fix B18002 and B18003 - #rub worn blindfold and wield_tool() feedback

Prevent #rub from wielding an item that is already being worn
(which should narrow things down to the various types of eyewear;
other tools and weapons that go through wield_tool() can't be worn).
Fix up the wield_tool message spacing in the process.

     This moves wield_tool() from apply.c to wield.c.  Some plural
handling for messages is included; it is feasible to try to #rub a
"pair of lenses" or a stack of N candles.
This commit is contained in:
nethack.rankin
2003-01-30 11:31:12 +00:00
parent ca01abe4fe
commit 1114722335
5 changed files with 81 additions and 56 deletions

View File

@@ -367,6 +367,7 @@ when adding an object to inventory, it is possible for it to becomed both
include rocks as likely candidates for quivering if alternate weapon is a sling
Asmodeus fails an is_armed() check, so code in m_initweap() to give him wands
of fire and cold never got called; move the code to m_initinv()
#rub would wield the target tool even when already being worn as eyewear
Platform- and/or Interface-Specific Fixes

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@@ -39,7 +39,6 @@ E void NDECL(unleash_all);
E boolean NDECL(next_to_u);
E struct obj *FDECL(get_mleash, (struct monst *));
E void FDECL(check_leash, (XCHAR_P,XCHAR_P));
E boolean FDECL(wield_tool, (struct obj *));
E boolean FDECL(um_dist, (XCHAR_P,XCHAR_P,XCHAR_P));
E boolean FDECL(snuff_candle, (struct obj *));
E boolean FDECL(snuff_lit, (struct obj *));
@@ -2226,18 +2225,19 @@ E void FDECL(setuswapwep, (struct obj *));
E int NDECL(dowield);
E int NDECL(doswapweapon);
E int NDECL(dowieldquiver);
E int NDECL(dotwoweapon);
E boolean FDECL(wield_tool, (struct obj *,const char *));
E int NDECL(can_twoweapon);
E void NDECL(untwoweapon);
E void NDECL(drop_uswapwep);
E int NDECL(dotwoweapon);
E void NDECL(uwepgone);
E void NDECL(uswapwepgone);
E void NDECL(uqwepgone);
E void NDECL(untwoweapon);
E void FDECL(erode_obj, (struct obj *,BOOLEAN_P,BOOLEAN_P));
E int FDECL(chwepon, (struct obj *,int));
E int FDECL(welded, (struct obj *));
E void FDECL(weldmsg, (struct obj *));
E void FDECL(setmnotwielded, (struct monst *,struct obj *));
E void NDECL(drop_uswapwep);
/* ### windows.c ### */

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@@ -1,4 +1,4 @@
/* SCCS Id: @(#)apply.c 3.4 2003/01/08 */
/* SCCS Id: @(#)apply.c 3.4 2003/01/29 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -570,48 +570,6 @@ register xchar x, y;
#endif /* OVL0 */
#ifdef OVLB
boolean
wield_tool(obj)
struct obj *obj;
{
if(welded(uwep)) {
/* Andreas Bormann - ihnp4!decvax!mcvax!unido!ab */
if(flags.verbose) {
pline("Since your weapon is welded to your %s,",
bimanual(uwep) ?
(const char *)makeplural(body_part(HAND))
: body_part(HAND));
pline("you cannot wield that %s.", xname(obj));
}
return(FALSE);
}
if (cantwield(youmonst.data)) {
You_cant("hold it strongly enough.");
return(FALSE);
}
/* Check shield */
if (uarms && bimanual(obj)) {
You("cannot wield a two-handed tool while wearing a shield.");
return(FALSE);
}
if(uquiver == obj) setuqwep((struct obj *)0);
if(uswapwep == obj) {
(void) doswapweapon();
/* If doswapweapon failed... */
if(uswapwep == obj) return (FALSE);
} else {
You("now wield %s.", doname(obj));
setuwep(obj);
}
if (uwep != obj) return(FALSE); /* rewielded old object after dying */
/* applying weapon or tool that gets wielded ends two-weapon combat */
if (u.twoweap)
untwoweapon();
if (obj->oclass != WEAPON_CLASS)
unweapon = TRUE;
return(TRUE);
}
#define WEAK 3 /* from eat.c */
static const char look_str[] = "look %s.";
@@ -1188,7 +1146,7 @@ dorub()
}
}
if(!obj || (obj != uwep && !wield_tool(obj))) return 0;
if (!obj || !wield_tool(obj, "rub")) return 0;
/* now uwep is obj */
if (uwep->otyp == MAGIC_LAMP) {
@@ -2090,10 +2048,8 @@ struct obj *obj;
const char *msg_snap = "Snap!";
if (obj != uwep) {
if (!wield_tool(obj)) return 0;
if (!wield_tool(obj, "lash")) return 0;
else res = 1;
/* prevent bashing msg */
unweapon = FALSE;
}
if (!getdir((char *)0)) return res;
@@ -2351,7 +2307,7 @@ use_pole (obj)
return (0);
}
if (obj != uwep) {
if (!wield_tool(obj)) return(0);
if (!wield_tool(obj, "swing")) return(0);
else res = 1;
}
/* assert(obj == uwep); */
@@ -2452,7 +2408,7 @@ use_grapple (obj)
return (0);
}
if (obj != uwep) {
if (!wield_tool(obj)) return(0);
if (!wield_tool(obj, "cast")) return(0);
else res = 1;
}
/* assert(obj == uwep); */

