change default for 'autodescribe' to 'on'

This was discussed two years ago then nothing happened.  Make
autodescribe for feedback when moving the cursor to pick something
default to on instead of off.
This commit is contained in:
PatR
2018-10-01 15:08:33 -07:00
parent 053880c149
commit 1110786ec2
4 changed files with 6 additions and 4 deletions

View File

@@ -2601,7 +2601,8 @@ exclude that alignment from being picked randomly.
Cannot be set with the `O' command. Persistent.
.lp autodescribe
Automatically describe the terrain under cursor when asked to get a location
on the map. The
on the map (default true).
The
.op whatis_coord
option controls whether the description includes map coordinates.
.lp autodig

View File

@@ -3038,8 +3038,8 @@ Cannot be set with the `{\tt O}' command. Persistent.
%.lp
\item[\ib{autodescribe}]
Automatically describe the terrain under cursor when asked to get a location
on the map. The
{\it whatis\verb+_+coord\/}
on the map (default true).
The {\it whatis\verb+_+coord\/}
option controls whether the description includes map coordinates.
%.lp
\item[\ib{autodig}]

View File

@@ -157,6 +157,7 @@ floating eye is classified as a flyer but flying is blocked while levitating,
being trapped (bear trap, web, molten or solidified lava, chained to buried
iron ball) blocks both levitation and flight (note: being stuck in a
pit ends when either of those starts so doesn't apply)
change default value for the 'autodescribe' option to 'on'
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository

View File

@@ -78,7 +78,7 @@ static struct Bool_Opt {
#else
{ "asksavedisk", (boolean *) 0, FALSE, SET_IN_FILE },
#endif
{ "autodescribe", &iflags.autodescribe, FALSE, SET_IN_GAME },
{ "autodescribe", &iflags.autodescribe, TRUE, SET_IN_GAME },
{ "autodig", &flags.autodig, FALSE, SET_IN_GAME },
{ "autoopen", &flags.autoopen, TRUE, SET_IN_GAME },
{ "autopickup", &flags.pickup, TRUE, SET_IN_GAME },