fix #H4275 - blinded, stunned, confused timers
Blindness due to face covered by pie was ignored for several cases of magically curing blindness--cleaning the face seems better than adjusting timeout to account for u.ucreamed for those cases. A few instances of taking stun or confusion damage overrode existing stun or confusion rather than increasing it. Plus a copy/paste mistake for dual stun+confusion when casting an expired spell. There was also a suggestion that vomiting when already nauseated should decrement the timer instead of increasing it. But there is a negative effect for as long as it's in effect, so I left that as is.
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@@ -1502,7 +1502,9 @@ struct obj *obj;
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make_confused(HConfusion + d(2, 4), FALSE);
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} else if (!rn2(4) && !Blind) {
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pline("Everything suddenly goes dark.");
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make_blinded((long) d(2, 10), FALSE);
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/* hero is not Blind, but Blinded timer might be nonzero if
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blindness is being overridden by the Eyes of the Overworld */
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make_blinded((Blinded & TIMEOUT) + (long) d(2, 10), FALSE);
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if (!Blind)
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Your1(vision_clears);
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} else if (!rn2(3)) {
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@@ -1785,6 +1787,9 @@ struct obj *otmp;
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#endif
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} else if (otmp->otyp == EGG && stale_egg(otmp)) {
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pline("Ugh. Rotten egg."); /* perhaps others like it */
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/* increasing existing nausea means that it will take longer
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before eventual vomit, but also means that constitution
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will be abused more times before illness completes */
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make_vomiting((Vomiting & TIMEOUT) + (long) d(10, 4), TRUE);
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} else {
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give_feedback:
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