reformat dat/hh

For
 key name description
reduce the width of the first column from 8 spaces to 6 and increase
the width of the second column from 8 spaces to 10 so that fewer lines
have misaligned third column caused by long name.

Also a small amount of extra verbosity, mostly for I and A/P/R/T/W.
This commit is contained in:
PatR
2022-01-29 12:26:22 -08:00
parent 8c7137613b
commit 11c7643ea7

215
dat/hh
View File

@@ -9,9 +9,9 @@ b j n 1 2 3 g<dir>: run in direction <dir> until something
case means the Control key, not a caret)
> down m<dir>: move without picking up objects/fighting
F<dir>: fight even if you don't sense a monster
If the number_pad option is set, the number keys move instead.
Depending on the platform, Shift number (on the numberpad),
Meta number, or Alt number will invoke the YUHJKLBN commands.
If the number_pad option is set, the digit keys move instead.
Depending on the platform, Shift digit (on the numberpad),
Meta digit, or Alt digit will invoke the YUHJKLBN commands.
Control <dir> may or may not work when number_pad is enabled,
depending on the platform's capabilities.
Digit '5' acts as 'G' prefix, unless number_pad is set to 2
@@ -22,24 +22,25 @@ b j n 1 2 3 g<dir>: run in direction <dir> until something
used but 'y' and 'z' are swapped.
General commands:
? help display one of several informative texts
#quit quit end the game without saving current game
S save save the game (to be continued later) and exit
[to restore, play again and use the same character name]
! sh escape to some SHELL (if allowed; 'exit' to resume play)
^Z suspend suspend the game (independent of your current suspend char)
? help display one of several informative texts
#quit quit end the game without saving current game
S save save the game (to be continued later) and exit
[to restore, play again and use the same character name;
use #quit to quit without saving]
! sh escape to some SHELL (if allowed; 'exit' to resume play)
^Z suspend suspend the game (independent of your current suspend char)
[on UNIX(tm)-based systems, use the 'fg' command to resume]
O options set options
/ what-is tell what a map symbol represents
\ known display list of what's been discovered
| perminv interact with persistent inventory window instead of hero+map
v version display version number
V history display game history
^A again redo the previous command (^A denotes the keystroke CTRL-A)
^R redraw redraw the screen
^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones)
O options set options
/ what-is tell what a map symbol represents
\ known display list of what's been discovered
| perminv interact with persistent inventory window instead of hero+map
v version display version number
V history display game history
^A again redo the previous command
^R redraw redraw the screen
^P prevmsg repeat previous message (consecutive ^P's repeat earlier ones)
# introduces an extended command (#? for a list of them)
& what-does describe the command a keystroke invokes
& what-does describe the command a keystroke invokes
Control characters are depicted as '^' followed by a letter. Depress Ctrl
or Control like a shift key then type the letter. Control characters are
@@ -48,55 +49,65 @@ There are a few non-letter control characters; nethack uses ^[ as a synonym
for Escape (or vice versa) and ^_ for #retravel but none of the others.
Game commands:
^D kick kick (a door, or something else)
^T 'port teleport (if you can)
^X show show your attributes
a apply apply or use a tool (pick-axe, key, camera, etc.)
A armor take off all armor
c close close a door
C call name a monster, an individual object, or a type of object
d drop drop an object. d7a: drop seven items of object 'a'
D Drop drop selected types of objects
e eat eat something
E engrave write a message in the dust on the floor (E- use fingers)
f fire fire ammunition from quiver
F fight followed by direction, fight a monster
i invent list your inventory (all objects you are carrying)
I Invent list selected parts of your inventory
Iu: list unpaid objects
Ix: list unpaid but used up items
I$: count your money
o open open a door
p pay pay your bill (in a shop)
P puton put on an accessory (ring, amulet, etc)
q quaff drink something (potion, water, etc)
Q quiver select ammunition for quiver (use '#quit' to quit)
r read read a scroll or spellbook
R remove remove an accessory (ring, amulet, etc)
s search search for secret doors, hidden traps and monsters
t throw throw or shoot a weapon
T takeoff take off some armor
w wield wield a weapon (w- wield nothing)
W wear put on some armor
x xchange swap wielded and secondary weapons
X twoweapon toggle two-weapon combat (use '#explore' for explore mode)
z zap zap a wand (use y instead of z if number_pad is -1)
Z Zap cast a spell (use Y instead of Z if number_pad is -1)
< up go up the stairs
> down go down the stairs
^ trap_id identify a previously found trap
),[,=,",( ask for current items of specified symbol in use
* ask for combination of ),[,=,",( all at once
$ gold count your gold
+ spells list the spells you know; also rearrange them if desired
` classkn display known items for one class of objects
_ travel move via a shortest-path algorithm to a point on the map
^_ retravel resume travelling toward previously specified destination
. rest wait a moment
, pickup pick up all you can carry
^D kick kick (a door, or something else)
^T Tport teleport (if you can)
^X show show your attributes
a apply apply or use a tool (pick-axe, key, camera, etc.)
A takeoffall choose multiple items of armor, accessories, and weapons
to take off, remove, unwield (uses same amount of game time
as removing them individually with T,R,w- would take)
c close close a door
C call name a monster, an individual object, or a type of object
d drop drop an object. d7a: drop seven items of object 'a'
D Drop drop selected types of objects
