This is cron-daily v1-May-7-2026. 005guidebook updated: doc/Guidebook.txt
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as a suitable release, it was decided that the version numbers present
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on that code snapshot would be retired and never used in an official
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NetHack release. An announcement was posted on the NetHack Develop-
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ment Team's official nethack.org website to that effect, stating that
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there would never be a 3.4.4, 3.5, or 3.5.0 official release version.
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ment Team's official https://www.nethack.org website to that effect,
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stating that there would never be a 3.4.4, 3.5, or 3.5.0 official
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release version.
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In January 2015, preparation began for the release of NetHack
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In January 2015, preparation began for the release of NetHack
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3.6.
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At the beginning of development for what would eventually get
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released as 3.6.0, the NetHack Development Team consisted of Warwick
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Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet,
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Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and
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Paul Winner. In early 2015, ahead of the release of 3.6.0, new mem-
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bers Sean Hunt, Pasi Kallinen, and Derek S. Ray joined the NetHack
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At the beginning of development for what would eventually get
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released as 3.6.0, the NetHack Development Team consisted of Warwick
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Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet,
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Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and
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Paul Winner. In early 2015, ahead of the release of 3.6.0, new mem-
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bers Sean Hunt, Pasi Kallinen, and Derek S. Ray joined the NetHack
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Development Team.
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Near the end of the development of 3.6.0, one of the significant
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inspirations for many of the humorous and fun features found in the
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Near the end of the development of 3.6.0, one of the significant
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inspirations for many of the humorous and fun features found in the
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game, author Terry Pratchett, passed away. NetHack 3.6.0 introduced a
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tribute to him.
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3.6.0 was released in December 2015, and merged work done by the
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development team since the release of 3.4.3 with some of the beloved
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community patches. Many bugs were fixed and some code was restruc-
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3.6.0 was released in December 2015, and merged work done by the
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development team since the release of 3.4.3 with some of the beloved
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community patches. Many bugs were fixed and some code was restruc-
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tured.
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The NetHack Development Team, as well as Steve VanDevender and
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Kevin Smolkowski, ensured that NetHack 3.6 continued to operate on
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The NetHack Development Team, as well as Steve VanDevender and
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Kevin Smolkowski, ensured that NetHack 3.6 continued to operate on
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various UNIX flavors and maintained the X11 interface.
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Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained
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Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained
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the port of NetHack 3.6 for MacOS.
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Michael Allison, David Cohrs, Bart House, Pasi Kallinen, Alex
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Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir maintained the
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NetHack 5.0.0 May 2, 2026
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@@ -7462,60 +7462,60 @@
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Michael Allison, David Cohrs, Bart House, Pasi Kallinen, Alex
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Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir maintained the
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port of NetHack 3.6 for Microsoft Windows.
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Pat Rankin attempted to keep the VMS port running for NetHack
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3.6, hindered by limited access. Kevin Smolkowski has updated and
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tested it for the most recent version of OpenVMS (V8.4 as of this
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Pat Rankin attempted to keep the VMS port running for NetHack
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3.6, hindered by limited access. Kevin Smolkowski has updated and
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tested it for the most recent version of OpenVMS (V8.4 as of this
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writing) on Alpha and Integrity (aka Itanium aka IA64) but not VAX.
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Ray Chason resurrected the MS-DOS port for 3.6 and contributed
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Ray Chason resurrected the MS-DOS port for 3.6 and contributed
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the necessary updates to the community at large.
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In late April 2018, several hundred bug fixes for 3.6.0 and some
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new features were assembled and released as NetHack 3.6.1. The
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NetHack Development Team at the time of release of 3.6.1 consisted of
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Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie
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Collet, Pasi Kallinen, Ken Lorber, Dean Luick, Patric Mueller, Pat
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Rankin, Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz, and
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In late April 2018, several hundred bug fixes for 3.6.0 and some
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new features were assembled and released as NetHack 3.6.1. The
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NetHack Development Team at the time of release of 3.6.1 consisted of
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Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie
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Collet, Pasi Kallinen, Ken Lorber, Dean Luick, Patric Mueller, Pat
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Rankin, Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz, and
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Paul Winner.
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In early May 2019, another 320 bug fixes along with some enhance-
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ments and the adopted curses window port, were released as 3.6.2.
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Bart House, who had contributed to the game as a porting team
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participant for decades, joined the NetHack Development Team in late
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Bart House, who had contributed to the game as a porting team
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participant for decades, joined the NetHack Development Team in late
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May 2019.
