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doc/fixes33.2
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doc/fixes33.2
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General Fixes and Modified Features
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-----------------------------------
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prevent an extraneous selection prompt when a role with only a single
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possible gender, race, or align is specified
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be consistent with the use of twice and thrice in end of game reports
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use "kill" vs "destroy" more consistently
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looting bag of tricks on the floor doesn't then prompt for direction
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suppress "the" in "you kill the poor Fido"
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iron bars added to the Dark One's prison
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shouldn't be able to #loot without hands
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level compiler can specify cockatrice nests, leprechaun halls, antholes
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fix level compiler to allow specifying golems via '\'' in MONSTER directives
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fix bug where excalibur blasted lawful non-Knights
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unification of the strings "he"/"him"/"his"
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conflict caused vanishing vault guards to be killed with player getting
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credit/blame (also dmonsfree warning for double removal from map)
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monsters' conflict resistance check was unintentionally being affected by
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character's experience level
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stone-to-flesh was accessing freed memory, passing bad map coordinates
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to newsym that might be harmless but could trigger a crash
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prevent spurious "placing steed on map?" impossibles during save/restore
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prevent real "placing steed on map?" impossibility [sic] when creating bones
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dropping secondary or quivered weapon to lighten load in order to crawl
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out of water left the item flagged as still worn
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if #adjust combined two or more of main weapon, alternate weapon, and quiver
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the resulting stack would be flagged as worn in multiple slots and
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eventually trigger "Setworn: mask = ##." impossibility
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remove curse operated on secondary weapon even though it wasn't wielded
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update conduct immediately when eating corpses (character killed by eating
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poisonous corpse as first meal was described as "strict vegan")
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fix problem with amulets of change when polymorphed into succubus/incubus
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YAFM for pit fiends/pit vipers and pits should require seeing the monster
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woodchucks, cockatrices, and vampire bats should eat
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specifying a non-numeric value for amount when donating to temple priest or
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bribing demon prince produced random result
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mastodons can tear through webs
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praying on wrong deity's altar cursed holy water but ignored uncursed water
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polymorphed player's gaze now works properly as a pyrolisk
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fix "You drop the Wizard of Yendor's corpse into Wizard of Yendor's interior."
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make sure status line gets updated when turning-into-slime state changes
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when eating green slime, don't reset slime countdown if already infected
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stop current activity when you noticed you're turning into slime
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message given when displacing an unnamed pet into a polymorph trapped referred
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to it by its new monster type rather than by what you displaced
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player killed by ghoul turns into one in the bones file
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slings are not made of wood
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for post-amnesia deja vu messages, use "seems" rather than "looks" when blind
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avoid encumberance messages during startup attribute adjusting
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even a wumpus cannot escape the pits in Sokoban
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when a steed dies in a shop, don't charge for the saddle
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shopkeeper did not charge for use of an unpaid camera
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shopkeeper did not charge for items burned by breaking a wand of fire
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shopkeeper should charge when you transmute a potion
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shk notices if you use a grappling hook to remove an item from the shop
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adjust robbed shopkeeper's feedback when he or she plunders hero's corpse
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avoid giving away which monsters are saddled while hallucinating
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when polymorphed into a herbivorous monster, you should prefer vegan "corpses"
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when polymorphed into a hider, stop hiding after picking up the last object
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at a location
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throwing a wielded, returning weapon should not disable twoweapon mode
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monster should not wield cockatrice corpse without gloves on
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sharks have thick skin
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better message when killed by drinking a potion of sickness from a sink
