selectsaved option (trunk only)

- always write plname into save file, no longer conditional
- add 'selectsaved' wincap option to control the display of
  a menu of save files for ports/platforms that support it.
- add support for win32 tty using normal nethack menus.
- the win/tty/wintty code is generalized enough that any
  tty port could support the option if the appropriate port-specific
  code hooks for wildcard file lookups are added to src/file.c
  specifically in the get_saved_games() routine. There is posix
  code in there from Warwick already, and there is findfirst/findnext
  code in there from win32. Warwick has the posix code only
  enabled for Qt at present, but with wintty support, that could be expanded
  to other Unix environments quite easily I would think.

Here is what the tty support looks like:

    NetHack, Copyright 1985-2005
         By Stichting Mathematisch Centrum and M. Stephenson.
         See license for details.

    Select one of your saved games
    a - Bob
    b - Fred
    c - June
    d - mine3
    e - Sirius
    f - Start a new character
    (end)

The following files existed in the NetHack SAVEDIR directory
at the time:
    ALLISONMI-Bob.NetHack-saved-game
    ALLISONMI-Fred.NetHack-saved-game
    ALLISONMI-June.NetHack-saved-game
    ALLISONMI-mine3.NetHack-saved-game
    ALLISONMI-Sirius.NetHack-saved-game
Note that despite the file names, the actual character name
is drawn from the savefile.

The WIN32CON support passes
    USER-*.NetHack-saved-game
to findfirst/findnext where USER is your login name of course.
This commit is contained in:
nethack.allison
2005-01-09 21:40:24 +00:00
parent 9a3022800b
commit 15ae774a78
14 changed files with 178 additions and 35 deletions

View File

@@ -5,7 +5,7 @@
.ds vr "NetHack 3.4
.ds f0 "\*(vr
.ds f1
.ds f2 "October 29, 2004
.ds f2 "January 9, 2005
.mt
A Guide to the Mazes of Menace
(Guidebook for NetHack)
@@ -2244,6 +2244,9 @@ when the hero reaches the scroll_margin.
.lp scroll_margin
NetHack should scroll the display when the hero or cursor
is this number of cells away from the edge of the window.
.lp selectsaved
NetHack should display a menu of existing saved games for the player to
choose from at game startup, if it can. Not all ports support this option.
.lp softkeyboard
Display an onscreen keyboard. Handhelds are most likely to support this option.
.lp splash_screen

View File

@@ -27,7 +27,7 @@
\begin{document}
%
% input file: guidebook.mn
% $Revision: 1.87 $ $Date: 2004/11/06 02:42:03 $
% $Revision: 1.88 $ $Date: 2005/01/02 17:10:47 $
%
%.ds h0 "
%.ds h1 %.ds h2 \%
@@ -40,7 +40,7 @@
%.au
\author{Eric S. Raymond\\
(Extensively edited and expanded for 3.5)}
\date{October 29, 2004}
\date{January 9, 2005}
\maketitle
@@ -2759,6 +2759,10 @@ when the hero reaches the scroll\_margin.
NetHack should scroll the display when the hero or cursor
is this number of cells away from the edge of the window.
%.lp
\item[\ib{selectsaved}]
NetHack should display a menu of existing saved games for the player to
choose from at game startup, if it can. Not all ports support this option.
%.lp
\item[\ib{softkeyboard}]
Display an onscreen keyboard. Handhelds are most likely to support this option.
%.lp

View File

@@ -117,6 +117,7 @@ shapeshifted vampire will transform back to vampire form after you defeat it and
continue to fight in its native form
container lknown flag for locked/unlocked/broken awareness
container cknown flag for container content awareness
plname is stored in the save file on all platforms now
Platform- and/or Interface-Specific New Features
@@ -126,6 +127,8 @@ win32gui: menu option to add/remove windows captions
win32gui: support for saving/restoring message history
win32gui: added menu options "Copy ASCII Screenshot To Clipboard" and "Save
ASCII Screenshot To File"
win32tty: support for 'selectsaved' option for menu of existing save files
to choose from at game startup
tty: add window port routines for saving/restoring message history

View File

@@ -653,6 +653,7 @@ to support:
| fullscreen | WC2_FULLSCREEN | wc2_fullscreen |boolean |
| softkeyboard | WC2_SOFTKEYBOARD | wc2_softkeyboard |boolean |
| wraptext | WC2_WRAPTEXT | wc2_wraptext |boolean |
| selectsaved | WC2_SELECTSAVED | wc2_selectsaved |boolean |
+--------------------+--------------------+--------------------+--------+
align_message -- where to place message window (top, bottom, left, right)
@@ -678,6 +679,7 @@ player_selection
-- dialog or prompts for choosing character.
popup_dialog -- port should pop up dialog boxes for input.
preload_tiles -- port should preload tiles into memory.
saveselection -- if port can display a menu of the user's saved games do so.
scroll_amount -- scroll this amount when scroll_margin is reached.
scroll_margin -- port should scroll the display when the hero or cursor
is this number of cells away from the edge of the window.

