more steadfast
Make changes similar to the suggested patch from entrez: support for 'youmonst' as the monster passed to m_carrying(). This doesn't change carrying(otyp) to call m_carrying(&g.youmonst,otyp) though. Also, treat being on the Plane of Air or in an air bubble on the Plane of Water similar to flying or levitating: wielded Giantslayer (or carried loadstone) doesn't prevent knockback there.
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@@ -1285,15 +1285,17 @@ nxtobj(struct obj *obj, int type, boolean by_nexthere)
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return otmp;
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}
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/* return inventory object of type 'type' if hero has one, otherwise Null */
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struct obj *
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carrying(int type)
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{
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register struct obj *otmp;
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/* this could be replaced by 'return m_carrying(&g.youmonst, type);' */
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for (otmp = g.invent; otmp; otmp = otmp->nobj)
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if (otmp->otyp == type)
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return otmp;
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return (struct obj *) 0;
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break;
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return otmp;
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}
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/* Fictional and not-so-fictional currencies.
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@@ -1182,22 +1182,23 @@ lined_up(register struct monst* mtmp)
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return m_lined_up(&g.youmonst, mtmp) ? TRUE : FALSE;
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}
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/* check if a monster is carrying a particular item */
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/* check if a monster is carrying an item of a particular type */
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struct obj *
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m_carrying(struct monst* mtmp, int type)
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m_carrying(struct monst *mtmp, int type)
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{
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register struct obj *otmp;
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for (otmp = mtmp->minvent; otmp; otmp = otmp->nobj)
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for (otmp = (mtmp == &g.youmonst) ? g.invent : mtmp->minvent; otmp;
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otmp = otmp->nobj)
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if (otmp->otyp == type)
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return otmp;
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return (struct obj *) 0;
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break;
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return otmp;
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}
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void
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hit_bars(
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struct obj **objp, /* *objp will be set to NULL if object breaks */
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coordxy objx, coordxy objy, /* hero's spot (when wielded) or missile's spot */
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coordxy objx, coordxy objy, /* hero's (when wielded) or missile's spot */
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coordxy barsx, coordxy barsy, /* adjacent spot where bars are located */
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unsigned breakflags) /* breakage control */
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{
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19
src/uhitm.c
19
src/uhitm.c
@@ -4611,26 +4611,29 @@ missum(
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wakeup(mdef, TRUE);
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}
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/* check whether equipment protects against knockback */
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static boolean
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m_is_steadfast(struct monst *mtmp)
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{
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boolean is_u = (mtmp == &g.youmonst);
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struct obj *otmp = is_u ? uwep : MON_WEP(mtmp);
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/* must be on the ground */
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if (is_u ? (Flying || Levitation)
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: (is_flyer(mtmp->data) || is_floater(mtmp->data)))
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/* must be on the ground (or in water) */
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if ((is_u ? (Flying || Levitation)
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: (is_flyer(mtmp->data) || is_floater(mtmp->data)))
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|| Is_airlevel(&u.uz) /* air or cloud */
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|| (Is_waterlevel(&u.uz) && !is_pool(u.ux, u.uy))) /* air bubble */
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return FALSE;
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if (is_art(otmp, ART_GIANTSLAYER))
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return TRUE;
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/* steadfast if carrying any loadstone (and not floating or flying);
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when mounted and steed is target of knockback, check the rider
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for a loadstone too */
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for (otmp = is_u ? g.invent : mtmp->minvent; otmp; otmp = otmp->nobj)
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if (otmp->otyp == LOADSTONE)
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return TRUE;
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'is_u' test not needed here; m_carrying() is 'youmonst' aware */
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if (m_carrying(mtmp, LOADSTONE))
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return TRUE;
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/* when mounted and steed is target of knockback, check the rider for
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a loadstone too (Giantslayer's protection doesn't extend to steed) */
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if (u.usteed && mtmp == u.usteed && carrying(LOADSTONE))
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return TRUE;
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