ensure mksobj() always attaches timer
Previously, if mksobj() was called with the 1st argument having a value of CORPSE, and a second argument (init) set to FALSE, the corpse would never get a timer attached.
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@@ -104,6 +104,7 @@ finding a statue trap you are about to dig should stop your occupation
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try to keep saddle at the same location as the steed corpse
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never display I symbol on the mounted hero/steed location
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pit digging is no longer stopped by a sleeping monster next to you
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ensure mksobj() always attaches timer to corpse, even if called with init FALSE
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Platform- and/or Interface-Specific Fixes
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10
src/mkobj.c
10
src/mkobj.c
@@ -416,7 +416,7 @@ boolean artif;
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this level; let's create an adventurer's corpse instead, then */
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otmp->corpsenm = PM_HUMAN;
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}
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start_corpse_timeout(otmp);
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/* timer set below */
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break;
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case EGG:
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otmp->corpsenm = NON_PM; /* generic egg */
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@@ -617,6 +617,14 @@ boolean artif;
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objects[otmp->otyp].oc_class);
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return (struct obj *)0;
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}
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/* Some things must get done (timers) even if init = 0 */
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switch (otmp->otyp) {
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case CORPSE:
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start_corpse_timeout(otmp);
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break;
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}
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/* unique objects may have an associated artifact entry */
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if (objects[otyp].oc_unique && !otmp->oartifact)
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otmp = mk_artifact(otmp, (aligntyp)A_NONE);
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