more vomit countdown
The new "You vomit!" message shouldn't happen if you're polymorphed into a rat. The old "You gag unconrolably!" message misspelled "uncontrollably".
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@@ -188,7 +188,7 @@ vomiting_dialogue()
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case 2:
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txt = vomiting_texts[4];
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if (cantvomit(youmonst.data))
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txt = "gag uncontrolably.";
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txt = "gag uncontrollably.";
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else if (Hallucination)
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/* "hurl" is short for "hurl chunks" which is slang for
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relatively violent vomiting... */
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@@ -196,13 +196,17 @@ vomiting_dialogue()
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break;
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case 0:
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stop_occupation();
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if (!cantvomit(youmonst.data))
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if (!cantvomit(youmonst.data)) {
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morehungry(20);
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/* case 2 used to be "You suddenly vomit!" but it wasn't sudden
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since you've just been through the earlier messages of the
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countdown, and it was still possible to move around between
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that message and vomit() -> numul(-2) -> "You can move again." */
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You("vomit!");
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/* case 2 used to be "You suddenly vomit!" but it wasn't sudden
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since you've just been through the earlier messages of the
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countdown, and it was still possible to move around between
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that message and "You can move again." (from vomit()'s
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nomul(-2)) with no intervening message; give one here to
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have a more specific at which hero became unable to move
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[vomit() issues its own message for the cantvomit() case] */
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You("%s!", !Hallucination ? "vomit" : "hurl chunks");
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}
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vomit();
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break;
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default:
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