Store plname in save files (and restore it).
Move get_saved_games() functionality to files.c Use moved get_saved_games() functionality in Qt windowport. [also some non-enabled perminv code in Qt windowport]
This commit is contained in:
@@ -642,6 +642,8 @@ E void NDECL(read_wizkit);
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#endif
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E void FDECL(paniclog, (const char *, const char *));
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E int FDECL(validate_prefix_locations, (char *));
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E char** NDECL(get_saved_games);
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E void FDECL(free_saved_games, (char**));
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/* ### fountain.c ### */
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@@ -13,7 +13,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 0
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#define EDITLEVEL 1
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#define COPYRIGHT_BANNER_A \
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"NetHack, Copyright 1985-2002"
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75
src/files.c
75
src/files.c
@@ -19,6 +19,10 @@
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#include <errno.h>
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#endif
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#if defined(UNIX)
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#include <dirent.h>
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#endif
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#if defined(UNIX) || defined(VMS)
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#include <errno.h>
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# ifndef SKIP_ERRNO
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@@ -804,6 +808,77 @@ restore_saved_game()
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return fd;
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}
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static char*
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plname_from_file(filename)
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const char* filename;
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{
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int fd;
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char* result = 0;
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Strcpy(SAVEF,filename);
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#ifdef COMPRESS_EXTENSION
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SAVEF[strlen(SAVEF)-strlen(COMPRESS_EXTENSION)] = '\0';
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#endif
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uncompress(SAVEF);
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if ((fd = open_savefile()) >= 0) {
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if (uptodate(fd, filename)) {
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char tplname[PL_NSIZ];
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mread(fd, (genericptr_t) tplname, PL_NSIZ);
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result = strdup(tplname);
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}
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(void) close(fd);
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}
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compress(SAVEF);
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return result;
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}
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char**
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get_saved_games()
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{
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#ifdef UNIX
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int myuid=getuid();
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struct dirent **namelist;
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int n = scandir("save", &namelist, 0, alphasort);;
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if ( n > 0 ) {
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int i,j=0;
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char** result = (char**)malloc((n+1)*sizeof(char*)); /* at most */
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for (i=0; i<n; i++) {
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int uid;
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char name[NAME_MAX];
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if ( sscanf( namelist[i]->d_name, "%d%s", &uid, name ) == 2 ) {
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if ( uid == myuid ) {
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char filename[BUFSZ];
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char* r;
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Sprintf(filename,"save/%d%s",uid,name);
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r = plname_from_file(filename);
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if ( r ) {
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result[j++] = r;
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}
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}
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}
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}
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result[j++] = 0;
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return result;
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} else
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#endif
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{
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return 0;
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}
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}
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void
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free_saved_games(saved)
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char** saved;
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{
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if ( saved ) {
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int i=0;
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while (saved[i]) free(saved[i++]);
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free(saved);
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}
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}
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/* ---------- END SAVE FILE HANDLING ----------- */
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@@ -542,6 +542,8 @@ register int fd;
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int rtmp;
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struct obj *otmp;
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mread(fd, (genericptr_t) plname, PL_NSIZ);
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restoring = TRUE;
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getlev(fd, 0, (xchar)0, FALSE);
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if (!restgamestate(fd, &stuckid, &steedid)) {
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@@ -621,6 +623,7 @@ register int fd;
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(void) lseek(fd, (off_t)0, 0);
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#endif
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(void) uptodate(fd, (char *)0); /* skip version info */
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mread(fd, (genericptr_t) plname, PL_NSIZ);
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getlev(fd, 0, (xchar)0, FALSE);
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(void) close(fd);
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@@ -204,6 +204,7 @@ dosave0()
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#endif /* MFLOPPY */
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store_version(fd);
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bwrite(fd, (genericptr_t) plname, PL_NSIZ);
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ustuck_id = (u.ustuck ? u.ustuck->m_id : 0);
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#ifdef STEED
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usteed_id = (u.usteed ? u.usteed->m_id : 0);
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@@ -372,6 +373,7 @@ savestateinlock()
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(void) write(fd, (genericptr_t) &currlev, sizeof(currlev));
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save_savefile_name(fd);
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store_version(fd);
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bwrite(fd, (genericptr_t) plname, PL_NSIZ);
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ustuck_id = (u.ustuck ? u.ustuck->m_id : 0);
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#ifdef STEED
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usteed_id = (u.usteed ? u.usteed->m_id : 0);
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@@ -2844,7 +2844,10 @@ int NetHackQtMenuWindow::SelectMenu(int h, MENU_ITEM_P **menu_list)
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if (dialog->result()<0)
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qApp->enter_loop();
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}
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dialog->hide();
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//if ( (nhid != WIN_INVEN || !flags.perm_invent) ) // doesn't work yet
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{
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dialog->hide();
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}
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int result=dialog->result();
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// Consume ^M (which QDialog steals for default button)
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@@ -4463,57 +4466,13 @@ int NetHackQtSavedGameSelector::choose()
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return exec()-2;
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}
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static char** get_saved_names()
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{
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int myuid=getuid();
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struct dirent **namelist;
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int n = scandir("save", &namelist, 0, alphasort);;
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if ( n > 0 ) {
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int i,j=0;
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char** result = (char**)malloc((n+1)*sizeof(char*)); /* at most */
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for (i=0; i<n; i++) {
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int uid;
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char name[NAME_MAX];
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if ( sscanf( namelist[i]->d_name, "%d%s", &uid, name ) == 2 ) {
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if ( uid == myuid ) {
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/* Name should be stored in save file, but currently we
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have to extract it from the filename, which loses
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information (eg. "/", "_", and "." characters are lost. */
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int k;
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char* end = strstr(name,".gz");
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if ( !end ) end = strstr(name,".Z");
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if ( end ) *end = 0;
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/* "_" most likely means " ", which certainly looks nicer */
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for (k=0; name[k]; k++)
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if ( name[k]=='_' )
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name[k]=' ';
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result[j++] = strdup(name);
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}
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}
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}
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result[j++] = 0;
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return result;
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} else {
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return 0;
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}
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}
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static void free_saved_names(char** saved)
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{
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if ( saved ) {
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int i=0;
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while (saved[i]) free(saved[i++]);
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free(saved);
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}
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}
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void NetHackQtBind::qt_askname()
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{
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have_asked = TRUE;
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// We do it all here, and nothing in askname
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char** saved = get_saved_names();
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char** saved = get_saved_games();
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int ch = -1;
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if ( saved && *saved ) {
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if ( splash ) splash->hide();
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@@ -4522,7 +4481,7 @@ void NetHackQtBind::qt_askname()
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if ( ch >= 0 )
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strcpy(plname,saved[ch]);
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}
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free_saved_names(saved);
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free_saved_games(saved);
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switch (ch) {
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case -1:
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@@ -4606,6 +4565,8 @@ winid NetHackQtBind::qt_create_nhwindow(int type)
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window=new NetHackQtTextWindow(keybuffer);
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}
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window->nhid = id;
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// Note: use of isHidden does not work with Qt 2.1
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if ( splash
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#if QT_VERSION >= 300
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@@ -4736,6 +4697,10 @@ void NetHackQtBind::qt_update_inventory()
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{
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if (main)
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main->updateInventory();
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/* doesn't work yet
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if (program_state.something_worth_saving && flags.perm_invent)
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display_inventory(NULL, FALSE);
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*/
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}
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void NetHackQtBind::qt_mark_synch()
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