parse_role_opts, (BOOLEAN_P, const char *,
char *, char **));
STATIC_DCL void FDECL(oc_to_str, (char *, char *));
STATIC_DCL void FDECL(doset_add_menu, (winid, const char *, int));
STATIC_DCL void FDECL(opts_add_others, (winid, const char *, int,
char *, int));
@@ -2986,12 +2985,17 @@ boolean tinitial, tfrom_file;
use_menu = TRUE;
if (flags.menu_style == MENU_TRADITIONAL
|| flags.menu_style == MENU_COMBINATION) {
boolean wasspace;
use_menu = FALSE;
Sprintf(qbuf, "New %s: [%s am] (%s)", fullname, ocl,
*tbuf ? tbuf : "all");
getlin(qbuf, abuf);
wasspace = (abuf[0] == ' '); /* before mungspaces */
op = mungspaces(abuf);
if (abuf[0] == '\0' || abuf[0] == '\033')
if (wasspace && !abuf[0])
; /* one or more spaces will remove old value */
else if (!abuf[0] || abuf[0] == '\033')
op = tbuf; /* restore */
else if (abuf[0] == 'm')
use_menu = TRUE;
@@ -4081,7 +4085,7 @@ static NEARDATA const char *sortltype[] = { "none", "loot", "full" };
* Convert the given string of object classes to a string of default object
* symbols.
*/
STATIC_OVL void
void
oc_to_str(src, dest)
char *src, *dest;
{

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@@ -1,4 +1,4 @@
/* NetHack 3.6 steed.c $NHDT-Date: 1543543362 2018/11/30 02:02:42 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.59 $ */
/* NetHack 3.6 steed.c $NHDT-Date: 1544666049 2018/12/13 01:54:09 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.61 $ */
/* Copyright (c) Kevin Hugo, 1998-1999. */
/* NetHack may be freely redistributed. See license for details. */
@@ -742,6 +742,12 @@ place_monster(mon, x, y)
struct monst *mon;
int x, y;
{
/* normal map bounds are <1..COLNO-1,0..ROWNO-1> but sometimes
vault guards (either living or dead) are parked at <0,0> */
if (!isok(x, y) && (x != 0 || y != 0 || !mon->isgd)) {
impossible("trying to place monster at <%d,%d>", x, y);
x = y = 0;
}
if (mon == u.usteed
/* special case is for convoluted vault guard handling */
|| (DEADMONSTER(mon) && !(mon->isgd && x == 0 && y == 0))) {
@@ -750,7 +756,7 @@ int x, y;
return;
}
if (level.monsters[x][y])
impossible("placing monster over another?");
impossible("placing monster over another at <%d,%d>?", x, y);
mon->mx = x, mon->my = y;
level.monsters[x][y] = mon;
}

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@@ -1,4 +1,4 @@
/* NetHack 3.6 vault.c $NHDT-Date: 1542765368 2018/11/21 01:56:08 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.55 $ */
/* NetHack 3.6 vault.c $NHDT-Date: 1544608469 2018/12/12 09:54:29 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.57 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -10,6 +10,7 @@ STATIC_DCL struct monst *NDECL(findgd);
STATIC_DCL boolean FDECL(clear_fcorr, (struct monst *, BOOLEAN_P));
STATIC_DCL void FDECL(blackout, (int, int));
STATIC_DCL void FDECL(restfakecorr, (struct monst *));
STATIC_DCL void FDECL(parkguard, (struct monst *));
STATIC_DCL boolean FDECL(in_fcorridor, (struct monst *, int, int));
STATIC_DCL void FDECL(move_gold, (struct obj *, int));
STATIC_DCL void FDECL(wallify_vault, (struct monst *));
@@ -22,8 +23,8 @@ struct monst *mtmp;
if (!mtmp->mextra)
