mark jabberwocks as M1_NOHANDS
Jabberwocks are flagged as animals hence won't use items, or else this would have been obvious long ago. They weren't flagged as no-hands, so a hero in their form could wear gloves and/or wield a weapon (or a cockatrice corpse, whose ineffectiveness when used with a claw attack which followed a bite attack led to the discovery of this oversight). I'm not sure what a jabberwock ultimately looks like, but am pretty sure that it shouldn't have usable hands, particularly ones which are only usable by a poly'd hero and not by jabberwock monsters.
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@@ -409,6 +409,7 @@ unlit candelabrum would become unlightable if its candles had exactly 1 turn
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of fuel left and it was applied anywhere other than the invocation spot
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temporary loss of Dex from wounded legs will become permanent if it occurs
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while mounted and hero dismounts before steed's legs have healed
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jaberwocks don't have hands
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Platform- and/or Interface-Specific Fixes
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@@ -1,5 +1,4 @@
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/* NetHack 3.5 monst.c $Date$ $Revision$ */
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/* SCCS Id: @(#)monst.c 3.5 2007/12/19 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1581,7 +1580,7 @@ struct permonst _mons2[] = {
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ATTK(AT_CLAW, AD_PHYS, 2,10), ATTK(AT_CLAW, AD_PHYS, 2,10),
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NO_ATTK, NO_ATTK),
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SIZ(1300, 600, MS_BURBLE, MZ_LARGE), 0, 0,
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M1_ANIMAL|M1_FLY|M1_CARNIVORE,
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M1_ANIMAL|M1_NOHANDS|M1_FLY|M1_CARNIVORE,
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M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE, CLR_ORANGE),
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#if 0 /* DEFERRED */
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MON("vorpal jabberwock", S_JABBERWOCK,
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@@ -1590,7 +1589,7 @@ struct permonst _mons2[] = {
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ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10),
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NO_ATTK, NO_ATTK),
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SIZ(1300, 600, MS_BURBLE, MZ_LARGE), 0, 0,
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M1_ANIMAL|M1_FLY|M1_CARNIVORE,
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M1_ANIMAL|M1_NOHANDS|M1_FLY|M1_CARNIVORE,
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M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE, HI_LORD),
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#endif
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#ifdef KOPS
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