formatting cleanup src/*.c

Remove trailing spaces, and remove tabs from the files that had
trailing spaces.

Also, rndorcname() was using a random value to terminate a loop
and was recalculating a new one each iteration.
This commit is contained in:
PatR
2018-10-02 16:53:22 -07:00
parent 1110786ec2
commit 14bef9a02d
16 changed files with 75 additions and 80 deletions
+4 -6
View File
@@ -793,12 +793,13 @@ enum earlyarg e_arg;
userea = &argv[i][1];
}
match = match_optname(userea, earlyopts[idx].name,
earlyopts[idx].minlength, earlyopts[idx].valallowed);
earlyopts[idx].minlength,
earlyopts[idx].valallowed);
if (match) break;
}
if (match) {
const char *extended_opt = index(userea,':');
const char *extended_opt = index(userea, ':');
if (!extended_opt)
extended_opt = index(userea, '=');
@@ -809,14 +810,12 @@ enum earlyarg e_arg;
debug_fields(extended_opt);
}
return 1;
break;
case ARG_VERSION: {
boolean insert_into_pastebuf = FALSE;
if (extended_opt) {
extended_opt++;
if (match_optname(extended_opt, "paste",
5, FALSE)) {
if (match_optname(extended_opt, "paste", 5, FALSE)) {
insert_into_pastebuf = TRUE;
} else {
raw_printf(
@@ -827,7 +826,6 @@ enum earlyarg e_arg;
}
early_version_info(insert_into_pastebuf);
return 2;
break;
}
default:
break;
+7 -10
View File
@@ -2071,20 +2071,17 @@ char *
rndorcname(s)
char *s;
{
int i;
const char *v[] = {"a", "ai", "og", "u"};
const char *snd[] = {"gor", "gris", "un", "bane", "ruk",
"oth","ul", "z", "thos","akh","hai"};
int vstart = rn2(2);
static const char *v[] = { "a", "ai", "og", "u" };
static const char *snd[] = { "gor", "gris", "un", "bane", "ruk",
"oth","ul", "z", "thos","akh","hai" };
int i, iend = rn1(2, 3), vstart = rn2(2);
if (s) {
*s = '\0';
for (i = 0; i < rn2(2) + 3; ++i) {
for (i = 0; i < iend; ++i) {
vstart = 1 - vstart; /* 0 -> 1, 1 -> 0 */
if (!rn2(30) && i > 0)
(void) strcat(s, "-");
(void) sprintf(eos(s), "%s", vstart ? v[rn2(SIZE(v))] :
snd[rn2(SIZE(snd))]);
Sprintf(eos(s), "%s%s", (i > 0 && !rn2(30)) ? "-" : "",
vstart ? v[rn2(SIZE(v))] : snd[rn2(SIZE(snd))]);
}
}
return s;
+6 -3
View File
@@ -2156,17 +2156,20 @@ char sep;
return (char *) 0;
while (*str) {
if (*str == sep) nsep++;
if (*str == sep)
nsep++;
str++;
}
csep = rn2(nsep);
str = begin;
while ((csep > 0) && *str) {
str++;
if (*str == sep) csep--;
if (*str == sep)
csep--;
}
if (*str) {
if (*str == sep) str++;
if (*str == sep)
str++;
begin = str;
while (*str && *str != sep) {
str++;
+1 -1
View File
@@ -1391,7 +1391,7 @@ int mmflags;
}
if (allow_minvent && migrating_objs)
deliver_obj_to_mon(mtmp, 1, DF_NONE); /* in case there's waiting items */
deliver_obj_to_mon(mtmp, 1, DF_NONE); /* in case of waiting items */
if (!in_mklev)
newsym(mtmp->mx, mtmp->my); /* make sure the mon shows up */
+1 -1
View File
@@ -782,7 +782,7 @@ struct attack *mattk;
/* Kill off aggressor if it didn't die. */
if (!(result & MM_AGR_DIED)) {
boolean was_leashed = (magr->mleashed);
boolean was_leashed = (magr->mleashed != 0);
mondead(magr);
if (!DEADMONSTER(magr))
-1
View File
@@ -805,7 +805,6 @@ stolen_booty(VOID_ARGS)
migrate_orc(mtmp, 0UL);
}
}
ransacked = 0;
}
+1 -1
View File
@@ -462,7 +462,7 @@ unsigned corpseflags;
* underneath it, you could be told the corpse type of a
* monster that you never knew was there without this.
* The code in hitmu() substitutes the word "something"
* if the corpses obj->dknown is 0.
* if the corpse's obj->dknown is 0.
*/
if (Blind && !sensemon(mtmp))
obj->dknown = 0;
+4 -6
View File
@@ -255,13 +255,11 @@ struct monst *mon;
}
}
#define flees_light(mon) ((mon)->data == &mons[PM_GREMLIN] && \
(uwep && artifact_light(uwep) && uwep->lamplit))
#define flees_light(mon) ((mon)->data == &mons[PM_GREMLIN] \
&& (uwep && artifact_light(uwep) && uwep->lamplit))
/* we could include this in the above macro, but probably overkill/overhead */
/* (!((which_armor((mon), W_ARMC) != 0) && ((which_armor((mon), W_ARMH) != 0))) && */
/* && (!(which_armor((mon), W_ARMC) != 0 */
/* && which_armor((mon), W_ARMH) != 0)) */
/* monster begins fleeing for the specified time, 0 means untimed flee
* if first, only adds fleetime if monster isn't already fleeing