reformatting for nhlua.c

This commit is contained in:
PatR
2020-01-30 15:44:55 -08:00
parent a42cdd6cc7
commit 162163c325

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 nhlua.c $NHDT-Date: 1579901146 2020/01/24 21:25:46 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.29 $ */
/* NetHack 3.7 nhlua.c $NHDT-Date: 1580427882 2020/01/30 23:44:42 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.31 $ */
/* Copyright (c) 2018 by Pasi Kallinen */
/* NetHack may be freely redistributed. See license for details. */
@@ -254,7 +254,8 @@ lua_State *L;
nhl_add_table_entry_int(L, "tx", ttmp->tx);
nhl_add_table_entry_int(L, "ty", ttmp->ty);
nhl_add_table_entry_int(L, "ttyp", ttmp->ttyp);
nhl_add_table_entry_str(L, "ttyp_name", get_trapname_bytype(ttmp->ttyp));
nhl_add_table_entry_str(L, "ttyp_name",
get_trapname_bytype(ttmp->ttyp));
nhl_add_table_entry_int(L, "tseen", ttmp->tseen);
nhl_add_table_entry_int(L, "madeby_u", ttmp->madeby_u);
switch (ttmp->ttyp) {
@@ -321,7 +322,8 @@ lua_State *L;
/* FIXME: some should be boolean values */
nhl_add_table_entry_int(L, "glyph", levl[x][y].glyph);
nhl_add_table_entry_int(L, "typ", levl[x][y].typ);
nhl_add_table_entry_str(L, "typ_name", levltyp_to_name(levl[x][y].typ));
nhl_add_table_entry_str(L, "typ_name",
levltyp_to_name(levl[x][y].typ));
Sprintf(buf, "%c", splev_typ2chr(levl[x][y].typ));
nhl_add_table_entry_str(L, "mapchr", buf);
nhl_add_table_entry_int(L, "seenv", levl[x][y].seenv);
@@ -340,27 +342,42 @@ lua_State *L;
lua_newtable(L);
if (IS_DOOR(levl[x][y].typ)) {
nhl_add_table_entry_bool(L, "nodoor", (levl[x][y].flags & D_NODOOR));
nhl_add_table_entry_bool(L, "broken", (levl[x][y].flags & D_BROKEN));
nhl_add_table_entry_bool(L, "isopen", (levl[x][y].flags & D_ISOPEN));
nhl_add_table_entry_bool(L, "closed", (levl[x][y].flags & D_CLOSED));
nhl_add_table_entry_bool(L, "locked", (levl[x][y].flags & D_LOCKED));
nhl_add_table_entry_bool(L, "trapped", (levl[x][y].flags & D_TRAPPED));
nhl_add_table_entry_bool(L, "nodoor",
(levl[x][y].flags & D_NODOOR));
nhl_add_table_entry_bool(L, "broken",
(levl[x][y].flags & D_BROKEN));
nhl_add_table_entry_bool(L, "isopen",
(levl[x][y].flags & D_ISOPEN));
nhl_add_table_entry_bool(L, "closed",
(levl[x][y].flags & D_CLOSED));
nhl_add_table_entry_bool(L, "locked",
(levl[x][y].flags & D_LOCKED));
nhl_add_table_entry_bool(L, "trapped",
(levl[x][y].flags & D_TRAPPED));
} else if (IS_ALTAR(levl[x][y].typ)) {
/* TODO: bits 0, 1, 2 */
nhl_add_table_entry_bool(L, "shrine", (levl[x][y].flags & AM_SHRINE));
nhl_add_table_entry_bool(L, "shrine",
(levl[x][y].flags & AM_SHRINE));
} else if (IS_THRONE(levl[x][y].typ)) {
nhl_add_table_entry_bool(L, "looted", (levl[x][y].flags & T_LOOTED));
nhl_add_table_entry_bool(L, "looted",
(levl[x][y].flags & T_LOOTED));
} else if (levl[x][y].typ == TREE) {
nhl_add_table_entry_bool(L, "looted", (levl[x][y].flags & TREE_LOOTED));
nhl_add_table_entry_bool(L, "swarm", (levl[x][y].flags & TREE_SWARM));
nhl_add_table_entry_bool(L, "looted",
(levl[x][y].flags & TREE_LOOTED));
nhl_add_table_entry_bool(L, "swarm",
(levl[x][y].flags & TREE_SWARM));
} else if (IS_FOUNTAIN(levl[x][y].typ)) {
nhl_add_table_entry_bool(L, "looted", (levl[x][y].flags & F_LOOTED));
nhl_add_table_entry_bool(L, "warned", (levl[x][y].flags & F_WARNED));
nhl_add_table_entry_bool(L, "looted",
(levl[x][y].flags & F_LOOTED));
nhl_add_table_entry_bool(L, "warned",
(levl[x][y].flags & F_WARNED));
} else if (IS_SINK(levl[x][y].typ)) {
nhl_add_table_entry_bool(L, "pudding", (levl[x][y].flags & S_LPUDDING));
