fix #H6955 - wielded potion 'object lost' panic
Report classified this as 'segfault' but it's actually a controlled panic(). When hero has lycanthropy and is wielding a potion of unholy water while in human form, if that potion is boiled then it triggers a transformation to beast form which in turn causes wielded weapon to be dropped. When the code unwinds back up through potionbreathe() to destroy_item(), the boiled potion won't be found in inventory any more and useup() -> useupall() -> freeinv() -> extract_nobj() panics.
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@@ -521,6 +521,9 @@ prayer boon of 'fix all troubles' could get stuck in an infinite loop for
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TROUBLE_STUCK_IN_WALL if there was no spot to teleport into available
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It shouldn't be considered hypocrisy if you speed up your pet while standing
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on Elbereth
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fix 'object lost' panic if hero with lycanthropy but in human form is wielding
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a potion of unholy water which gets boiled/exploded by fire, causing
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were-transformation and drop of wielded weapon
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 polyself.c $NHDT-Date: 1513298347 2017/12/15 00:39:07 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.116 $ */
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/* NetHack 3.6 polyself.c $NHDT-Date: 1520797126 2018/03/11 19:38:46 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.117 $ */
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/* Copyright (C) 1987, 1988, 1989 by Ken Arromdee */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -964,7 +964,7 @@ int alone;
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{
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struct obj *otmp;
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const char *what, *which, *whichtoo;
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boolean candropwep, candropswapwep;
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boolean candropwep, candropswapwep, updateinv = TRUE;
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if (uwep) {
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/* !alone check below is currently superfluous but in the
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@@ -989,17 +989,26 @@ int alone;
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You("find you must %s %s %s!", what,
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the_your[!!strncmp(which, "corpse", 6)], which);
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}
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/* if either uwep or wielded uswapwep is flagged as 'in_use'
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then don't drop it or explicitly update inventory; leave
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those actions to caller (or caller's caller, &c) */
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if (u.twoweap) {
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otmp = uswapwep;
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uswapwepgone();
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if (candropswapwep)
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if (otmp->in_use)
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updateinv = FALSE;
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else if (candropswapwep)
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dropx(otmp);
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}
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otmp = uwep;
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uwepgone();
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if (candropwep)
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if (otmp->in_use)
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updateinv = FALSE;
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else if (candropwep)
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dropx(otmp);
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update_inventory();
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if (updateinv)
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update_inventory();
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} else if (!could_twoweap(youmonst.data)) {
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untwoweapon();
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}
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 potion.c $NHDT-Date: 1502753790 2017/08/14 23:36:30 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.138 $ */
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/* NetHack 3.6 potion.c $NHDT-Date: 1520797133 2018/03/11 19:38:53 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.144 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1563,6 +1563,11 @@ register struct obj *obj;
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int i, ii, isdone, kn = 0;
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boolean cureblind = FALSE;
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/* potion of unholy water might be wielded; prevent
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you_were() -> drop_weapon() from dropping it so that it
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remains in inventory where our caller expects it to be */
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obj->in_use = 1;
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switch (obj->otyp) {
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case POT_RESTORE_ABILITY:
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case POT_GAIN_ABILITY:
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@@ -1714,7 +1719,7 @@ register struct obj *obj;
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break;
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*/
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}
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/* note: no obfree() */
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/* note: no obfree() -- that's our caller's responsibility */
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if (obj->dknown) {
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if (kn)
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makeknown(obj->otyp);
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