conflicting countdowns
I tried 'pick all' in the #wizintrinsics' menu and after 30 turns, died with "poisoned by a poisoned, while vomiting". Food poisioning and/or terminal illness beat the other fatal conditions to the coup de gras. However, the final stage of vomiting sets Sick to 0 cure food poisoning and ends up clobbering the killer reason if Sick is due to terminal illness. It's feasible for that to happen without using #wizintrinsic, so this fixes that, and also a few other combinations that seemed contradictory: 1) limbs turn to stone during Stoned countdown now cures wounded legs; 2) turn to stone (a couple of turns later) cures vomiting and sliming; 3) turning to slime during Slimed countdown cures stoning.
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@@ -3181,7 +3181,8 @@ vomit() /* A good idea from David Neves */
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dealing with some esoteric body_part() */
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Your("jaw gapes convulsively.");
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} else {
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make_sick(0L, (char *) 0, TRUE, SICK_VOMITABLE);
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if (Sick && (u.usick_type & SICK_VOMITABLE) != 0)
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make_sick(0L, (char *) 0, TRUE, SICK_VOMITABLE);
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/* if not enough in stomach to actually vomit then dry heave;
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vomiting_dialog() gives a vomit message when its countdown
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reaches 0, but only if u.uhs < FAINTING (and !cantvomit()) */
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11
src/potion.c
11
src/potion.c
@@ -113,6 +113,7 @@ const char *cause; /* sickness cause */
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boolean talk;
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int type;
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{
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struct kinfo *kptr;
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long old = Sick;
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#if 0
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@@ -148,11 +149,17 @@ int type;
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context.botl = TRUE;
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}
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kptr = find_delayed_killer(SICK);
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if (Sick) {
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exercise(A_CON, FALSE);
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delayed_killer(SICK, KILLED_BY_AN, cause);
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if (!old || !kptr) {
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int kpfx = ((cause && !strcmp(cause, "#wizintrinsic"))
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? KILLED_BY : KILLED_BY_AN);
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delayed_killer(SICK, kpfx, cause);
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}
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} else
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dealloc_killer(find_delayed_killer(SICK));
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dealloc_killer(kptr);
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}
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void
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@@ -136,10 +136,19 @@ stoned_dialogue()
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nomul(-3); /* can't move anymore */
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multi_reason = "getting stoned";
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nomovemsg = You_can_move_again; /* not unconscious */
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/* "your limbs have turned to stone" so terminate wounded legs */
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if ((HWounded_legs & TIMEOUT) != 0L && !u.usteed)
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set_itimeout(&HWounded_legs, 0L);
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break;
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case 2:
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case 2: /* turned to stone */
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if ((HDeaf & TIMEOUT) > 0L && (HDeaf & TIMEOUT) < 5L)
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set_itimeout(&HDeaf, 5L); /* avoid Hear_again at tail end */
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/* if also vomiting or turning into slime, stop those */
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if ((Vomiting & TIMEOUT) != 0L)
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set_itimeout(&Vomiting, 0L), context.botl = 1;
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if ((Slimed & TIMEOUT) != 0L)
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set_itimeout(&Slimed, 0L), context.botl = 1;
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break;
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default:
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break;
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}
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@@ -318,15 +327,25 @@ slime_dialogue()
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} else
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pline1(buf);
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}
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if (i == 3L) { /* limbs becoming oozy */
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switch (i) {
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case 3L: /* limbs becoming oozy */
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HFast = 0L; /* lose intrinsic speed */
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if (!Popeye(SLIMED))
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stop_occupation();
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if (multi > 0)
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nomul(0);
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break;
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case 2L: /* skin begins to peel */
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if ((HDeaf & TIMEOUT) > 0L && (HDeaf & TIMEOUT) < 5L)
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set_itimeout(&HDeaf, 5L); /* avoid Hear_again at tail end */
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break;
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case 1L: /* turning into slime */
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/* if also turning to stone, stop doing that (no message) */
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if ((Stoned & TIMEOUT) != 0L)
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set_itimeout(&Stoned, 0L), context.botl = 1;
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break;
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}
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if (i == 2L && (HDeaf & TIMEOUT) > 0L && (HDeaf & TIMEOUT) < 5L)
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set_itimeout(&HDeaf, 5L); /* avoid Hear_again at tail end */
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exercise(A_DEX, FALSE);
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}
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