track eight more achievements
Record reaching experience level 3, 6, 10, 14, 18, 22, 26, and 30, the levels where the character gets a new rank title, and report those as achievements at end of game. These achievements persist even if enough levels to lose a rank are lost, and if lost ranks are regained the original achievement is the one that gets tracked and disclosed.
This commit is contained in:
@@ -3107,7 +3107,7 @@ attained.
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They aren't directly related to {\it conduct\/} but are grouped with
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it because they fall into the same category of ``bragging rights''
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and to limit the number of questions during disclosure.
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Listed roughly in order of difficulty and not necessarily in the order
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Listed here roughly in order of difficulty and not necessarily in the order
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in which you might accomplish them.
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% [length stuff copied from paranoid_confirmation]
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@@ -3117,6 +3117,8 @@ in which you might accomplish them.
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\addtolength{\achwidth}{\labelsep}
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\blist{\leftmargin \achwidth \topsep 1mm \itemsep 0mm}
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%.PL Shop
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\item[{\tt <Rank>}]
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Attained rank title <Rank>.
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\item[{\tt Shop}]
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Entered a shop.
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\item[{\tt Temple}]
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@@ -3169,6 +3171,17 @@ Delivered the Amulet to its final destination.
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\noindent
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Notes:
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%.pg
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Achievements are recorded and subsequently reported in the order in which
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they happen during your current game rather than the order listed here.
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%.pg
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There are nine {\it <Rank>\/} titles for each role, bestowed at experience
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levels 1, 3, 6, 10, 14, 18, 22, 26, and 30.
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The one for experience level 1 is not recorded as an achievement.
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Losing enough levels to revert to lower rank(s) does not discard the
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corresponding achievement(s).
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%.pg
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The ``special items'' hidden in {\it Mines'~End\/} and (\it Sokoban\/}
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are not unique but are considered to be prizes or rewards
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