conflicting countdowns again
Use the make_foo() intrinsic set/reset routines instead of trying to manipulate the intrinsics directly. Previous patch left Dex down by 1 if stoning caused wounded legs to be fixed, and left delayed killer allocated if stoning cured sliming or vice versa.
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@@ -524,7 +524,7 @@ int trouble;
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break;
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}
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case TROUBLE_WOUNDED_LEGS:
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heal_legs();
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heal_legs(0);
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break;
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case TROUBLE_STUNNED:
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make_stunned(0L, TRUE);
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