fix pull request #513 - applying books
Applying a novel to flip through its pages described them as having "ink" rather than "magical ink" but that wasn't a very suitable way to distinguish them from spellbooks since their ink never fades. The Book of the Dead's pages "glowed faintly red" even when the hero couldn't see them. Fixes #513
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.539 $ $NHDT-Date: 1621380392 2021/05/18 23:26:32 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.540 $ $NHDT-Date: 1621387861 2021/05/19 01:31:01 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -681,6 +681,7 @@ forgetting an item's known/dknown/bknown/&c settings when picked up by unseen
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monster made it possible to trigger a latent shop bug with globs;
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avoid clearing dknown flag for globs
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fix globby_bill_fixup to use shopkeeper instead of Null for glob pricing
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applying a book to check readability treated novels as if they were spellbooks
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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32
src/apply.c
32
src/apply.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 apply.c $NHDT-Date: 1615158480 2021/03/07 23:08:00 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.340 $ */
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/* NetHack 3.7 apply.c $NHDT-Date: 1621387861 2021/05/19 01:31:01 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.344 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -3957,45 +3957,43 @@ flip_through_book(struct obj *obj)
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return 0;
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}
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You("flip through the pages of the spellbook.");
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You("flip through the pages of %s.", thesimpleoname(obj));
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if (obj->otyp == SPE_BOOK_OF_THE_DEAD) {
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if (Deaf) {
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You_see("the pages glow faintly %s.", hcolor(NH_RED));
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} else {
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if (!Deaf)
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You_hear("the pages make an unpleasant %s sound.",
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Hallucination ? "chuckling"
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: "rustling");
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}
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return 1;
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Hallucination ? "chuckling"
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: "rustling");
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else if (!Blind)
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You_see("the pages glow faintly %s.", hcolor(NH_RED));
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else
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You_feel("the pages tremble.");
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} else if (Blind) {
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pline("The pages feel %s.",
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Hallucination ? "freshly picked"
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: "rough and dry");
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return 1;
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} else if (obj->otyp == SPE_BLANK_PAPER) {
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pline("This spellbook %s.",
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Hallucination ? "doesn't have much of a plot"
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: "has nothing written in it");
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makeknown(obj->otyp);
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return 1;
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}
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if (Hallucination) {
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} else if (Hallucination) {
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You("enjoy the animated initials.");
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} else if (obj->otyp == SPE_NOVEL) {
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pline("This looks like it might be interesting to read.");
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} else {
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static const char* fadeness[] = {
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static const char *fadeness[] = {
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"fresh",
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"slightly faded",
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"very faded",
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"extremely faded",
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"barely visible"
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};
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int findx = min(obj->spestudied, MAX_SPELL_STUDY);
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int index = min(obj->spestudied, MAX_SPELL_STUDY);
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pline("The%s ink in this spellbook is %s.",
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objects[obj->otyp].oc_magic ? " magical" : "",
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fadeness[index]);
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fadeness[findx]);
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}
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return 1;
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