track eight more achievements
Record reaching experience level 3, 6, 10, 14, 18, 22, 26, and 30, the levels where the character gets a new rank title, and report those as achievements at end of game. These achievements persist even if enough levels to lose a rank are lost, and if lost ranks are regained the original achievement is the one that gets tracked and disclosed.
This commit is contained in:
@@ -2876,7 +2876,7 @@ attained.
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They aren't directly related to \fIconduct\fP but are grouped with
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it because they fall into the same category of \(lqbragging rights\(rq
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and to limit the number of questions during disclosure.
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Listed roughly in order of difficulty and not necessarily in the order
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Listed here roughly in order of difficulty and not necessarily in the order
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in which you might accomplish them.
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.\" Vary the output between Guidebook.txt and Guidebook.{ps,pdf}
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.ie \n(fF \{\
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@@ -2891,6 +2891,8 @@ in which you might accomplish them.
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.PS "Mines'\~End\~"
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.\}
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.fi
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.PL "<Rank>"
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Attained rank title <Rank>.
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.PL Shop
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Entered a shop.
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.PL Temple
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@@ -2953,6 +2955,15 @@ Delivered the Amulet to its final destination.
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.sp
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.lp "Notes: "
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.pg
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Achievements are recorded and subsequently reported in the order in which
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they happen during your current game rather than the order listed here.
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.pg
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There are nine \fI<Rank>\fP titles for each role, bestowed at experience
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levels 1, 3, 6, 10, 14, 18, 22, 26, and 30.
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The one for experience level 1 is not recorded as an achievement.
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Losing enough levels to revert to lower rank(s) does not discard the
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corresponding achievement(s).
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.pg
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There's no guaranteed \fINovel\fP so the achievement to read one might
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not always be attainable (except perhaps by \fIwishing\fP).
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Similarly, the \fIBig Room\fP level is not always present.
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@@ -3107,7 +3107,7 @@ attained.
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They aren't directly related to {\it conduct\/} but are grouped with
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it because they fall into the same category of ``bragging rights''
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and to limit the number of questions during disclosure.
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Listed roughly in order of difficulty and not necessarily in the order
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Listed here roughly in order of difficulty and not necessarily in the order
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in which you might accomplish them.
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% [length stuff copied from paranoid_confirmation]
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@@ -3117,6 +3117,8 @@ in which you might accomplish them.
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\addtolength{\achwidth}{\labelsep}
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\blist{\leftmargin \achwidth \topsep 1mm \itemsep 0mm}
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%.PL Shop
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\item[{\tt <Rank>}]
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Attained rank title <Rank>.
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\item[{\tt Shop}]
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Entered a shop.
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\item[{\tt Temple}]
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@@ -3169,6 +3171,17 @@ Delivered the Amulet to its final destination.
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\noindent
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Notes:
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%.pg
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Achievements are recorded and subsequently reported in the order in which
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they happen during your current game rather than the order listed here.
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%.pg
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There are nine {\it <Rank>\/} titles for each role, bestowed at experience
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levels 1, 3, 6, 10, 14, 18, 22, 26, and 30.
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The one for experience level 1 is not recorded as an achievement.
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Losing enough levels to revert to lower rank(s) does not discard the
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corresponding achievement(s).
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%.pg
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The ``special items'' hidden in {\it Mines'~End\/} and (\it Sokoban\/}
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are not unique but are considered to be prizes or rewards
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@@ -170,6 +170,7 @@ E char *NDECL(do_statusline2);
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E void NDECL(bot);
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E void NDECL(timebot);
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E int FDECL(xlev_to_rank, (int));
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E int FDECL(rank_to_xlev, (int));
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E const char *FDECL(rank_of, (int, SHORT_P, BOOLEAN_P));
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E int FDECL(title_to_mon, (const char *, int *, int *));
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E void NDECL(max_rank_sz);
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@@ -1007,9 +1008,10 @@ E void FDECL(youhiding, (BOOLEAN_P, int));
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E char *FDECL(trap_predicament, (char *, int, BOOLEAN_P));
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E int NDECL(doconduct);
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E void FDECL(show_conduct, (int));
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E void FDECL(record_achievement, (XCHAR_P));
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E boolean FDECL(remove_achievement, (XCHAR_P));
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E void FDECL(record_achievement, (SCHAR_P));
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E boolean FDECL(remove_achievement, (SCHAR_P));
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E int NDECL(count_achievements);
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E schar FDECL(achieve_rank, (int));
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E int NDECL(dovanquished);
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E int NDECL(doborn);
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E void FDECL(list_vanquished, (CHAR_P, BOOLEAN_P));
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@@ -93,14 +93,15 @@ enum achivements {
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ACH_NOVL = 20, /* read at least one passage from a Discworld novel */
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ACH_SOKO = 21, /* entered Sokoban */
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ACH_BGRM = 22, /* entered Bigroom (not guaranteed to be in every dgn) */
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/* 23..31, 9 available potential achievements; #32 currently off-limits */
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/* 23..30 are negated if hero is female at the time new rank is gained */
