Unify ad_sedu

This commit is contained in:
Pasi Kallinen
2020-12-01 15:56:32 +02:00
parent 376593dad5
commit 1696019361
4 changed files with 151 additions and 104 deletions

View File

@@ -2794,6 +2794,7 @@ E void FDECL(mhitm_ad_legs, (struct monst *, struct attack *, struct monst *, st
E void FDECL(mhitm_ad_dgst, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
E void FDECL(mhitm_ad_samu, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
E void FDECL(mhitm_ad_dise, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
E void FDECL(mhitm_ad_sedu, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
E boolean FDECL(do_stone_u, (struct monst *));
E void FDECL(do_stone_mon, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
E int FDECL(damageum, (struct monst *, struct attack *, int));

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@@ -1022,58 +1022,9 @@ int dieroll;
case AD_SSEX:
case AD_SITM: /* for now these are the same */
case AD_SEDU:
if (magr->mcan)
break;
/* find an object to steal, non-cursed if magr is tame */
for (obj = mdef->minvent; obj; obj = obj->nobj)
if (!magr->mtame || !obj->cursed)
break;
if (obj) {
char onambuf[BUFSZ], mdefnambuf[BUFSZ];
/* make a special x_monnam() call that never omits
the saddle, and save it for later messages */
Strcpy(mdefnambuf,
x_monnam(mdef, ARTICLE_THE, (char *) 0, 0, FALSE));
if (u.usteed == mdef && obj == which_armor(mdef, W_SADDLE))
/* "You can no longer ride <steed>." */
dismount_steed(DISMOUNT_POLY);
obj_extract_self(obj);
if (obj->owornmask) {
mdef->misc_worn_check &= ~obj->owornmask;
if (obj->owornmask & W_WEP)
mwepgone(mdef);
obj->owornmask = 0L;
update_mon_intrinsics(mdef, obj, FALSE, FALSE);
/* give monster a chance to wear other equipment on its next
move instead of waiting until it picks something up */
mdef->misc_worn_check |= I_SPECIAL;
}
/* add_to_minv() might free 'obj' [if it merges] */
if (g.vis)
Strcpy(onambuf, doname(obj));
(void) add_to_minv(magr, obj);
if (g.vis && canseemon(mdef)) {
Strcpy(buf, Monnam(magr));
pline("%s steals %s from %s!", buf, onambuf, mdefnambuf);
}
possibly_unwield(mdef, FALSE);
mdef->mstrategy &= ~STRAT_WAITFORU;
mselftouch(mdef, (const char *) 0, FALSE);
if (DEADMONSTER(mdef))
return (MM_DEF_DIED
| (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
if (pa->mlet == S_NYMPH && !tele_restrict(magr)) {
boolean couldspot = canspotmon(magr);
(void) rloc(magr, TRUE);
if (g.vis && couldspot && !canspotmon(magr))
pline("%s suddenly disappears!", buf);
}
}
mhm.damage = 0;
mhitm_ad_sedu(magr, mattk, mdef, &mhm);
if (mhm.done)
return mhm.hitflags;
break;
case AD_DREN:
mhitm_ad_dren(magr, mattk, mdef, &mhm);

View File

@@ -1114,56 +1114,10 @@ register struct attack *mattk;
/*FALLTHRU*/
case AD_SITM: /* for now these are the same */
case AD_SEDU:
if (is_animal(mtmp->data)) {
hitmsg(mtmp, mattk);
if (mtmp->mcan)
break;
/* Continue below */
} else if (dmgtype(g.youmonst.data, AD_SEDU)
/* !SYSOPT_SEDUCE: when hero is attacking and AD_SSEX
is disabled, it would be changed to another damage
type, but when defending, it remains as-is */
|| dmgtype(g.youmonst.data, AD_SSEX)) {
pline("%s %s.", Monnam(mtmp),
Deaf ? "says something but you can't hear it"
: mtmp->minvent
? "brags about the goods some dungeon explorer provided"
: "makes some remarks about how difficult theft is lately");
if (!tele_restrict(mtmp))
(void) rloc(mtmp, TRUE);
return 3;
} else if (mtmp->mcan) {
if (!Blind)
pline("%s tries to %s you, but you seem %s.",
Adjmonnam(mtmp, "plain"),
flags.female ? "charm" : "seduce",
flags.female ? "unaffected" : "uninterested");
if (rn2(3)) {
if (!tele_restrict(mtmp))
(void) rloc(mtmp, TRUE);
return 3;
}
break;
}
buf[0] = '\0';
switch (steal(mtmp, buf)) {
case -1:
return 2;
case 0:
break;
default:
if (!is_animal(mtmp->data) && !tele_restrict(mtmp))
(void) rloc(mtmp, TRUE);
if (is_animal(mtmp->data) && *buf) {
if (canseemon(mtmp))
pline("%s tries to %s away with %s.", Monnam(mtmp),
locomotion(mtmp->data, "run"), buf);
}
monflee(mtmp, 0, FALSE, FALSE);
return 3;
}
mhitm_ad_sedu(mtmp, mattk, &g.youmonst, &mhm);
if (mhm.done)
return mhm.hitflags;
break;
case AD_SAMU:
mhitm_ad_samu(mtmp, mattk, &g.youmonst, &mhm);
if (mhm.done)

