track eight more achievements
Record reaching experience level 3, 6, 10, 14, 18, 22, 26, and 30, the levels where the character gets a new rank title, and report those as achievements at end of game. These achievements persist even if enough levels to lose a rank are lost, and if lost ranks are regained the original achievement is the one that gets tracked and disclosed.
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@@ -1882,8 +1882,8 @@ static void
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show_achievements(final)
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int final; /* used "behind the curtain" by enl_foo() macros */
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{
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int i, achidx, acnt;
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char title[BUFSZ];
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int i, achidx, absidx, acnt;
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char title[QBUFSZ], buf[QBUFSZ];
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winid awin = WIN_ERR;
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/* unfortunately we can't show the achievements (at least not all of
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@@ -1922,8 +1922,9 @@ int final; /* used "behind the curtain" by enl_foo() macros */
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}
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for (i = 0; i < acnt; ++i) {
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achidx = u.uachieved[i];
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absidx = abs(achidx);
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switch (achidx) {
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switch (absidx) {
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case ACH_BLND:
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enl_msg(You_, "are exploring", "explored",
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" without being able to see", "");
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@@ -2013,10 +2014,19 @@ int final; /* used "behind the curtain" by enl_foo() macros */
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/* the ultimate achievement... */
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enlght_out(" You ascended!");
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break;
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/* rank 0 is the starting condition, not an achievement; 8 is Xp 30 */
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case ACH_RNK1: case ACH_RNK2: case ACH_RNK3: case ACH_RNK4:
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case ACH_RNK5: case ACH_RNK6: case ACH_RNK7: case ACH_RNK8:
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Sprintf(buf, "attained the rank of %s",
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rank_of(rank_to_xlev(absidx - (ACH_RNK1 - 1)),
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Role_switch, (achidx < 0) ? TRUE : FALSE));
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you_have_X(buf);
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break;
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default:
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/* title[] has served its purpose, reuse it as a scratch buffer */
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Sprintf(title, " [Unexpected achievement #%d.]", achidx);
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enlght_out(title);
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Sprintf(buf, " [Unexpected achievement #%d.]", achidx);
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enlght_out(buf);
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break;
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} /* switch */
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} /* for */
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@@ -2030,12 +2040,15 @@ int final; /* used "behind the curtain" by enl_foo() macros */
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/* record an achievement (add at end of list unless already present) */
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void
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record_achievement(achidx)
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xchar achidx;
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schar achidx;
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{
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int i;
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int i, absidx;
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/* valid achievements range from 1 to N_ACH-1 */
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if (achidx < 1 || achidx >= N_ACH) {
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absidx = abs(achidx);
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/* valid achievements range from 1 to N_ACH-1; however, ranks can be
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stored as the complement (ie, negative) to track gender */
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if ((achidx < 1 && (absidx < ACH_RNK1 || absidx > ACH_RNK8))
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|| achidx >= N_ACH) {
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impossible("Achievement #%d is out of range.", achidx);
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return;
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}
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@@ -2046,7 +2059,7 @@ xchar achidx;
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an attempt to duplicate an achievement can happen if any of Bell,
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Candelabrum, Book, or Amulet is dropped then picked up again */
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for (i = 0; u.uachieved[i]; ++i)
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if (u.uachieved[i] == achidx)
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if (abs(u.uachieved[i]) == abs(achidx))
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return; /* already recorded, don't duplicate it */
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u.uachieved[i] = achidx;
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return;
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@@ -2055,12 +2068,12 @@ xchar achidx;
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/* discard a recorded achievement; return True if removed, False otherwise */
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boolean
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remove_achievement(achidx)
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xchar achidx;
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schar achidx;
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{
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int i;
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for (i = 0; u.uachieved[i]; ++i)
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if (u.uachieved[i] == achidx)
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if (abs(u.uachieved[i]) == abs(achidx))
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break; /* stop when found */
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if (!u.uachieved[i]) /* not found */
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return FALSE;
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@@ -2082,6 +2095,19 @@ count_achievements()
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return acnt;
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}
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/* convert a rank index to an achievement number; encode it when female
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in order to subsequently report gender-specific ranks accurately */
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schar
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achieve_rank(rank)
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int rank; /* 1..8 */
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{
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schar achidx = (schar) ((rank - 1) + ACH_RNK1);
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if (flags.female)
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achidx = -achidx;
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return achidx;
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}
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/*
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* Vanquished monsters.
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*/
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