'selectsaved' again - update EDITLEVEL again
The role, race, gender, and alignment string values are 3 letters preceded by a dash. I was looking at "name-race-role-gend-algn" and mistakenly treated them as 4 letters preceded by a dash. Fixing that changes PL_NSIZ_PLUS and there is one item of that size written into save files, so the fix invalidates existing save files.
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@@ -432,7 +432,7 @@ extern struct nomakedefs_s nomakedefs;
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#define PL_FSIZ 32 /* fruit name */
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#define PL_PSIZ 63 /* player-given names for pets, other monsters, objects */
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/* room for "name-role-race-gend-algn" plus 1 character playmode code */
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#define PL_NSIZ_PLUS (PL_NSIZ + 4 * (1 + 4) + 1) /* 53 */
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#define PL_NSIZ_PLUS (PL_NSIZ + 4 * (1 + 3) + 1) /* 49 */
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#define MAXDUNGEON 16 /* current maximum number of dungeons */
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#define MAXLEVEL 32 /* max number of levels in one dungeon */
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@@ -17,7 +17,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 108
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#define EDITLEVEL 109
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/*
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* Development status possibilities.
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@@ -1076,7 +1076,7 @@ savelevchn(NHFILE *nhfp)
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void
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store_plname_in_file(NHFILE *nhfp)
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{
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char hero[PL_NSIZ_PLUS]; /* [PL_NSIZ + 4*4 + 1] */
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char hero[PL_NSIZ_PLUS]; /* [PL_NSIZ + 4*(1+3) + 1] */
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int plsiztmp = (int) sizeof hero;
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(void) memset((genericptr_t) hero, '\0', sizeof hero);
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