mtmp->mextra = newmextra();
if (!EGD(mtmp)) {
EGD(mtmp) = (struct egd *) alloc(sizeof(struct egd));
(void) memset((genericptr_t) EGD(mtmp), 0, sizeof(struct egd));
EGD(mtmp) = (struct egd *) alloc(sizeof (struct egd));
(void) memset((genericptr_t) EGD(mtmp), 0, sizeof (struct egd));
}
}
@@ -38,6 +39,9 @@ struct monst *mtmp;
mtmp->isgd = 0;
}
/* try to remove the temporary corridor (from vault to rest of map) being
maintained by guard 'grd'; if guard is still in it, removal will fail,
to be tried again later */
STATIC_OVL boolean
clear_fcorr(grd, forceshow)
struct monst *grd;
@@ -53,10 +57,14 @@ boolean forceshow;
if (!on_level(&egrd->gdlevel, &u.uz))
return TRUE;
/* note: guard remains on 'fmons' list (alive or dead, at off-map
coordinate <0,0>), until temporary corridor from vault back to
civilization has been removed */
while ((fcbeg = egrd->fcbeg) < egrd->fcend) {
fcx = egrd->fakecorr[fcbeg].fx;
fcy = egrd->fakecorr[fcbeg].fy;
if ((DEADMONSTER(grd) || !in_fcorridor(grd, u.ux, u.uy)) && egrd->gddone)
if ((DEADMONSTER(grd) || !in_fcorridor(grd, u.ux, u.uy))
&& egrd->gddone)
forceshow = TRUE;
if ((u.ux == fcx && u.uy == fcy && !DEADMONSTER(grd))
|| (!forceshow && couldsee(fcx, fcy))
@@ -137,6 +145,26 @@ struct monst *grd;
}
}
/* move guard--dead to alive--to <0,0> until temporary corridor is removed */
STATIC_OVL void
parkguard(grd)
struct monst *grd;
{
/* either guard is dead or will now be treated as if so;
monster traversal loops should skip it */
if (grd == context.polearm.hitmon)
context.polearm.hitmon = 0;
if (grd->mx) {
remove_monster(grd->mx, grd->my);
newsym(grd->mx, grd->my);
place_monster(grd, 0, 0);
/* [grd->mx,my just got set to 0,0 by place_monster(), so this
just sets EGD(grd)->ogx,ogy to 0,0 too; is that what we want?] */
EGD(grd)->ogx = grd->mx;
EGD(grd)->ogy = grd->my;
}
}
/* called in mon.c */
boolean
grddead(grd)
@@ -147,16 +175,8 @@ struct monst *grd;
if (!dispose) {
/* destroy guard's gold; drop any other inventory */
relobj(grd, 0, FALSE);
/* guard is dead; monster traversal loops should skip it */
grd->mhp = 0;
if (grd == context.polearm.hitmon)
context.polearm.hitmon = 0;
/* see comment by newpos in gd_move() */
remove_monster(grd->mx, grd->my);
newsym(grd->mx, grd->my);
place_monster(grd, 0, 0);
EGD(grd)->ogx = grd->mx;
EGD(grd)->ogy = grd->my;
parkguard(grd);
dispose = clear_fcorr(grd, TRUE);
}
if (dispose)
@@ -226,13 +246,12 @@ invault()
u.uinvault = 0;
return;
}
vaultroom -= ROOMOFFSET;
guard = findgd();
if (++u.uinvault % VAULT_GUARD_TIME == 0 && !guard) {
/* if time ok and no guard now. */
char buf[BUFSZ] = DUMMY;
char buf[BUFSZ];
register int x, y, dd, gx, gy;
int lx = 0, ly = 0;
long umoney;
@@ -387,6 +406,7 @@ invault()
nomul(0);
unmul((char *) 0);
}
buf[0] = '\0';
trycount = 5;
do {
getlin(Deaf ? "You are required to supply your name. -"
@@ -401,7 +421,7 @@ invault()
}
if (!strcmpi(buf, "Croesus") || !strcmpi(buf, "Kroisos")
|| !strcmpi(buf, "Creosote")) {
|| !strcmpi(buf, "Creosote")) { /* Discworld */
if (!mvitals[PM_CROESUS].died) {
if (Deaf) {
if (!Blind)
@@ -468,9 +488,9 @@ invault()