e eat eat something
E engrave write a message in the dust on the floor (E- use fingers)
f fire fire ammunition from quiver
F fight followed by direction, fight a monster
i invent list your inventory (all objects you are carrying)
I Invent list selected parts of your inventory; for example
I( list all tools, or I" list all amulets
IB list all items known to be blessed
IU uncursed, or IC cursed, or IX unknown bless state
Iu when in a shop, list unpaid objects being carried
Ix in a shop, list any fees and used-up shop-owned items
o open open a door
p pay pay your bill (in a shop)
P puton put on an accessory (ring, amulet, etc; can be used to wear
armor too, but armor items aren't listed as likely candidates)
q quaff drink something (potion, water, etc)
Q quiver select ammunition for quiver (use '#quit' to quit)
r read read a scroll or spellbook
R remove remove an accessory (ring, amulet, etc; can be used to take
off armor too)
s search search for secret doors, hidden traps and monsters
t throw throw or shoot a weapon
T takeoff take off some armor; can be used to remove accessories too,
but those aren't listed as likely candidates)
w wield wield a weapon (w- wield nothing to unwield current weapon)
W wear wear an item of armor; can be used to put on accessories too,
but those aren't listed as likely candidates)
x xchange swap wielded and secondary weapons
X twoweapon toggle two-weapon combat if role allows that
z zap zap a wand (use y instead of z if number_pad is -1)
Z Zap cast a spell (use Y instead of Z if number_pad is -1)
< up go up the stairs
> down go down the stairs
^ trap_id identify a previously found trap
),[,=,",( show current items of specified symbol in use
* show combination of ),[,=,",( all at once
$ gold count your gold
+ spells list the spells you know; also rearrange them if desired
` classkn display known items for one class of objects
_ travel move via a shortest-path algorithm to a point on the map
^_ retravel resume travelling toward previously specified destination
. rest wait a moment
, pickup pick up all you can carry
@ toggle "pickup" (auto pickup) option on and off
: look look at what is here
; farlook look at what is somewhere else by selecting a map symbol
: look look at what is here
; farlook look at what is somewhere else by selecting a map location
(for a monster on top of one or more objects, only describes
that monster; for a pile of objects, only describes top one)
Keyboards that have a meta key (some use Alt for that, so typing Alt as a
shift plus 'e' would generate 'M-e') can also use these extended commands
@@ -105,39 +116,43 @@ control characters, meta characters are case-sensitive so M-a is different
from M-A. Type the latter with two keys used as shifts, Meta+Shift+a.
M-? display extended command help (if the platform allows this)
M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled)
M-a adjust adjust inventory letters
M-A annotate add a one-line note to the current dungeon level (see M-O)
M-c chat talk to someone
M-C conduct view optional challenges
M-d dip dip an object into something
M-e enhance advance or check weapon and spell skills
M-f force force a lock
M-i invoke invoke an object's special powers
M-j jump jump to another location
M-l loot loot a box on the floor
M-m monster use a monster's special ability
M-n name name a monster, an individual object, or a type of object
M-N name synonym for M-n
M-o offer offer a sacrifice to the gods
M-O overview display information about visited levels and annotations
M-p pray pray to the gods for help
M-q quit stop playing
M-r rub rub a lamp or a stone
M-R ride mount or dismount saddled steed
M-s sit sit down
M-t turn turn undead
M-T tip upend a container to dump out its contents
M-u untrap untrap something
M-v version print compile time options for this version
M-w wipe wipe off your face
M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled)
M-a adjust adjust inventory letters
M-A annotate add a one-line note to the current dungeon level (see M-O)
M-c chat talk to someone
M-C conduct view optional challenges
M-d dip dip an object into something
M-e enhance show weapon and spell skills, can improve them if eligible
M-f force force a lock
M-i invoke invoke an object's special powers
M-j jump jump to another location
M-l loot loot a box on the floor
M-m monster when polymorphed, use monster's special ability
M-n name name a monster, an individual object, or a type of object
M-N name synonym for M-n (both are the same as C)
M-o offer offer a sacrifice to the gods
M-O overview display information about visited levels and annotations
M-p pray pray to the gods for help
M-q quit stop playing without saving game (use S to save and exit)
M-r rub rub a lamp or a stone
M-R ride mount or dismount saddled steed
M-s sit sit down
M-t turn turn undead if role allows that
M-T tip upend a container to dump out its contents
M-u untrap untrap something
M-v version print compile time options for this version
M-w wipe wipe off your face
M-X explore switch from regular play to non-scoring explore mode
If the "number_pad" option is on, these additional variants are available:
If the 'number_pad' option is on, keys usually used for movement can be
used for various commands:
n followed by number of times to repeat the next command
h help display one of several informative texts, like '?'
j jump jump to another location
k kick kick something (usually a door)
l loot loot a box on the floor
N name name an item or type of object
u untrap untrap something (usually a trapped object)
h help display one of several informative texts, like '?'
j jump jump to another location
k kick kick something (usually a door)
l loot loot a box on the floor
N name name an item or type of object
u untrap untrap something (usually a trapped object)
Additional commands are available in debug mode (also known as wizard mode).