fix #Q117 - vomiting by rodents & more
From a bug report: you could vomit when polymorphed into a rat but real life rats can't/don't vomit. The latter was confirmed by <Someone> and <Someone>. While testing a fix for this, I discovered a couple of other problems. Healing magic which cured sickness failed to heal Vomiting (potion or spell; unicorn horn deals with them separately). Enlightenment failed to report Vomiting (it's not shown on the status line). Most significant was that vomiting_dialogue() called vomit() twice (also make_confused() and make_stunned() three times for every once intended). It was dividing the remaining turns by 3 and then using that value to decide what to do, but only message display took into account that the same divided value would occur on 3 consecutive turns (or just 2 for the final countdown to 0, because dialog routine gets called before timed-property decrement).
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)cmd.c 3.5 2007/01/12 */
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/* SCCS Id: @(#)cmd.c 3.5 2007/02/05 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1105,6 +1105,7 @@ int final; /* 0 => still in progress; 1 => over, survived; 2 => dead */
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if (Stoned) you_are("turning to stone","");
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if (Slimed) you_are("turning into slime","");
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if (Strangled) you_are((u.uburied) ? "buried" : "being strangled","");
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if (Vomiting) you_are("nauseated","");
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if (Glib) {
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Sprintf(buf, "slippery %s", makeplural(body_part(FINGER)));
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you_have(buf,"");
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