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NetHack 3.6.3 was released on December 5, 2019 containing over
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NetHack 3.6.3 was released on December 5, 2019 containing over
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190 bug fixes to NetHack 3.6.2.
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NetHack 3.6.4 was released on December 18, 2019 containing a
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NetHack 3.6.4 was released on December 18, 2019 containing a
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security fix and a few bug fixes.
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NetHack 3.6.5 was released on January 27, 2020 containing some
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NetHack 3.6.5 was released on January 27, 2020 containing some
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security fixes and a small number of bug fixes.
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NetHack 3.6.6 was released on March 8, 2020 containing a security
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fix and some bug fixes.
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NetHack 3.6.7 was released on February 16, 2023 containing a
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NetHack 3.6.7 was released on February 16, 2023 containing a
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security fix and some bug fixes.
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Development work for the major release to follow NetHack 3.6
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began in 2015 around the same time as NetHack 3.6.0 was being
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released. That development work continued in parallel to each of the
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NetHack 3.6 releases from 2015 through 2023, and continued until the
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end of April 2026. For the first time, that development was shared
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publicly on GitHub and SourceForge as it occurred. It was done under
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the label NetHack-3.7 work-in-progress (WIP), although the version
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Development work for the major release to follow NetHack 3.6
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began in 2015 around the same time as NetHack 3.6.0 was being
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released. That development work continued in parallel to each of the
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NetHack 3.6 releases from 2015 through 2023, and continued until the
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end of April 2026. For the first time, that development was shared
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publicly on GitHub and SourceForge as it occurred. It was done under
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the label NetHack-3.7 work-in-progress (WIP), although the version
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number for the next release had not yet been solidified.
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Exposure of the development to the public brought many good
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Exposure of the development to the public brought many good
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things, and some challenges. People were able to observe and criticize
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changes and new features almost immediately, and they often did. The
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GitHub pull request system made it straightforward for people to con-
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tribute directly to development. Contributions resolved many, many
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changes and new features almost immediately, and they often did. The
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NetHack 5.0.0 May 2, 2026
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@@ -7528,60 +7528,60 @@
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GitHub pull request system made it straightforward for people to con-
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tribute directly to development. Contributions resolved many, many
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bugs in the game and we thank all the contributors.
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In early 2026, with the game development getting stable enough to
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consider initiating an official release, the devteam reviewed the
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nature and number of changes in the game. It was clear that there was
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sufficient depth and breadth to warrant a major release and version
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5.0 was decided on. That's a new major release over 3.x, without
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opening up any ambiguity or confusion with existing variants that
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consider initiating an official release, the devteam reviewed the
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nature and number of changes in the game. It was clear that there was
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sufficient depth and breadth to warrant a major release and version
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5.0 was decided on. That's a new major release over 3.x, without
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opening up any ambiguity or confusion with existing variants that
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there might have been had it been released as version 4.0.
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NetHack 5.0.0 was released on May 2, 2026.
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The source code for NetHack 5.0.0 was modified and modernized to
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be compliant with the C99 standard. The 5.0.0 release contained over
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The source code for NetHack 5.0.0 was modified and modernized to
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be compliant with the C99 standard. The 5.0.0 release contained over
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3100 fixes, changes, and updated features.
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NetHack 5.0 was the first version to replace the lex and yacc
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level and dungeon compilers of past versions, with a new Lua inter-
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preter-based approach to provide those elements. Lua is also used for
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NetHack 5.0 was the first version to replace the lex and yacc
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level and dungeon compilers of past versions, with a new Lua inter-
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preter-based approach to provide those elements. Lua is also used for
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the quest texts in NetHack 5.0.0. The entire development team acknowl-
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edges the work done by Pasi Kallinen to make that happen.
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At the time of the NetHack 5.0 release, the core development
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At the time of the NetHack 5.0 release, the core development
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team, active and erstwhile, included Warwick Allison, Michael Allison,
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Ken Arromdee, David Cohrs, Jessie Collet, Bart House, Kevin Hugo, Pasi
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Kallinen, Ken Lorber, Dean Luick, Pat Rankin, Derek S. Ray, Alex
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Kallinen, Ken Lorber, Dean Luick, Pat Rankin, Derek S. Ray, Alex
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Smith, Patric Mueller, Mike Stephenson, Janet Walz, Paul Winner.
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Ken Lorber, Pat Rankin, Patrick Mueller and Michael Allison
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Ken Lorber, Pat Rankin, Patrick Mueller and Michael Allison
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helped ensure that NetHack 5.0 would run on macOS.