View File

@@ -1748,6 +1748,7 @@ E void FDECL(inven_inuse, (BOOLEAN_P));
E int FDECL(dorecover, (int));
E void FDECL(trickery, (char *));
E void FDECL(getlev, (int,int,XCHAR_P,BOOLEAN_P));
E void FDECL(get_plname_from_file, (int, char *));
E void NDECL(minit);
E boolean FDECL(lookup_id_mapping, (unsigned, unsigned *));
#ifdef ZEROCOMP
@@ -1834,6 +1835,7 @@ E void FDECL(bflush, (int));
E void FDECL(bwrite, (int,genericptr_t,unsigned int));
E void FDECL(bclose, (int));
E void FDECL(savefruitchn, (int,int));
E void FDECL(store_plname_in_file, (int));
E void NDECL(free_dungeons);
E void NDECL(freedynamicdata);

View File

@@ -259,6 +259,7 @@ struct instance_flags {
boolean wc2_fullscreen; /* run fullscreen */
boolean wc2_softkeyboard; /* use software keyboard */
boolean wc2_wraptext; /* wrap text */
boolean wc2_selectsaved; /* display a menu of user's saved games */
boolean cmdassist; /* provide detailed assistance for some commands */
boolean clicklook; /* allow right-clicking for look */
boolean obsolete; /* obsolete options can point at this, it isn't used */

View File

@@ -24,6 +24,11 @@
#define SELF_RECOVER /* Allow the game itself to recover from an aborted game */
#define USER_SOUNDS
#ifdef WIN32CON
#define SELECTSAVED /* Provide menu of saved games to choose from at start */
#endif
/*
* -----------------------------------------------------------------
* The remaining code shouldn't need modification.

View File

@@ -13,7 +13,7 @@
* Incrementing EDITLEVEL can be used to force invalidation of old bones
* and save files.
*/
#define EDITLEVEL 18
#define EDITLEVEL 19
#define COPYRIGHT_BANNER_A \
"NetHack, Copyright 1985-2005"

View File

@@ -203,7 +203,8 @@ extern NEARDATA struct window_procs windowprocs;
#define WC2_SOFTKEYBOARD 0x02L /* 02 software keyboard */
#define WC2_WRAPTEXT 0x04L /* 03 wrap long lines of text */
#define WC2_HILITE_STATUS 0x08L /* 04 hilite fields in status */
/* 28 free bits */
#define WC2_SELECTSAVED 0x10L /* 05 saved game selection menu */
/* 27 free bits */
#define ALIGN_LEFT 1
#define ALIGN_RIGHT 2

