fix #Q117 - vomiting by rodents & more
From a bug report: you could vomit when polymorphed into a rat but real life rats can't/don't vomit. The latter was confirmed by <Someone> and <Someone>. While testing a fix for this, I discovered a couple of other problems. Healing magic which cured sickness failed to heal Vomiting (potion or spell; unicorn horn deals with them separately). Enlightenment failed to report Vomiting (it's not shown on the status line). Most significant was that vomiting_dialogue() called vomit() twice (also make_confused() and make_stunned() three times for every once intended). It was dividing the remaining turns by 3 and then using that value to decide what to do, but only message display took into account that the same divided value would occur on 3 consecutive turns (or just 2 for the final countdown to 0, because dialog routine gets called before timed-property decrement).
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)eat.c 3.5 2007/01/24 */
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/* SCCS Id: @(#)eat.c 3.5 2007/02/05 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2853,7 +2853,12 @@ floorfood(verb,corpsecheck) /* get food from floor or pack */
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void
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vomit() /* A good idea from David Neves */
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{
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make_sick(0L, (char *) 0, TRUE, SICK_VOMITABLE);
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if (cantvomit(youmonst.data))
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/* doesn't cure food poisoning; message assumes that we aren't
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dealing with some esoteric body_part() */
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Your("jaw gapes convulsively.");
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else
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make_sick(0L, (char *)0, TRUE, SICK_VOMITABLE);
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nomul(-2);
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nomovemsg = You_can_move_again;
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}
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