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telepathically detected monsters will be described by name if they try
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to attack praying character
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taking cockatrice from or putting it into a container should stone you
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if you are unprotected
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don't fall into pits (or other traps) twice when dismounting
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fix two weapon combat bonus/penalty to avoid "weapon_hit_bonus: bad skill 2"
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unicorns were at a disadvantage on a noteleport level
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missing a cockatrice when polymorphed into a weapon-using monster but
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fighting hand-to-hand would stone the player
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eliminate ghoul creation abuse when engraving on a headstone
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loss of levitation due to a sink will result in touching a wielded cockatrice
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corpse, just like falling down stairs while burdened
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falling into a sink when constitution is greater than 20 won't raise hit points
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stinking cloud should not affect migrating monsters, causes dmonsfree error
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only display message about monster using a weapon against another monster
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if you can see the monster
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don't count artifact amulets (wizard's quest artifact) twice in final score
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prevent pets from picking up Rider corpses
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when polymorphed into a centaur, don't keep kicking monsters after they die
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when throwing at a monster that you see with infravision, don't say "it"
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avoid "the arrow misses the mimic" which left the mimic concealed
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#sit while water walking over a submerged object should sit on the water's
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surface rather than on that unreachable object
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suppress extra "the" when printing the names of certain mplayers
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do not try to engulf green slimes (same as for cockatrices)
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trying to eat the brains of a green slime is now properly handled for players
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monsters touching cockatrices check boots for feet and nothing for tentacles
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if being petrified, don't disable messages from further petrify attacks
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trap detection would generally not find trapped doors
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avoid spurious done eating message after choking and vomiting
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attribute distribution for several player types did not add up
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monsters shouldn't try to eat green slime as a cure for stoning
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lighting of arboreal levels should not be stopped by trees
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need to recalculate visible locations immediately when monster blinds player
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monsters shouldn't see through walls because player wears Eyes of the Overworld
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when pricing glass the same as valuable gems, be sure to use gems of same color
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nymph stealing armor from a fainted player should wake the player
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ensure status line updates when you stop running when time is shown
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repairing a trap in a shop doorway must replace the broken door or wall as well
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sleeping steed cannot climb stairs/ladders
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can't change levels when mounted on a steed which is carrying the Amulet
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more artifacts granted by a diety are rustproof
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monster name feedback when using the m movement prefix allowed player to
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distinguish between peaceful and hostile monsters while hallucinating
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scrolls should not fade when hitting rust monsters, only from rust traps
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blank scrolls should not fade even from rust traps
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can't eat or #offer food off the floor under circumstances other than
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encumbrance where you couldn't have picked it up off the floor first
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ensure correct message after passive freeze attack by gelatinous cube
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avoid buffer overwrite when several weapons slip from your hands at once
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prevent portal placement on Ranger quest from stranding player in left margin
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avoid crash when a trouble gets fixed before you finish praying
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sensed hidden monsters should fight back when attacked
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mindless monsters won't be grateful after unsuccessful #untrap attempts
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turning affects your religious conduct, even if your god does not help you
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rolling boulder trap's boulder will knock another one that it collides
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with into motion in its place
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make it harder to abuse detect monster and confusion spells
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prevent D[a from producing odd message sequence in (c)ombination mode
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avoid messages like "the silver bell" after being drained by mind flayer
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after polymorph, actually drop both weapons when a message says this happened
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curb unicorn horn creation abuse by limiting the chance of a unicorn