View File

@@ -148,6 +148,10 @@ extern char *sounddir;
extern int n_dgns; /* from dungeon.c */
#if defined(UNIX) && defined(QT_GRAPHICS)
#define SELECTSAVED
#endif
#ifdef SELECTSAVED
STATIC_DCL int FDECL(strcmp_wrap, (const void *, const void *));
#endif
STATIC_DCL char *FDECL(set_bonesfile_name, (char *,d_level*));
@@ -543,13 +547,17 @@ clearlocks()
#endif
}
#if defined(UNIX) && defined(QT_GRAPHICS)
#if defined(SELECTSAVED)
STATIC_OVL int
strcmp_wrap(p, q)
const void *p;
const void *q;
{
#if defined(UNIX) && defined(QT_GRAPHICS)
return strncasecmp(*(char **) p, *(char **) q, 16);
# else
return strncmpi(*(char **) p, *(char **) q, 16);
# endif
}
#endif
@@ -954,25 +962,24 @@ restore_saved_game()
return fd;
}
#if defined(UNIX) && defined(QT_GRAPHICS)
#if defined(SELECTSAVED)
/*ARGSUSED*/
static char*
plname_from_file(filename)
const char* filename;
{
#ifdef STORE_PLNAME_IN_FILE
int fd;
char* result = 0;
Strcpy(SAVEF,filename);
#ifdef COMPRESS_EXTENSION
# ifdef COMPRESS_EXTENSION
SAVEF[strlen(SAVEF)-strlen(COMPRESS_EXTENSION)] = '\0';
#endif
# endif
uncompress(SAVEF);
if ((fd = open_savefile()) >= 0) {
if (uptodate(fd, filename)) {
char tplname[PL_NSIZ];
mread(fd, (genericptr_t) tplname, PL_NSIZ);
get_plname_from_file(fd, tplname);
result = strdup(tplname);
}
(void) close(fd);
@@ -980,19 +987,20 @@ const char* filename;
compress(SAVEF);
return result;
#else
# if defined(UNIX) && defined(QT_GRAPHICS)
# if 0
/* --------- obsolete - used to be ifndef STORE_PLNAME_IN_FILE ----*/
# if defined(UNIX) && defined(QT_GRAPHICS)
/* Name not stored in save file, so we have to extract it from
the filename, which loses information
(eg. "/", "_", and "." characters are lost. */
int k;
int uid;
char name[64]; /* more than PL_NSIZ */
#ifdef COMPRESS_EXTENSION
# ifdef COMPRESS_EXTENSION
#define EXTSTR COMPRESS_EXTENSION
#else
# else
#define EXTSTR ""
#endif
# endif
if ( sscanf( filename, "%*[^/]/%d%63[^.]" EXTSTR, &uid, name ) == 2 ) {
#undef EXTSTR
/* "_" most likely means " ", which certainly looks nicer */
@@ -1001,18 +1009,52 @@ const char* filename;
name[k]=' ';
return strdup(name);
} else
# endif
# endif /* UNIX && QT_GRAPHICS */
{
return 0;
}
#endif
/* --------- end of obsolete code ----*/
# endif /* 0 - WAS STORE_PLNAME_IN_FILE*/
}
#endif /* defined(UNIX) && defined(QT_GRAPHICS) */
#endif /* defined(SELECTSAVED) */
char**
get_saved_games()
{
#if defined(UNIX) && defined(QT_GRAPHICS)
#if defined(SELECTSAVED)
int n, j;
char **result;
# ifdef WIN32CON
char fnamebuf[BUFSZ], encodedfnamebuf[BUFSZ];
char *foundfile;
const char *fq_save;
Sprintf(fnamebuf, "%s-", get_username(0));
(void)fname_encode("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.",
'%', fnamebuf, encodedfnamebuf, BUFSZ);
Sprintf(SAVEF, "%s*.NetHack-saved-game", encodedfnamebuf);
fq_save = fqname(SAVEF, SAVEPREFIX, 0);
foundfile = foundfile_buffer();
if (findfirst((char *)fq_save)) {
n = 0;
do {
++n;
} while (findnext());
}
if (n > 0) {
result = (char**)alloc((n+1)*sizeof(char*)); /* at most */
if (findfirst((char *)fq_save)) {
j = n = 0;
do {
char *r;
r = plname_from_file(foundfile);
if (r)
result[j++] = r;
++n;
} while (findnext());
# endif
# if defined(UNIX) && defined(QT_GRAPHICS)
/* posixly correct version */
int myuid=getuid();
DIR *dir;
@@ -1045,6 +1087,7 @@ get_saved_games()
}
}
closedir(dir);
# endif
qsort(result, j, sizeof(char *), strcmp_wrap);
result[j++] = 0;
return result;

View File

@@ -171,6 +171,7 @@ static struct Bool_Opt
#else
{"sanity_check", (boolean *)0, FALSE, SET_IN_FILE},
#endif
{"selectsaved", &iflags.wc2_selectsaved, TRUE, DISP_IN_GAME}, /*WC*/
#ifdef EXP_ON_BOTL
{"showexp", &flags.showexp, FALSE, SET_IN_GAME},
#else

View File

@@ -573,11 +573,8 @@ register int fd;
int rtmp;
struct obj *otmp;
#ifdef STORE_PLNAME_IN_FILE
mread(fd, (genericptr_t) plname, PL_NSIZ);
#endif
restoring = TRUE;
get_plname_from_file(fd, plname);
getlev(fd, 0, (xchar)0, FALSE);
if (!restgamestate(fd, &stuckid, &steedid)) {
display_nhwindow(WIN_MESSAGE, TRUE);
@@ -656,9 +653,8 @@ register int fd;
(void) lseek(fd, (off_t)0, 0);
#endif
(void) uptodate(fd, (char *)0); /* skip version info */
#ifdef STORE_PLNAME_IN_FILE
mread(fd, (genericptr_t) plname, PL_NSIZ);
#endif
get_plname_from_file(fd, plname);
getlev(fd, 0, (xchar)0, FALSE);
(void) close(fd);
@@ -931,6 +927,17 @@ boolean ghostly;
clear_id_mapping();
}
void
get_plname_from_file(fd, plbuf)
int fd;
char *plbuf;
{
int rlen, pltmpsiz = 0;
rlen = read(fd, (genericptr_t) &pltmpsiz, sizeof(pltmpsiz));
rlen = read(fd, (genericptr_t) plbuf, pltmpsiz);
return;
}
STATIC_OVL void
restore_msghistory(fd)
register int fd;

