fix #H6955 - wielded potion 'object lost' panic
Report classified this as 'segfault' but it's actually a controlled panic(). When hero has lycanthropy and is wielding a potion of unholy water while in human form, if that potion is boiled then it triggers a transformation to beast form which in turn causes wielded weapon to be dropped. When the code unwinds back up through potionbreathe() to destroy_item(), the boiled potion won't be found in inventory any more and useup() -> useupall() -> freeinv() -> extract_nobj() panics.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 potion.c $NHDT-Date: 1502753790 2017/08/14 23:36:30 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.138 $ */
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/* NetHack 3.6 potion.c $NHDT-Date: 1520797133 2018/03/11 19:38:53 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.144 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1563,6 +1563,11 @@ register struct obj *obj;
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int i, ii, isdone, kn = 0;
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boolean cureblind = FALSE;
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/* potion of unholy water might be wielded; prevent
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you_were() -> drop_weapon() from dropping it so that it
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remains in inventory where our caller expects it to be */
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obj->in_use = 1;
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switch (obj->otyp) {
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case POT_RESTORE_ABILITY:
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case POT_GAIN_ABILITY:
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@@ -1714,7 +1719,7 @@ register struct obj *obj;
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break;
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*/
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}
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/* note: no obfree() */
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/* note: no obfree() -- that's our caller's responsibility */
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if (obj->dknown) {
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if (kn)
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makeknown(obj->otyp);
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