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leaving one if it has been revived
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accept -p and -r options with nethack -s, as documented
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avoid printing "spellbook of" Book of the Dead in list of discoveries
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eating non-food items made of leather or other animal parts now violates
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vegan/vegetarian conduct
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use correct skill when throwing something while in twoweapon mode
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secondary weapon can rust when hitting a rustmonster in twoweapon mode
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extra healing spell cures monster's blindness
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add missing quest message for throwing the quest artifact to the Monk leader
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pits, arrow and dart traps, webs, polymorph traps and sleeping gas
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traps can affect the steed
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allow game restoration while polymorphed and your race is genocided
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ensure that crysknives revert to worm teeth, even in containers
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do not print gas spore's name if you cannot see a gas spore explosion
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cursed two-handed weapons now keep you from changing body armor
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trapped pets cannot follow you to another level
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no corpse when unchanging hero dies while polymorphed into a G_NOCORPSE monster
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A-removing armour under cursed stuff no longer fails silently
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grease protects gloves from contact poison on books
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items picked up from an abandoned shop sometimes wouldn't merge with other
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compatible items in inventory ("no charge" bit wasn't being cleared)
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prevent cut-off death message by increasing DTHSZ
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check to not control teleports when unconscious should now work properly
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if armor the hero is donning is stolen or seduced off, attributes
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can be left permanently mis-adjusted
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ensure a message is printed in all non-obvious cases where a monster flees
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a fleeing monster that is holding you always results in a "get released" message
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ensure a monster flees for at least one "turn"
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explosion type can now be one of dark, noxious, muddy, wet, magical,
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fiery, or frosty
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flying (jumping or throwing recoil) over some traps (magic portals, fire traps)
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will now trigger the trap
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displacement does not work through walls
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you can't trip and fall or trip over rocks while riding
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reduce the chances of a monkey successfully stealing armor you are wearing
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monkeys can't steal cursed items that you're unable to remove or attached
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iron ball or items too heavy for them to carry
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trapped doors are not always detected after returning to a previous level
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trap detection sometimes showed non-trap locations to be traps
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eucalyptus was never chosen in random tree fruits due to an off-by-one bug
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allow knights to pursue and attack thieving monkeys without alignment penalty
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gaining levitation while over on sink causes an immediate fall
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quest leader should avoid leaving the quest start level voluntarily
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blind Medusa cannot gaze
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prevent dipping attached iron ball or embedded dragon scales into a potion
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of polymorph from confusing the game about what items are in use
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should not be able to cut down trees on Ranger quest start level
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arrow traps are not currently intended to shoot poisoned arrows
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fall off the horse if you mimic a pile of gold while riding
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martial attacks will not remove monsters from traps and will cause
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monsters to set off traps they land on while reeling/staggering
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prevent topten from using alloc after alloc failure
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Nazgul and erinyes are nopoly to ensure their numbers are never exceeded
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"player-@" randomly selects a race and "player -@" randomly selects
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everything that is not specified
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prevent spurious "quest portal already gone" when you use an artifact to
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return to the quest after being previously expelled
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prevent limbless shopkeepers from "leaping" and "grabbing" your backpack
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by changing the messages that you get
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prevent panic when riding while punished and falling down the stairs
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armor class shouldn't wrap from very negative to very positive
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searching should only credit you with finding an undetected monster if
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you couldn't sense it or spot it already
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monsters should not generally lose invisibility when polymorphing