View File

@@ -4009,6 +4009,146 @@ struct mhitm_data *mhm;
}
}
void
mhitm_ad_sedu(magr, mattk, mdef, mhm)
struct monst *magr;
struct attack *mattk;
struct monst *mdef;
struct mhitm_data *mhm;
{
struct permonst *pa = magr->data;
struct permonst *pd = mdef->data;
if (magr == &g.youmonst) {
/* uhitm */
steal_it(mdef, mattk);
mhm->damage = 0;
} else if (mdef == &g.youmonst) {
/* mhitu */
int armpro = magic_negation(mdef);
boolean uncancelled = !magr->mcan && (rn2(10) >= 3 * armpro);
char buf[BUFSZ];
if (is_animal(magr->data)) {
hitmsg(magr, mattk);
if (magr->mcan)
return;
/* Continue below */
} else if (dmgtype(g.youmonst.data, AD_SEDU)
/* !SYSOPT_SEDUCE: when hero is attacking and AD_SSEX
is disabled, it would be changed to another damage
type, but when defending, it remains as-is */
|| dmgtype(g.youmonst.data, AD_SSEX)) {
pline("%s %s.", Monnam(magr),
Deaf ? "says something but you can't hear it"
: magr->minvent
? "brags about the goods some dungeon explorer provided"
: "makes some remarks about how difficult theft is lately");
if (!tele_restrict(magr))
(void) rloc(magr, TRUE);
mhm->hitflags = MM_HIT | MM_DEF_DIED; /* return 3??? */
mhm->done = TRUE;
return;
} else if (magr->mcan) {
if (!Blind)
pline("%s tries to %s you, but you seem %s.",
Adjmonnam(magr, "plain"),
flags.female ? "charm" : "seduce",
flags.female ? "unaffected" : "uninterested");
if (rn2(3)) {
if (!tele_restrict(magr))
(void) rloc(magr, TRUE);
mhm->hitflags = MM_HIT | MM_DEF_DIED; /* return 3??? */
mhm->done = TRUE;
return;
}
return;
}
buf[0] = '\0';
switch (steal(magr, buf)) {
case -1:
mhm->hitflags = MM_DEF_DIED; /* return 2??? */
mhm->done = TRUE;
return;
case 0:
return;
default:
if (!is_animal(magr->data) && !tele_restrict(magr))
(void) rloc(magr, TRUE);
if (is_animal(magr->data) && *buf) {
if (canseemon(magr))
pline("%s tries to %s away with %s.", Monnam(magr),
locomotion(magr->data, "run"), buf);
}
monflee(magr, 0, FALSE, FALSE);
mhm->hitflags = MM_HIT | MM_DEF_DIED; /* return 3??? */
mhm->done = TRUE;
return;
}
} else {
/* mhitm */
int armpro = magic_negation(mdef);
boolean cancelled = magr->mcan || !(rn2(10) >= 3 * armpro);
struct obj *obj;
if (magr->mcan)
return;
/* find an object to steal, non-cursed if magr is tame */
for (obj = mdef->minvent; obj; obj = obj->nobj)
if (!magr->mtame || !obj->cursed)
return;
if (obj) {
char buf[BUFSZ];
char onambuf[BUFSZ], mdefnambuf[BUFSZ];
/* make a special x_monnam() call that never omits
the saddle, and save it for later messages */
Strcpy(mdefnambuf,
x_monnam(mdef, ARTICLE_THE, (char *) 0, 0, FALSE));
if (u.usteed == mdef && obj == which_armor(mdef, W_SADDLE))
/* "You can no longer ride <steed>." */
dismount_steed(DISMOUNT_POLY);
obj_extract_self(obj);
if (obj->owornmask) {
mdef->misc_worn_check &= ~obj->owornmask;
if (obj->owornmask & W_WEP)
mwepgone(mdef);
obj->owornmask = 0L;
update_mon_intrinsics(mdef, obj, FALSE, FALSE);
/* give monster a chance to wear other equipment on its next
move instead of waiting until it picks something up */
mdef->misc_worn_check |= I_SPECIAL;
}
/* add_to_minv() might free 'obj' [if it merges] */
if (g.vis)
Strcpy(onambuf, doname(obj));
(void) add_to_minv(magr, obj);
if (g.vis && canseemon(mdef)) {
Strcpy(buf, Monnam(magr));
pline("%s steals %s from %s!", buf, onambuf, mdefnambuf);
}
possibly_unwield(mdef, FALSE);
mdef->mstrategy &= ~STRAT_WAITFORU;
mselftouch(mdef, (const char *) 0, FALSE);
if (DEADMONSTER(mdef)) {
mhm->hitflags = (MM_DEF_DIED | (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
mhm->done = TRUE;
return;
}
if (pa->mlet == S_NYMPH && !tele_restrict(magr)) {
boolean couldspot = canspotmon(magr);
(void) rloc(magr, TRUE);
if (g.vis && couldspot && !canspotmon(magr))
pline("%s suddenly disappears!", buf);
}
}
mhm->damage = 0;
}
}
/* Template for monster hits monster for AD_FOO.
- replace "break" with return
@@ -4122,10 +4262,11 @@ int specialdmg; /* blessed and/or silver bonus against various things */
return mhm.hitflags;
break;
case AD_SSEX:
case AD_SEDU:
case AD_SITM:
steal_it(mdef, mattk);
mhm.damage = 0;
case AD_SEDU:
mhitm_ad_sedu(&g.youmonst, mattk, mdef, &mhm);
if (mhm.done)
return mhm.hitflags;
break;
case AD_SGLD:
mhitm_ad_sgld(&g.youmonst, mattk, mdef, &mhm);