old bug report: unchanging iron golem still rehumanizes
Calling rehumanize directly when u.mh > 0 doesn't consider Unchanging (perhaps it should?). But, it's probably better to call losehp anyway. Also, part of a buglist item: .5PD didn't affect rust trap damage on iron golem
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@@ -63,6 +63,7 @@ allow a crystal ball to detect mimics via ']'
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prevent boulder option from accepting a symbol that matches a monster symbol
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traveling while standing on a trap would sometime step in the wrong direction
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avoid traveling into water/lava, using usual running rules
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unchanging iron golem would still rehumanize in a rust trap
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Platform- and/or Interface-Specific Fixes
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@@ -779,9 +779,12 @@ unsigned trflags;
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case RUST_TRAP:
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seetrap(trap);
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if (u.umonnum == PM_IRON_GOLEM) {
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int dam = u.mhmax;
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pline("%s you!", A_gush_of_water_hits);
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You("are covered with rust!");
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rehumanize();
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if (Half_physical_damage) dam = (dam+1) / 2;
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losehp(dam, "rusting away", KILLED_BY);
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break;
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} else if (u.umonnum == PM_GREMLIN && rn2(3)) {
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pline("%s you!", A_gush_of_water_hits);
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