hangup revamp (trunk only)
[See cvs log for src/cmd.c for more complete description.]
This turns clearlocks() into a no-op during the period when the UNIX
port is asking the user to confirm whether to overwrite an existing game.
Also, this removes the duplication of code and function between hangup()
and end_of_input(), and it simplifies the check for whether hangups are
supported by adding new macro HANGUPHANDLING. (I don't think global.h is
the best place to be defining that but I couldn't figure out where else
it would fit, other than repeating for individual xxxconf.h files.) And
adds a couple more done_hup checks to try to cope with situations where
rhack() is being bypassed. Lastly, having readchar() return EOF was
ignored for non-UNIX configs; now everybody gets ESC instead of letting
EOF be seen further inside the core.
This commit is contained in:
@@ -189,6 +189,8 @@ can't drop part of a stack of N weapons welded to hero's hand
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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unix: new -wwindowtype option
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unix: don't clobber old level files if 2nd hangup/disconnect occurs while
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reconnected user is responding to the "destroy old game?" prompt
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win32gui: better handling of "more" prompt for messages that would have scrolled
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off the window
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win32gui: set correct checkmark on "Lock Windows" menu item on startup
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)decl.h 3.5 2005/11/19 */
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/* SCCS Id: @(#)decl.h 3.5 2007/01/12 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -145,9 +145,10 @@ E struct linfo level_info[MAXLINFO];
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E NEARDATA struct sinfo {
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int gameover; /* self explanatory? */
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int stopprint; /* inhibit further end of game disclosure */
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#if defined(UNIX) || defined(VMS) || defined (__EMX__) || defined(WIN32)
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#ifdef HANGUPHANDLING
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volatile int done_hup; /* SIGHUP or moral equivalent received
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* -- no more screen output */
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int preserve_locks; /* don't remove level files prior to exit */
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#endif
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int something_worth_saving; /* in case of panic */
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int panicking; /* `panic' is in progress */
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@@ -197,6 +197,10 @@ E void NDECL(confdir);
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E int FDECL(isok, (int,int));
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E int FDECL(get_adjacent_loc, (const char *, const char *, XCHAR_P, XCHAR_P, coord *));
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E const char *FDECL(click_to_cmd, (int,int,int));
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#ifdef HANGUPHANDLING
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E void FDECL(hangup, (int));
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E void NDECL(end_of_input);
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#endif
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E char NDECL(readchar);
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#ifdef WIZARD
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E void NDECL(sanity_check);
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@@ -1937,9 +1941,6 @@ E void NDECL(rumor_check);
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/* ### save.c ### */
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E int NDECL(dosave);
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#if defined(UNIX) || defined(VMS) || defined(__EMX__) || defined(WIN32)
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E void FDECL(hangup, (int));
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#endif
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E int NDECL(dosave0);
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#ifdef INSURANCE
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E void NDECL(savestateinlock);
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)global.h 3.5 2006/10/17 */
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/* SCCS Id: @(#)global.h 3.5 2007/01/12 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -269,6 +269,13 @@ typedef char nhptext;
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# endif
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#endif
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#if defined(UNIX) || defined(VMS) || defined(__EMX__) || defined(WIN32)
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# define HANGUPHANDLING
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#endif
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#if defined(SAFERHANGUP) && !defined(HANGUPHANDLING)
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# undef SAFERHANGUP
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#endif
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#define Sprintf (void) sprintf
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#define Strcat (void) strcat
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)allmain.c 3.5 2006/11/27 */
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/* SCCS Id: @(#)allmain.c 3.5 2007/01/12 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -72,6 +72,9 @@ boolean resuming;
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context.move = 0;
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for(;;) {
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#ifdef SAFERHANGUP
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if (program_state.done_hup) end_of_input();
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#endif
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get_nh_event();
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#ifdef POSITIONBAR
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do_positionbar();
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10
src/files.c
10
src/files.c
@@ -556,20 +556,28 @@ int lev;
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void
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clearlocks()
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{
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#ifdef HANGUPHANDLING
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if (program_state.preserve_locks) return;
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#endif
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#if !defined(PC_LOCKING) && defined(MFLOPPY) && !defined(AMIGA)
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eraseall(levels, alllevels);
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if (ramdisk)
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eraseall(permbones, alllevels);
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#else
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{
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register int x;
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# ifndef NO_SIGNAL
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(void) signal(SIGINT, SIG_IGN);
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# endif
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# if defined(UNIX) || defined(VMS)
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sethanguphandler((void FDECL((*),(int)))SIG_IGN);
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# endif
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/* can't access maxledgerno() before dungeons are created -dlc */
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for (x = (n_dgns ? maxledgerno() : 0); x >= 0; x--)
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delete_levelfile(x); /* not all levels need be present */
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#endif
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}
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#endif /* ?PC_LOCKING,&c */
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}
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#if defined(SELECTSAVED)
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)mon.c 3.5 2006/10/20 */
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/* SCCS Id: @(#)mon.c 3.5 2007/01/12 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -581,6 +581,12 @@ movemon()
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*/
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for(mtmp = fmon; mtmp; mtmp = nmtmp) {
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#ifdef SAFERHANGUP
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if (program_state.done_hup) {
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somebody_can_move = FALSE;