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ACH_RNK1 = 23, ACH_RNK2 = 24, ACH_RNK3 = 25, ACH_RNK4 = 26,
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ACH_RNK5 = 27, ACH_RNK6 = 28, ACH_RNK7 = 29, ACH_RNK8 = 30,
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/* foo=31, 1 available potential achievement; #32 currently off-limits */
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N_ACH = 32 /* allocate room for 31 plus a slot for 0 terminator */
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};
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/*
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* Other potential achievements to track (this comment briefly resided
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* in encodeachieve(topten.c) and has been revised since moving here:
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* [reached experience level N for a few interesting values of N
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* or perhaps "became a <rank title>" for each new rank reached]
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* got quest summons,
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* entered quest branch,
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* chatted with leader,
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@@ -456,7 +457,7 @@ struct you {
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struct skills weapon_skills[P_NUM_SKILLS];
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boolean twoweap; /* KMH -- Using two-weapon combat */
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short mcham; /* vampire mndx if shapeshifted to bat/cloud */
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xchar uachieved[N_ACH]; /* list of achievements in the order attained */
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schar uachieved[N_ACH]; /* list of achievements in the order attained */
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}; /* end of `struct you' */
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#define Upolyd (u.umonnum != u.umonster)
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25
src/botl.c
25
src/botl.c
@@ -270,18 +270,37 @@ int
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xlev_to_rank(xlev)
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int xlev;
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{
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/*
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* 1..2 => 0
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* 3..5 => 1
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* 6..9 => 2
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* 10..13 => 3
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* ...
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* 26..29 => 7
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* 30 => 8
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* Conversion is precise but only partially reversible.
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*/
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return (xlev <= 2) ? 0 : (xlev <= 30) ? ((xlev + 2) / 4) : 8;
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}
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#if 0 /* not currently needed */
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/* convert rank index (0..8) to experience level (1..30) */
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int
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rank_to_xlev(rank)
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int rank;
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{
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return (rank <= 0) ? 1 : (rank <= 8) ? ((rank * 4) - 2) : 30;
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/*
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* 0 => 1..2
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* 1 => 3..5
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* 2 => 6..9
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* 3 => 10..13
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* ...
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* 7 => 26..29
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* 8 => 30
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* We return the low end of each range.
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*/
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return (rank < 1) ? 1 : (rank < 2) ? 3
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: (rank < 8) ? ((rank * 4) - 2) : 30;
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}
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#endif
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const char *
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rank_of(lev, monnum, female)
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@@ -299,9 +299,12 @@ boolean incr; /* true iff via incremental experience growth */
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/* increase level (unless already maxxed) */
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if (u.ulevel < MAXULEV) {
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int newrank, oldrank = xlev_to_rank(u.ulevel);
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/* increase experience points to reflect new level */
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if (incr) {
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long tmp = newuexp(u.ulevel + 1);
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if (u.uexp >= tmp)
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u.uexp = tmp - 1;
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} else {
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@@ -314,6 +317,9 @@ boolean incr; /* true iff via incremental experience growth */
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if (u.ulevelmax < u.ulevel)
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u.ulevelmax = u.ulevel;
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adjabil(u.ulevel - 1, u.ulevel); /* give new intrinsics */
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newrank = xlev_to_rank(u.ulevel);
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if (newrank > oldrank)
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record_achievement(achieve_rank(newrank));
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}
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g.context.botl = TRUE;
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}
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@@ -1882,8 +1882,8 @@ static void
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show_achievements(final)
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int final; /* used "behind the curtain" by enl_foo() macros */
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{
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int i, achidx, acnt;
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char title[BUFSZ];
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int i, achidx, absidx, acnt;
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char title[QBUFSZ], buf[QBUFSZ];
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winid awin = WIN_ERR;
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/* unfortunately we can't show the achievements (at least not all of
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@@ -1922,8 +1922,9 @@ int final; /* used "behind the curtain" by enl_foo() macros */
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}
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for (i = 0; i < acnt; ++i) {
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achidx = u.uachieved[i];
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absidx = abs(achidx);
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switch (achidx) {
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switch (absidx) {
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case ACH_BLND:
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enl_msg(You_, "are exploring", "explored",
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" without being able to see", "");
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@@ -2013,10 +2014,19 @@ int final; /* used "behind the curtain" by enl_foo() macros */
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/* the ultimate achievement... */
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enlght_out(" You ascended!");
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break;
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/* rank 0 is the starting condition, not an achievement; 8 is Xp 30 */
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case ACH_RNK1: case ACH_RNK2: case ACH_RNK3: case ACH_RNK4:
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case ACH_RNK5: case ACH_RNK6: case ACH_RNK7: case ACH_RNK8:
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Sprintf(buf, "attained the rank of %s",
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rank_of(rank_to_xlev(absidx - (ACH_RNK1 - 1)),
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Role_switch, (achidx < 0) ? TRUE : FALSE));