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monster must have eyes or breathe to be affected by potion vapors
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stop dungeon file open failure from causing vision-related crash
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wishing for {statue,figurine,corpse} of long worm tail yields long worm instead
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chatting to an arbitrary shopkeeper (not a petrified one) who was created
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via statue animation produced strange results
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Yeenoghu's confusion attack is not a touch of death
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an eating steed should not be able to go up or down stairs, etc.
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you don't feel "great" when recovering with a unicorn horn but Slimed; also,
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make the same check for potions that make you feel "great"
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avoid panic during player-as-demon demon summoning when no demon is available
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change "Ouch! You bump into a door" message when riding
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prevent voluntary dismount of steed from passing you through walls in
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tight spots
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prevent throwing boulders, boxes, and chests and medium-to-large
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corpses and statues through iron bars
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only living eggs which touch cockatrices get turned to stone
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since monsters already refuse to zap empty wands, they shouldn't pick them up
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after praying, try to give a spellbook for with the player is not restricted
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after #dipping your weapon in hand or quiver into a potion of polymorph,
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leave it where it was
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message from rust trap states "robe" instead of "cloak" when applicable
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gas spore explosions were affecting your human hitpoints even if you were
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polyd and consequently you did not rehumanize
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prevent "You attack empty water" when attacking a spot on land while
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underwater
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prevent spurious "But you aren't drowning. You touch bottom." message when
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removing an amulet of magical breathing as an amphibious creature
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fix message given when a monster tries to disarm your multiple welded daggers
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with a bullwhip
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camera flash no longer stops at invisible monster
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monsters inside a stinking cloud should be blinded, just like the hero is
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vault guard shouldn't initiate conversation with you when you're hidden
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adult wolves are not small but lynxes are small
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turn off vision during a save operation to prevent impossible() from
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triggering a crash
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rolling boulder trap's boulder susceptible to land mines and teleport traps
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polymorphing below level 1 should kill player (needed to fix max-HP abuse)
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prevent "obj not free" panic when shopkeeper cannot get to a thrown pick-axe
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give feedback if Sokoban prevents polymorphed player from passing through walls
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eliminate Wounded_legs enlightenment message when riding since it refers to
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the steed's legs, not the hero's
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adjust the fumbling pick-axe message to reflect that the steed's
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legs got damaged, not the hero's
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quaffing a noncursed potion of speed no longer heals the steed's wounded legs
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prevent mounting of steed when you have Wounded_legs to prevent abuse;
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dismount does an unconditional healing of Wounded_legs during the
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Wounded_legs context switch
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self-genocide while sitting on a throne should not refer to scroll of genocide
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eating dogfood or fixing a squeaky board conveys experience but didn't
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check for gaining a new level
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demon bribes are 4x larger than they should be for co-aligned players
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specific monster warning no longer reveals the true monster name when you
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use the '/' command while hallucinating
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start_corpse_timeout() now takes corpse age into consideration rather than
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always assuming a fresh corpse, thus fixing potential icebox abuse
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player on an immediate diagonal from a monster reading a scroll of earth
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should be affected, just like monsters in similar locations
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objects that fall from monster's minvent as a result of monster polymorph
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are not polymorphed, consistent with items that remain in minvent
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quaffing a potion of gain ability while wearing ring of sustain ability
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displayed no message and identified the potion
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monsters still with WAITFORU strategy should not follow up/downstairs
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travel command now respects different monster's abilities to move through
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different mediums, such as xorn's ability to move through rock