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break;
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}
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#endif
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nmtmp = mtmp->nmon;
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if (DEADMONSTER(mtmp)) continue;
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34
src/save.c
34
src/save.c
@@ -119,7 +119,6 @@ dosave()
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program_state.done_hup = 0;
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#endif
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if(dosave0()) {
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program_state.something_worth_saving = 0;
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u.uhp = -1; /* universal game's over indicator */
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/* make sure they see the Saving message */
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display_nhwindow(WIN_MESSAGE, TRUE);
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@@ -130,35 +129,6 @@ dosave()
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return 0;
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}
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#if defined(UNIX) || defined(VMS) || defined (__EMX__) || defined(WIN32)
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/*ARGSUSED*/
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void
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hangup(sig_unused) /* called as signal() handler, so sent at least one arg */
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int sig_unused;
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{
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# ifdef NOSAVEONHANGUP
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(void) signal(SIGINT, SIG_IGN);
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clearlocks();
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terminate(EXIT_FAILURE);
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# else /* SAVEONHANGUP */
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if (!program_state.done_hup++) {
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# ifndef SAFERHANGUP
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/* When using SAFERHANGUP, the done_hup flag it tested in rhack
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* and actual hangup behavior occurs then. This is 'safer'
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* because it disallows certain cheats and also protects
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* against losing objects in the process of being thrown. */
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if (program_state.something_worth_saving)
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(void) dosave0();
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clearlocks();
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terminate(EXIT_FAILURE);
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# endif /* !SAFERHANGUP */
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}
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# endif /* !NOSAVEONHANGUP */
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}
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#endif
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/* returns 1 if save successful */
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int
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dosave0()
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@@ -169,7 +139,7 @@ dosave0()
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d_level uz_save;
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char whynot[BUFSZ];
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if (!SAVEF[0])
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if (!program_state.something_worth_saving || !SAVEF[0])
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return 0;
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fq_save = fqname(SAVEF, SAVEPREFIX, 1); /* level files take 0 */
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@@ -316,6 +286,8 @@ dosave0()
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delete_levelfile(ledger_no(&u.uz));
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delete_levelfile(0);
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nh_compress(fq_save);
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/* this should probably come sooner... */
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program_state.something_worth_saving = 0;
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return(1);
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}
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@@ -157,6 +157,7 @@ char *argv[];
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* It seems you really want to play.
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*/
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u.uhp = 1; /* prevent RIP on early quits */
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program_state.preserve_locks = 1;
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sethanguphandler((SIG_RET_TYPE)hangup);
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process_options(argc, argv); /* command line options */
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@@ -212,6 +213,7 @@ char *argv[];
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getlock();
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}
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#endif /* WIZARD */
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program_state.preserve_locks = 0; /* after getlock() */
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dlb_init(); /* must be before newgame() */
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)unixunix.c 3.5 1994/11/07 */
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/* SCCS Id: @(#)unixunix.c 3.5 2007/01/12 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -71,6 +71,7 @@ eraseoldlocks()
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{
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register int i;
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program_state.preserve_locks = 0; /* not required but shows intent */
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/* cannot use maxledgerno() here, because we need to find a lock name
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* before starting everything (including the dungeon initialization
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* that sets astral_level, needed for maxledgerno()) up
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@@ -379,11 +379,7 @@ whoami()
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static void
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byebye()
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{
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/* Different versions of both VAX C and GNU C use different return types
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for signal functions. Return type 'int' along with the explicit casts
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below satisfy the most combinations of compiler vs <signal.h>.
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*/
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int (*hup)();
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void FDECL((*hup), (int));
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#ifdef SHELL
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extern unsigned long dosh_pid, mail_pid;
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extern unsigned long FDECL(sys$delprc,(unsigned long *,const genericptr_t));
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@@ -394,10 +390,15 @@ byebye()
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#endif
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/* SIGHUP doesn't seem to do anything on VMS, so we fudge it here... */
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hup = (int(*)()) signal(SIGHUP, SIG_IGN);
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hup = (void FDECL((*),(int))) signal(SIGHUP, SIG_IGN);
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if (!program_state.exiting++ &&
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hup != (int(*)()) SIG_DFL && hup != (int(*)()) SIG_IGN)
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(void) (*hup)();
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hup != (void FDECL((*),(int))) SIG_DFL &&
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hup != (void FDECL((*),(int))) SIG_IGN) {
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(*hup)(SIGHUP);
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#ifdef SAFERHANGUP
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end_of_input();
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#endif
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}
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#ifdef CHDIR
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(void) chdir(getenv("PATH"));
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Reference in New Issue
Block a user