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Ingo Paschke somehow managed to revive a NetHack 5.0 port for the
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Amiga, using a cross-compiler on a modern platform to do so. His work
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Amiga, using a cross-compiler on a modern platform to do so. His work
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was shared so others can straightforwardly produce NetHack 5.0 for the
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Amiga thanks to his efforts.
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Ray Chason contributed the majority of maintenance work for the
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Ray Chason contributed the majority of maintenance work for the
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NetHack 5.0 MS-DOS port, including porting the curses interface to it.
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Michael Allison ensured that NetHack 5.0 core changes continued to
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work with the msdos port and keep it alive. Cross-compiling the MS-
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Michael Allison ensured that NetHack 5.0 core changes continued to
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work with the msdos port and keep it alive. Cross-compiling the MS-
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DOS port has helped make that possible and mostly painless.
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People that contributed to the Windows port of NetHack 5.0 since
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the development of NetHack 5.0 begain over eleven years ago, included
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Michael Allison, David Cohrs, Bart House, Pasi Kallinen, Alex Kompel,
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People that contributed to the Windows port of NetHack 5.0 since
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the development of NetHack 5.0 began over eleven years ago, included
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Michael Allison, David Cohrs, Bart House, Pasi Kallinen, Alex Kompel,
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Dion Nicolaas, Derek S. Ray and Yitzhak Sapir.
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With sadness, the devteam would like to acknowledge and remember
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the past contributions from the late Ron Van Iwaarden, who was the
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With sadness, the devteam would like to acknowledge and remember
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the past contributions from the late Ron Van Iwaarden, who was the
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sole maintainer of NetHack for OS/2 for several past NetHack releases.
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Ron will be missed.
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The official NetHack web site is maintained by Ken Lorber at
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https://www.nethack.org/.
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NetHack 5.0.0 May 2, 2026
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@@ -7591,65 +7591,65 @@
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NetHack Guidebook 116
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The official NetHack web site is maintained by Ken Lorber at
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https://www.nethack.org/.
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12.1. Special Thanks
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On behalf of the NetHack community, thank you very much once
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again to M. Drew Streib and Pasi Kallinen for providing a public
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NetHack server at nethack.alt.org. Thanks to Keith Simpson and Andy
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Thomson for hardfought.org. Thanks to all those unnamed dungeoneers
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who invest their time and effort into annual NetHack tournaments such
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as Junethack, The November NetHack Tournament, and in days past,
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On behalf of the NetHack community, thank you very much once
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again to M. Drew Streib and Pasi Kallinen for providing a public
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NetHack server at nethack.alt.org. Thanks to Keith Simpson and Andy
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Thomson for hardfought.org. Thanks to all those unnamed dungeoneers
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who invest their time and effort into annual NetHack tournaments such
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as Junethack, The November NetHack Tournament, and in days past,
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devnull.net (gone for now, but not forgotten).
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12.2. Dungeoneers
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From time to time, some depraved individual out there in netland
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sends a particularly intriguing modification to help out with the
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NetHack 5.0.0 May 2, 2026
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@@ -7660,7 +7660,11 @@
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game. The NetHack Development Team sometimes makes note of the names
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12.2. Dungeoneers
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From time to time, some depraved individual out there in netland
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sends a particularly intriguing modification to help out with the
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game. The NetHack Development Team sometimes makes note of the names
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of the worst of these miscreants in this, the list of Dungeoneers:
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@@ -7709,10 +7713,6 @@
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Andy Church Janne Salmijarvi Nathan Eady
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Andy Swanson Jean-Christophe Collet Norm Meluch
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Andy Thomson Jeff Bailey Olaf Seibert
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Ari Huttunen Jochen Erwied Pasi Kallinen
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Bart House John Kallen Pat Rankin
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Benson I. Margulies John Rupley Patric Mueller
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Bill Dyer John S. Bien Paul Winner
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@@ -7726,6 +7726,10 @@
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Ari Huttunen Jochen Erwied Pasi Kallinen
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Bart House John Kallen Pat Rankin
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Benson I. Margulies John Rupley Patric Mueller
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Bill Dyer John S. Bien Paul Winner
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Boudewijn Waijers Johnny Lee Pierre Martineau
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Bruce Cox Jon W{tte Ralf Brown
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Bruce Holloway Jonathan Handler Ray Chason
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@@ -7774,10 +7778,6 @@
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@@ -7792,7 +7792,7 @@
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Brand and product names are trademarks or registered trademarks
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Brand and product names are trademarks or registered trademarks
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of their respective holders.
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Reference in New Issue
Block a user