EGD(guard)->fcbeg = 0;
EGD(guard)->fakecorr[0].fx = x;
EGD(guard)->fakecorr[0].fy = y;
if (IS_WALL(levl[x][y].typ))
if (IS_WALL(levl[x][y].typ)) {
EGD(guard)->fakecorr[0].ftyp = levl[x][y].typ;
else { /* the initial guard location is a dug door */
} else { /* the initial guard location is a dug door */
int vlt = EGD(guard)->vroom;
xchar lowx = rooms[vlt].lx, hix = rooms[vlt].hx;
xchar lowy = rooms[vlt].ly, hiy = rooms[vlt].hy;
@@ -603,27 +623,29 @@ register struct monst *grd;
int x, y, nx, ny, m, n;
int dx, dy, gx, gy, fci;
uchar typ;
struct rm *crm;
struct fakecorridor *fcp;
register struct egd *egrd = EGD(grd);
struct rm *crm;
boolean goldincorridor = FALSE,
u_in_vault = vault_occupied(u.urooms) ? TRUE : FALSE,
grd_in_vault = *in_rooms(grd->mx, grd->my, VAULT) ? TRUE : FALSE;
boolean disappear_msg_seen = FALSE, semi_dead = (DEADMONSTER(grd));
long umoney = money_cnt(invent);
register boolean u_carry_gold = ((umoney + hidden_gold()) > 0L);
boolean see_guard, newspot = FALSE;
long umoney = 0L;
boolean goldincorridor = FALSE, u_in_vault = FALSE, grd_in_vault = FALSE,
disappear_msg_seen = FALSE, semi_dead = DEADMONSTER(grd),
u_carry_gold = FALSE, newspot = FALSE, see_guard;
if (!on_level(&(egrd->gdlevel), &u.uz))
return -1;
nx = ny = m = n = 0;
if (semi_dead || !grd->mx || egrd->gddone) {
egrd->gddone = 1;
goto cleanup;
}
debugpline1("gd_move: %s guard", grd->mpeaceful ? "peaceful" : "hostile");
u_in_vault = vault_occupied(u.urooms) ? TRUE : FALSE;
grd_in_vault = *in_rooms(grd->mx, grd->my, VAULT) ? TRUE : FALSE;
if (!u_in_vault && !grd_in_vault)
wallify_vault(grd);
if (!grd->mpeaceful) {
if (semi_dead) {
egrd->gddone = 1;
goto newpos;
}
if (!u_in_vault
&& (grd_in_vault || (in_fcorridor(grd, grd->mx, grd->my)
&& !in_fcorridor(grd, u.ux, u.uy)))) {
@@ -647,6 +669,9 @@ register struct monst *grd;
grd->mpeaceful = 0;
return -1;
}
umoney = money_cnt(invent);
u_carry_gold = umoney > 0L || hidden_gold() > 0L;
if (egrd->fcend == 1) {
if (u_in_vault && (u_carry_gold || um_dist(grd->mx, grd->my, 1))) {
if (egrd->warncnt == 3 && !Deaf)
@@ -696,7 +721,6 @@ register struct monst *grd;
} else {
if (!Deaf)
verbalize("Well, begone.");
wallify_vault(grd);
egrd->gddone = 1;
goto cleanup;
}
@@ -881,7 +905,7 @@ proceed:
fcp->fy = ny;
fcp->ftyp = typ;
newpos:
gd_mv_monaway(grd, nx,ny);
gd_mv_monaway(grd, nx, ny);
if (egrd->gddone) {
/* The following is a kludge. We need to keep */
/* the guard around in order to be able to make */
@@ -893,17 +917,14 @@ newpos:
/* At the end of the process, the guard is killed */
/* in restfakecorr(). */
cleanup:
x = grd->mx;
y = grd->my;
x = grd->mx, y = grd->my;
see_guard = canspotmon(grd);
parkguard(grd); /* move to <0,0> */
wallify_vault(grd);
remove_monster(grd->mx, grd->my);
newsym(grd->mx, grd->my);
place_monster(grd, 0, 0);
egrd->ogx = grd->mx;
egrd->ogy = grd->my;
restfakecorr(grd);
debugpline2("gd_move: %scleanup%s",
grd->isgd ? "" : "final ",
grd->isgd ? " attempt" : "");
if (!semi_dead && (in_fcorridor(grd, u.ux, u.uy) || cansee(x, y))) {
if (!disappear_msg_seen && see_guard)
pline("Suddenly, %s disappears.", noit_mon_nam(grd));