Fix single-character engraving not dulling the weapon.

This commit is contained in:
vultur-cadens
2022-01-04 18:31:53 -08:00
committed by PatR
parent 4a4e2b65be
commit 148bde849d

View File

@@ -1205,7 +1205,8 @@ engrave(void)
if (g.context.engraving.actionct % 2 == 1) { /* 1st, 3rd, ... action */
/* deduct a point on 1st, 3rd, 5th, ... turns, unless this is the
* last character being engraved (a rather convoluted way to round
* down).
* down), but always deduct a point on the 1st turn to prevent
* zero-cost engravings.
* Check for truncation *before* deducting a point - otherwise,
* attempting to e.g. engrave 3 characters with a -2 weapon will
* stop at the 1st. */
@@ -1214,7 +1215,7 @@ engrave(void)
impossible("<= -3 weapon valid for engraving");
}
truncate = TRUE;
} else if (*endc) {
} else if (*endc || g.context.engraving.actionct == 1) {
stylus->spe -= 1;
update_inventory();
}