fix B18002 and B18003 - #rub worn blindfold and wield_tool() feedback
Prevent #rub from wielding an item that is already being worn
(which should narrow things down to the various types of eyewear;
other tools and weapons that go through wield_tool() can't be worn).
Fix up the wield_tool message spacing in the process.
This moves wield_tool() from apply.c to wield.c. Some plural
handling for messages is included; it is feasible to try to #rub a
"pair of lenses" or a stack of N candles.
This commit is contained in:
54
src/apply.c
54
src/apply.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)apply.c 3.4 2003/01/08 */
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/* SCCS Id: @(#)apply.c 3.4 2003/01/29 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -570,48 +570,6 @@ register xchar x, y;
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#endif /* OVL0 */
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#ifdef OVLB
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boolean
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wield_tool(obj)
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struct obj *obj;
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{
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if(welded(uwep)) {
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/* Andreas Bormann - ihnp4!decvax!mcvax!unido!ab */
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if(flags.verbose) {
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pline("Since your weapon is welded to your %s,",
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bimanual(uwep) ?
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(const char *)makeplural(body_part(HAND))
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: body_part(HAND));
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pline("you cannot wield that %s.", xname(obj));
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}
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return(FALSE);
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}
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if (cantwield(youmonst.data)) {
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You_cant("hold it strongly enough.");
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return(FALSE);
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}
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/* Check shield */
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if (uarms && bimanual(obj)) {
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You("cannot wield a two-handed tool while wearing a shield.");
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return(FALSE);
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}
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if(uquiver == obj) setuqwep((struct obj *)0);
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if(uswapwep == obj) {
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(void) doswapweapon();
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/* If doswapweapon failed... */
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if(uswapwep == obj) return (FALSE);
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} else {
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You("now wield %s.", doname(obj));
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setuwep(obj);
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}
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if (uwep != obj) return(FALSE); /* rewielded old object after dying */
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/* applying weapon or tool that gets wielded ends two-weapon combat */
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if (u.twoweap)
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untwoweapon();
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if (obj->oclass != WEAPON_CLASS)
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unweapon = TRUE;
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return(TRUE);
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}
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#define WEAK 3 /* from eat.c */
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static const char look_str[] = "look %s.";
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@@ -1188,7 +1146,7 @@ dorub()
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}
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}
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if(!obj || (obj != uwep && !wield_tool(obj))) return 0;
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if (!obj || !wield_tool(obj, "rub")) return 0;
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/* now uwep is obj */
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if (uwep->otyp == MAGIC_LAMP) {
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@@ -2090,10 +2048,8 @@ struct obj *obj;
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const char *msg_snap = "Snap!";
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if (obj != uwep) {
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if (!wield_tool(obj)) return 0;
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if (!wield_tool(obj, "lash")) return 0;
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else res = 1;
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/* prevent bashing msg */
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unweapon = FALSE;
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}
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if (!getdir((char *)0)) return res;
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@@ -2351,7 +2307,7 @@ use_pole (obj)
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return (0);
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}
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if (obj != uwep) {
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if (!wield_tool(obj)) return(0);
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if (!wield_tool(obj, "swing")) return(0);
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else res = 1;
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}
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/* assert(obj == uwep); */
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@@ -2452,7 +2408,7 @@ use_grapple (obj)
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return (0);
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}
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if (obj != uwep) {
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if (!wield_tool(obj)) return(0);
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if (!wield_tool(obj, "cast")) return(0);
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else res = 1;
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}
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/* assert(obj == uwep); */
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