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messages should reflect the fact that the Eyes of the Overworld mask the
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effects of blindness
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Amulet of life saving should save you from sickness that will kick in this turn
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player should stop waiting when a monster uses a polearm from a distance
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avoid stone-to-flesh blood pooling message when zapping ice and not stone
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when polymorphed into a silent creature, do not "pronounce" scroll formula
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ensure hilite turns off immediately when pet stops being tame
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hitting with a polearm counts as hitting with a weapon for conduct
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traps detected while blind and levitating were not displayed
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when a mind flayer uses its mind attack, it should wake the victim
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shapechangers restored from disk would no longer change shape
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blind, cancelled or nonseen invisible Medusa cannot gaze at other monsters
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fix impossible when spinning web on falling rock, rolling boulder and fire traps
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rust monsters can only eat items made of rustable material
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wands of fire are no longer flammable no matter what material they are
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displacing you pet into a trap which kills it affects killer conduct
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pets can now be displaced in untended shops
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only show lit walls if, like doors, the position next to them is lit too
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charge for an unpaid weapon used for engraving
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shopkeeper should charge for unpaid balls and used candles in containers
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when swallowed you could drop or throw a cockatrice corpse into a
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monster's stomach without stoning it despite the guaranteed hit
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steed would often not respond to an attack, even if you didn't move that turn
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after stepping in a polymorph trap, a monster may pick up the wrong items
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breaking an unpaid wand of teleportation wouldn't result in the proper charge
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next_shkp() was used inconsistently, potentially triggering an endless loop
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chaotic wizards usually get a spellbook when crowned, just like neutral ones
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monk quest: fix the two inaccessible chambers on the locate level
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rogue quest: fix the two inaccessible chambers on the home level;
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link the two inaccessible chambers on the locate level and provide
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a means of escaping from them; on the goal level, link most
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chambers together, resulting in just four disconnected regions,
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and force stairs to be in a different region from the nemesis
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angels can fly
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under #twoweapon fix it so that only Stormbringer carries out the
|
||||
blood-thirsty attacks, not both
|
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booby-trapped doors shouldn't make you stagger if you're riding
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encumbrance exertion checks should happen each time player moves
|
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mksobj_at: add way to suppress the chance of a new object being an artifact
|
||||
steed should be the one caught in a bear trap, even if player is polymorphed
|
||||
use a more appropriate message than "being held" when using < or > while
|
||||
swallowed or engulfed on stairs
|
||||
stinking cloud isn't useless and shouldn't be excluded from initial inventory
|
||||
shopkeeper will not try to buy food you are eating when inventory is full
|
||||
don't duplicate any gold inside containers when saving bones data
|
||||
can't tell between acid and holy/unholy water that burns like acid
|
||||
tame stuck monsters should release you after regaining their senses
|
||||
engraving Elbereth should show wisdom, not everything but Elbereth
|
||||
artifact bows get any special attack bonus added to missile to-hit roll
|
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monsters with gaze attacks should not try to blind the hero with potions
|
||||
players polymorphed into umber hulks should not try to eat boulders in Sokoban
|
||||
when a monster uses up a partially eaten food item, cleanup was not performed
|
||||
temple priests shouldn't be created with two robes
|
||||
give some quest leaders and nemeses equipment appropriate for their class
|
||||
mis-engraving "X" or "x" shouldn't violate illiterate conduct
|
||||
Heart of Ahriman now explicitly does double damage
|
||||
prevent NO_ATTK artifacts from accidentally doing double damage
|
||||
player polymorphed into monster that loses hp out of water should lose hp too
|
||||
make sure that all leashed monsters get released when bones data is saved
|
||||
eating a ring of levitation doesn't confer permanent intrinsic levitation
|
||||
silver hating monster using a bullwhip shouldn't snatch silver weapons into
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||||
its inventory
|
||||
fracturing one of several boulders at a location should not unblock vision
|
||||
don't hide stairs, thrones, &c under spider webs when creating levels
|
||||
rediscovering forgotten object types behaved differently depending upon
|
||||
whether they had user assigned names at the time of amnesia
|
||||
taming while engulfed is limited to the engulfer
|
||||
restore blindness resistance to Archons
|
||||
if a shk is polymorphed into monster form which has Wizard-style tactics,
|
||||
don't let him teleport to the stairs if he's inside his shop
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||||
when the player digs a hole through a shop's floor, don't let shopkeeper
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||||
wander out of that shop while multi-turn digging is in progress
|
||||
don't protect alternate weapon and quivered objects against being taken
|
||||
by shk who grabs your pack when you dig a hole through his shop floor