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you_have_X(buf);
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break;
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default:
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/* title[] has served its purpose, reuse it as a scratch buffer */
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Sprintf(title, " [Unexpected achievement #%d.]", achidx);
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enlght_out(title);
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Sprintf(buf, " [Unexpected achievement #%d.]", achidx);
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enlght_out(buf);
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break;
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} /* switch */
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} /* for */
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@@ -2030,12 +2040,15 @@ int final; /* used "behind the curtain" by enl_foo() macros */
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/* record an achievement (add at end of list unless already present) */
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void
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record_achievement(achidx)
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xchar achidx;
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schar achidx;
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{
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int i;
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int i, absidx;
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/* valid achievements range from 1 to N_ACH-1 */
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if (achidx < 1 || achidx >= N_ACH) {
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absidx = abs(achidx);
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/* valid achievements range from 1 to N_ACH-1; however, ranks can be
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stored as the complement (ie, negative) to track gender */
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if ((achidx < 1 && (absidx < ACH_RNK1 || absidx > ACH_RNK8))
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|| achidx >= N_ACH) {
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impossible("Achievement #%d is out of range.", achidx);
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return;
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}
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@@ -2046,7 +2059,7 @@ xchar achidx;
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an attempt to duplicate an achievement can happen if any of Bell,
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Candelabrum, Book, or Amulet is dropped then picked up again */
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for (i = 0; u.uachieved[i]; ++i)
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if (u.uachieved[i] == achidx)
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if (abs(u.uachieved[i]) == abs(achidx))
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return; /* already recorded, don't duplicate it */
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u.uachieved[i] = achidx;
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return;
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@@ -2055,12 +2068,12 @@ xchar achidx;
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/* discard a recorded achievement; return True if removed, False otherwise */
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boolean
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remove_achievement(achidx)
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xchar achidx;
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schar achidx;
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{
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int i;
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for (i = 0; u.uachieved[i]; ++i)
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if (u.uachieved[i] == achidx)
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if (abs(u.uachieved[i]) == abs(achidx))
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break; /* stop when found */
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if (!u.uachieved[i]) /* not found */
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return FALSE;
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@@ -2082,6 +2095,19 @@ count_achievements()
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return acnt;
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}
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/* convert a rank index to an achievement number; encode it when female
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in order to subsequently report gender-specific ranks accurately */
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schar
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achieve_rank(rank)
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int rank; /* 1..8 */
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{
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schar achidx = (schar) ((rank - 1) + ACH_RNK1);
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if (flags.female)
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achidx = -achidx;
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return achidx;
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}
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/*
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* Vanquished monsters.
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*/
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19
src/topten.c
19
src/topten.c
@@ -474,13 +474,16 @@ boolean condition;
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static char *
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encode_extended_achievements()
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{
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static char buf[N_ACH*40];
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static char buf[N_ACH * 40];
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char rnkbuf[40];
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const char *achievement = NULL;
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int i;
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int i, achidx, absidx;
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buf[0] = '\0';
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for (i = 0; u.uachieved[i]; i++) {
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switch (u.uachieved[i]) {
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achidx = u.uachieved[i];
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absidx = abs(achidx);
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switch (absidx) {
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case ACH_UWIN:
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achievement = "ascended";
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break;
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@@ -517,7 +520,6 @@ encode_extended_achievements()
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case ACH_SOKO_PRIZE:
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achievement = "obtained_the_sokoban_prize";
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break;
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case ACH_ORCL:
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achievement = "consulted_the_oracle";
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break;
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@@ -542,6 +544,15 @@ encode_extended_achievements()
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case ACH_BGRM:
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achievement = "entered_bigroom";
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break;
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/* rank 0 is the starting condition, not an achievement; 8 is Xp 30 */
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case ACH_RNK1: case ACH_RNK2: case ACH_RNK3: case ACH_RNK4:
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case ACH_RNK5: case ACH_RNK6: case ACH_RNK7: case ACH_RNK8:
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Sprintf(rnkbuf, "attained_the_rank_of_%s",
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rank_of(rank_to_xlev(absidx - (ACH_RNK1 - 1)),
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Role_switch, (achidx < 0) ? TRUE : FALSE));
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strNsubst(rnkbuf, " ", "_", 0); /* replace every ' ' with '_' */
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achievement = lcase(rnkbuf);
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break;
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default:
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continue;
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}
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Reference in New Issue
Block a user