old bug report: unchanging iron golem still rehumanizes

Calling rehumanize directly when u.mh > 0 doesn't consider Unchanging
(perhaps it should?).  But, it's probably better to call losehp anyway.
Also, part of a buglist item: .5PD didn't affect rust trap damage on iron golem
This commit is contained in:
cohrs
2003-10-21 04:28:16 +00:00
parent 537718980d
commit 15bd245d2b
2 changed files with 5 additions and 1 deletions

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@@ -63,6 +63,7 @@ allow a crystal ball to detect mimics via ']'
prevent boulder option from accepting a symbol that matches a monster symbol
traveling while standing on a trap would sometime step in the wrong direction
avoid traveling into water/lava, using usual running rules
unchanging iron golem would still rehumanize in a rust trap
Platform- and/or Interface-Specific Fixes