ensure mksobj() always attaches timer
Previously, if mksobj() was called with the 1st argument having a value of CORPSE, and a second argument (init) set to FALSE, the corpse would never get a timer attached.
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@@ -104,6 +104,7 @@ finding a statue trap you are about to dig should stop your occupation
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try to keep saddle at the same location as the steed corpse
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never display I symbol on the mounted hero/steed location
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pit digging is no longer stopped by a sleeping monster next to you
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ensure mksobj() always attaches timer to corpse, even if called with init FALSE
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Platform- and/or Interface-Specific Fixes
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