fix #H4275 - blinded, stunned, confused timers
Blindness due to face covered by pie was ignored for several cases of magically curing blindness--cleaning the face seems better than adjusting timeout to account for u.ucreamed for those cases. A few instances of taking stun or confusion damage overrode existing stun or confusion rather than increasing it. Plus a copy/paste mistake for dual stun+confusion when casting an expired spell. There was also a suggestion that vomiting when already nauseated should decrement the timer instead of increasing it. But there is a negative effect for as long as it's in effect, so I left that as is.
This commit is contained in:
@@ -289,7 +289,7 @@ worst_cursed_item()
|
||||
} else if (uright && uright->cursed) { /* right ring */
|
||||
otmp = uright;
|
||||
} else if (ublindf && ublindf->cursed) { /* eyewear */
|
||||
otmp = ublindf; /* must be non-blinding lenses */
|
||||
otmp = ublindf; /* must be non-blinding lenses */
|
||||
/* if weapon wasn't handled above, do it now */
|
||||
} else if (welded(uwep)) { /* weapon */
|
||||
otmp = uwep;
|
||||
@@ -1048,8 +1048,15 @@ aligntyp g_align;
|
||||
ABASE(A_STR) = AMAX(A_STR);
|
||||
if (u.uhunger < 900)
|
||||
init_uhunger();
|
||||
/* luck couldn't have been negative at start of prayer because
|
||||
the prayer would have failed, but might have been decremented
|
||||
due to a timed event (delayed death of peaceful monster hit
|
||||
by hero-created stinking cloud) during the praying interval */
|
||||
if (u.uluck < 0)
|
||||
u.uluck = 0;
|
||||
/* superfluous; if hero was blinded we'd be handling trouble
|
||||
rather than issuing a pat-on-head */
|
||||
u.ucreamed = 0;
|
||||
make_blinded(0L, TRUE);
|
||||
context.botl = 1;
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user