fix #H6955 - wielded potion 'object lost' panic
Report classified this as 'segfault' but it's actually a controlled panic(). When hero has lycanthropy and is wielding a potion of unholy water while in human form, if that potion is boiled then it triggers a transformation to beast form which in turn causes wielded weapon to be dropped. When the code unwinds back up through potionbreathe() to destroy_item(), the boiled potion won't be found in inventory any more and useup() -> useupall() -> freeinv() -> extract_nobj() panics.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 polyself.c $NHDT-Date: 1513298347 2017/12/15 00:39:07 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.116 $ */
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/* NetHack 3.6 polyself.c $NHDT-Date: 1520797126 2018/03/11 19:38:46 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.117 $ */
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/* Copyright (C) 1987, 1988, 1989 by Ken Arromdee */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -964,7 +964,7 @@ int alone;
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{
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struct obj *otmp;
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const char *what, *which, *whichtoo;
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boolean candropwep, candropswapwep;
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boolean candropwep, candropswapwep, updateinv = TRUE;
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if (uwep) {
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/* !alone check below is currently superfluous but in the
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@@ -989,17 +989,26 @@ int alone;
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You("find you must %s %s %s!", what,
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the_your[!!strncmp(which, "corpse", 6)], which);
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}
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/* if either uwep or wielded uswapwep is flagged as 'in_use'
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then don't drop it or explicitly update inventory; leave
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those actions to caller (or caller's caller, &c) */
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if (u.twoweap) {
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otmp = uswapwep;
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uswapwepgone();
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if (candropswapwep)
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if (otmp->in_use)
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updateinv = FALSE;
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else if (candropswapwep)
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dropx(otmp);
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}
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otmp = uwep;
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uwepgone();
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if (candropwep)
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if (otmp->in_use)
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updateinv = FALSE;
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else if (candropwep)
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dropx(otmp);
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update_inventory();
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if (updateinv)
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update_inventory();
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} else if (!could_twoweap(youmonst.data)) {
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untwoweapon();
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}
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