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||||
add missing break to POT_WATER case in potionbreath()
|
||||
keep monster from forgetting its weapon is cursed every other round
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||||
multiple shot throwing stops immediately whenever you hurtle backwards
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||||
don't panic if being billed for a burning or other timed object
|
||||
food that makes a monster peaceful should not re-anger it at the same time
|
||||
abusing a leashed pet can result in a leashed peaceful monster
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||||
trying and failing to wield an item could leave current weapon flagged as both
|
||||
"weapon in hand" and "alternate weapon" when `pushweapon' option is set
|
||||
handle OBJ_CONTAINED case for corpse revival so that trolls can revive
|
||||
from inside containers
|
||||
eating one of several merged partly eaten food items should take nutrition
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||||
from only one of them
|
||||
coyote names should not disable printing of "tame" or "peaceful"
|
||||
Eyes of the Overworld protect from stun effect of Archon's radiance attack
|
||||
give feedback when putting on or taking off the Eyes of the Overworld causes
|
||||
blindness state to be toggled
|
||||
avoid spurious "you can see again" when temporary blindness being overridden
|
||||
by the Eyes of the Overworld times out
|
||||
removing blindfold or lenses via 'A(' gives same results as via 'R'
|
||||
make blindness with just 1 turn remaining be a candicate for repair by
|
||||
unicorn horn and healing potions/spells
|
||||
healing potions/spells shouldn't fix being creamed
|
||||
make pie throwing and venom spitting by the player be consistent with the
|
||||
effects of those attacks by monsters
|
||||
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||||
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||||
Platform- and/or Interface-Specific Fixes
|
||||
-----------------------------------------
|
||||
X11: map not displayed in color when using X11 windowtype w/o tiles
|
||||
amiga: random crashes when opening menu window in fontmode eliminated
|
||||
amiga: proper action taken (cancel) when closing the menu window
|
||||
with closegadget or escape
|
||||
amiga: allow #/altmeta combination on foreign keymaps
|
||||
amiga: prevent plname[] overflow from askname()
|
||||
amiga: prevent writing outside basewindow (bottom)
|
||||
amiga: tilemode tombstone corrected on cybergfx screen
|
||||
amiga: don't clutter levels/ with foo.0 when quitting at playerselection
|
||||
tiles: use pixel-accurate grid bug tile for grid bugs
|
||||
Qt: honor user preferences in startup dialog
|
||||
tty: correctly dismiss 1-line menus
|
||||
tty: clear screen before version incompatibility message so it doesn't just
|
||||
print the message overwriting previous screen text
|
||||
unix/tty: give user a chance to see any error produced by (de)compression
|
||||
win32: menus can take advantage of consoles larger than 80x25
|
||||
win32: add support for inverse attribute
|
||||
micro: prevent a guaranteed impossible() if we ever have more than (COLNO - 1)
|
||||
levels in the game
|
||||
msdos: placeholder tiles accepted by the thin tile builder
|
||||
X11: viewport scrolling could scroll the the wrong place with resized window
|
||||
X11: allow extra space added to map widget to be removed if widget shrinks
|
||||
Gnome: workaround for GTK+ attempts to disallow setgid executables
|
||||
X11: general solution to the problem that the meaning of font height varies
|
||||
among different implementations of X11
|
||||
|
||||
|
||||
General New Features
|
||||
--------------------
|
||||
config file processing detects multiple use of the same OPTION and
|
||||
prints a warning when it does
|
||||
make the player selection prompt more explicit in the information
|
||||
that it is going to request
|
||||
remove curse now operates on cursed leashes that are in active use
|
||||
give feedback when shooting/throwing more than one missile at a time
|
||||
monsters can now deliberately eat dead lizards to cure confusion
|
||||
general warning now allows you to attack unseen monsters, as long as you can
|
||||
see the warning glyph on the screen
|
||||
wand of fire & fireballs now burn webs
|
||||
wand of locking / wizard lock zapped down will close and remove trap doors
|
||||
exploding monsters wake nearby monsters
|
||||
various mindless, sphere monsters no longer need to breath
|
||||
sleeping gas no longer affects nonbreathing monsters
|
||||
vault guard doesn't notice you if you're mimicking gold
|
||||
good chance of untrapping monsters and pets caught in webs if you are
|
||||
polymorphed into a spider, and extremely small chance even if not
|
||||
stamina affects ability to throw heavy things
|
||||
objects merge in containers
|
||||
wishing for "nothing" yields no object and preserves wishless conduct
|
||||
genociding "none" destroys no monsters and preserves genocideless conduct
|
||||
coyote id naming shows only the true latin name if coyote is cancelled
|
||||
xorns can "speak" and smell valuable metal
|
||||
if you find a trap but there is too much clutter to see it, have the
|
||||
game display it temporarily until a keypress
|
||||
rename the Wizard of Balance to Neferet the Green
|
||||
double the number of messages that apprentices/guards utter, with 5 for
|
||||
before the quest, and 5 after
|
||||
wizard mode ^G command can create monster by class, not just by name
|
||||
wizard mode ^G command takes a count
|
||||
kicking a sleeping/paralyzed steed now causes special effects
|
||||
allow overriding of the default boulder symbol via BOULDER option
|
||||
blessed scroll of detect food provides you with a one time ability to
|
||||
recognize food that may be harmful to you
|
||||
wizard mode WIZKIT config file option added to ease adding items to
|
||||
starting inventory for a debug session
|
||||
helping a sleeping/frozen monster from a trap might wake/unfreeze monster
|
||||
if the hero comes upon an obviously trapped monster the trap is considered seen
|
||||
thrown weapons that hit are now subject to passive damage
|
||||
locomotion-specific use of words, rather than just using "stagger"
|
||||
if you come upon a physically trapped, visible monster, you see the trap
|
||||
too, without searching for it
|
||||
allow looking and pickup inside monster's stomach or interior when swallowed
|
||||
add body_part(STOMACH)
|
||||
pets like tame nymphs, et al, now only steal non-cursed items
|
||||
monks usually get a spellbook rather than a weapon when crowned
|
||||
blessed gold detection now detects anything made of gold, not just
|
||||
coins, including candelabrum and gold rings
|
||||
new T-shirt messages from Scott Bigham
|
||||
option to get rid of resistance 'sparkle' (shieldeffect) (Scott Bigham)
|
||||
glowing Sunsword (inspired by Slashem)
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific New Features
|
||||
------------------------------------------------
|
||||
mac: command-key shortcuts in the player selection dialog
|
||||
amiga: screenmode requester
|
||||
amiga: 16 color font mode
|
||||
|
||||
Reference in New Issue
Block a user