nhl_add_table_entry_bool(L, "dishwasher", (levl[x][y].flags & S_LDWASHER));
nhl_add_table_entry_bool(L, "ring", (levl[x][y].flags & S_LRING));
nhl_add_table_entry_bool(L, "pudding",
(levl[x][y].flags & S_LPUDDING));
nhl_add_table_entry_bool(L, "dishwasher",
(levl[x][y].flags & S_LDWASHER));
nhl_add_table_entry_bool(L, "ring",
(levl[x][y].flags & S_LRING));
}
/* TODO: drawbridges, walls, ladders, room=>ICED_xxx */
@@ -441,10 +458,10 @@ static int
nhl_menu(L)
lua_State *L;
{
static const char *const pickX[] = {"none", "one", "any"}; /* PICK_x */
int argc = lua_gettop(L);
const char *prompt;
const char *defval = "";
const char *const pickX[] = {"none", "one", "any"}; /* PICK_NONE, PICK_ONE, PICK_ANY */
int pick = PICK_ONE, pick_cnt;
winid tmpwin;
anything any;
@@ -506,7 +523,8 @@ lua_State *L;
char buf[2];
buf[0] = picks[0].item.a_char;
if (pick == PICK_ONE && pick_cnt > 1 && *defval && defval[0] == picks[0].item.a_char)
if (pick == PICK_ONE && pick_cnt > 1
&& *defval && defval[0] == picks[0].item.a_char)
buf[0] = picks[1].item.a_char;
buf[1] = '\0';
@@ -666,15 +684,16 @@ get_table_boolean(L, name)
lua_State *L;
const char *name;
{
static const char *const boolstr[] = {
"true", "false", "yes", "no", NULL
};
/* static const int boolstr2i[] = { TRUE, FALSE, TRUE, FALSE, -1 }; */
int ltyp;
int ret = -1;
lua_getfield(L, -1, name);
ltyp = lua_type(L, -1);
if (ltyp == LUA_TSTRING) {
const char *const boolstr[] = { "true", "false", "yes", "no", NULL };
/* const int boolstr2i[] = { TRUE, FALSE, TRUE, FALSE, -1 }; */
ret = luaL_checkoption(L, -1, NULL, boolstr);
/* nhUse(boolstr2i[0]); */
} else if (ltyp == LUA_TBOOLEAN) {
@@ -805,10 +824,17 @@ int anytype;
void *src;
{
anything any = cg.zeroany;
switch (anytype) {
case ANY_INT: any.a_int = *(int *)src; lua_pushinteger(L, any.a_int); break;
case ANY_UCHAR: any.a_uchar = *(uchar *)src; lua_pushinteger(L, any.a_uchar); break;
case ANY_SCHAR: any.a_schar = *(schar *)src; lua_pushinteger(L, any.a_schar); break;
case ANY_INT: any.a_int = *(int *) src;
lua_pushinteger(L, any.a_int);
break;
case ANY_UCHAR: any.a_uchar = *(uchar *) src;
lua_pushinteger(L, any.a_uchar);
break;
case ANY_SCHAR: any.a_schar = *(schar *) src;
lua_pushinteger(L, any.a_schar);
break;
}
return 1;
}
@@ -817,8 +843,7 @@ static int
nhl_meta_u_index(L)
lua_State *L;
{
const char *tkey = luaL_checkstring(L, 2);
const struct {
static const struct {
const char *name;
void *ptr;
int type;
@@ -848,6 +873,7 @@ lua_State *L;
{ "uen", &(u.uen), ANY_INT },
{ "uenmax", &(u.uenmax), ANY_INT },
};
const char *tkey = luaL_checkstring(L, 2);
int i;
/* FIXME: doesn't really work, eg. negative values for u.dx */
@@ -933,10 +959,10 @@ lua_State *L;
return 1;
}
/* read lua code/data from a dlb module or an external file, insert the
file name as new first record so that we aren't at the mercy of whoever
edits it to maintain that, and since we're forced to muck with messy
details, replace comments with empty lines so that Lua won't need to */
/* read lua code/data from a dlb module or an external file, insert the file
name as new first record so that we aren't at the mercy of whoever edits
it to maintain that, and since we're forced to muck with messy details,
replace full-line comments with empty lines so that Lua won't need to */
boolean
nhl_loadlua(L, fname)
lua_State *L;
@@ -1095,8 +1121,8 @@ lua_State *
nhl_init()
{
lua_State *L = luaL_newstate();
luaL_openlibs(L);
luaL_openlibs(L);
nhl_set_package_path(L, "./?.lua");
/* register nh -table, and functions for it */