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@@ -1,4 +1,4 @@
/* SCCS Id: @(#)dig.c 3.4 2003/01/08 */
/* SCCS Id: @(#)dig.c 3.4 2003/01/29 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -820,7 +820,7 @@ struct obj *obj;
/* Check tool */
if (obj != uwep) {
if (!wield_tool(obj)) return(0);
if (!wield_tool(obj, "swing")) return 0;
else res = 1;
}
ispick = is_pick(obj);

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)wield.c 3.4 2002/08/03 */
/* SCCS Id: @(#)wield.c 3.4 2003/01/29 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -397,6 +397,74 @@ dowieldquiver()
return (0);
}
/* used for #rub and for applying pick-axe, whip, grappling hook, or polearm */
/* (moved from apply.c) */
boolean
wield_tool(obj, verb)
struct obj *obj;
const char *verb; /* "rub",&c */
{
const char *what;
boolean more_than_1;
if (obj == uwep) return TRUE; /* nothing to do if already wielding it */
if (!verb) verb = "wield";
what = xname(obj);
more_than_1 = (obj->quan > 1L ||
strstri(what, "pair of ") != 0 ||
strstri(what, "s of ") != 0);
if (obj->owornmask & (W_ARMOR|W_RING|W_AMUL|W_TOOL)) {
char yourbuf[BUFSZ];
You_cant("%s %s %s while wearing %s.",
verb, shk_your(yourbuf, obj), what,
more_than_1 ? "them" : "it");
return FALSE;
}
if (welded(uwep)) {
if (flags.verbose) {
const char *hand = body_part(HAND);
if (bimanual(uwep)) hand = makeplural(hand);
if (strstri(what, "pair of ") != 0) more_than_1 = FALSE;
pline(
"Since your weapon is welded to your %s, you cannot %s %s %s.",
hand, verb, more_than_1 ? "those" : "that", xname(obj));
} else {
You_cant("do that.");
}
return FALSE;
}
if (cantwield(youmonst.data)) {
You_cant("hold %s strongly enough.", more_than_1 ? "them" : "it");
return FALSE;
}
/* check shield */
if (uarms && bimanual(obj)) {
You("cannot %s a two-handed %s while wearing a shield.",
verb, (obj->oclass == WEAPON_CLASS) ? "weapon" : "tool");
return FALSE;
}
if (uquiver == obj) setuqwep((struct obj *)0);
if (uswapwep == obj) {
(void) doswapweapon();
/* doswapweapon might fail */
if (uswapwep == obj) return FALSE;
} else {
You("now wield %s.", doname(obj));
setuwep(obj);
}
if (uwep != obj) return FALSE; /* rewielded old object after dying */
/* applying weapon or tool that gets wielded ends two-weapon combat */
if (u.twoweap)
untwoweapon();
if (obj->oclass != WEAPON_CLASS)
unweapon = TRUE;
return TRUE;
}
int
can_twoweapon()
{