View File

@@ -209,9 +209,7 @@ dosave0()
#endif /* MFLOPPY */
store_version(fd);
#ifdef STORE_PLNAME_IN_FILE
bwrite(fd, (genericptr_t) plname, PL_NSIZ);
#endif
store_plname_in_file(fd);
ustuck_id = (u.ustuck ? u.ustuck->m_id : 0);
#ifdef STEED
usteed_id = (u.usteed ? u.usteed->m_id : 0);
@@ -407,9 +405,8 @@ savestateinlock()
(void) write(fd, (genericptr_t) &currlev, sizeof(currlev));
save_savefile_name(fd);
store_version(fd);
#ifdef STORE_PLNAME_IN_FILE
bwrite(fd, (genericptr_t) plname, PL_NSIZ);
#endif
store_plname_in_file(fd);
ustuck_id = (u.ustuck ? u.ustuck->m_id : 0);
#ifdef STEED
usteed_id = (u.usteed ? u.usteed->m_id : 0);
@@ -1006,6 +1003,19 @@ register int fd, mode;
ffruit = 0;
}
void
store_plname_in_file(fd)
int fd;
{
int plsiztmp = PL_NSIZ;
bufoff(fd);
/* bwrite() before bufon() uses plain write() */
bwrite(fd, (genericptr_t) &plsiztmp, sizeof(plsiztmp));
bwrite(fd, (genericptr_t) plname, plsiztmp);
bufon(fd);
return;
}
STATIC_OVL void
save_msghistory(fd, mode)
register int fd, mode;

View File

@@ -53,6 +53,9 @@ struct window_procs tty_procs = {
WC_MOUSE_SUPPORT|
#endif
WC_COLOR|WC_HILITE_PET|WC_INVERSE|WC_EIGHT_BIT_IN,
#if defined(SELECTSAVED) && defined(WIN32CON)
WC2_SELECTSAVED|
#endif
0L,
tty_init_nhwindows,
tty_player_selection,
@@ -676,6 +679,62 @@ tty_askname()
{
static char who_are_you[] = "Who are you? ";
register int c, ct, tryct = 0;
#ifdef SELECTSAVED
# if defined(WIN32CON)
int ch = -2;
char** saved = (char **)0;
if (iflags.wc2_selectsaved)
saved = get_saved_games();
if (saved && *saved) {
int k, clet = 'a';
winid tmpwin;
anything any;
menu_item *chosen_game = (menu_item *)0;
ch = -1;
saved = get_saved_games();
tty_clear_nhwindow(BASE_WINDOW);
tmpwin = create_nhwindow(NHW_MENU);
start_menu(tmpwin);
any.a_int = 0; /* no selection */
add_menu(tmpwin, NO_GLYPH, &any, 0, 0,
ATR_NONE, COPYRIGHT_BANNER_A, MENU_UNSELECTED);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0,
ATR_NONE, COPYRIGHT_BANNER_B, MENU_UNSELECTED);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0,
ATR_NONE, COPYRIGHT_BANNER_C, MENU_UNSELECTED);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0,
ATR_NONE, "", MENU_UNSELECTED);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0,
ATR_NONE, "Select one of your saved games", MENU_UNSELECTED);
for (k = 0; saved[k]; ++k) {
if (clet == 'z' + 1) clet = 'A';
if (clet == 'Z') break;
any.a_int = k + 1;
add_menu(tmpwin, NO_GLYPH, &any, clet++, 0,
ATR_NONE, saved[k], MENU_UNSELECTED);
}
any.a_int = -2;
add_menu(tmpwin, NO_GLYPH, &any, clet, 0,
ATR_NONE, "Start a new character", MENU_UNSELECTED);
/* no prompt on end_menu, as we've done our own at the top */
end_menu(tmpwin, (char *)0);
if (select_menu(tmpwin, PICK_ONE, &chosen_game) > 0) {
ch = chosen_game->item.a_int;
if (ch > 0) {
ch--;
strcpy(plname,saved[ch]);
}
free((genericptr_t)chosen_game);
}
destroy_nhwindow(tmpwin);
}
free_saved_games(saved);
if (ch >= 0) return;
if (ch == -1) bail("Until next time then...");
# endif /* WIN32CON */
#endif /* SELECTSAVED */
tty_putstr(BASE_WINDOW, 0, "");
do {
@@ -1555,8 +1614,10 @@ tty_display_nhwindow(window, blocking)
} else
clear_screen();
ttyDisplay->toplin = 0;
} else
tty_clear_nhwindow(WIN_MESSAGE);
} else {
if (WIN_MESSAGE != WIN_ERR)
tty_clear_nhwindow(WIN_MESSAGE);
}
if (cw->data || !cw->maxrow)
process_text_window(window, cw);