check_mongen_order shouldn't be compiled into release builds
This function is only used during development, so if it's included in a release build, the compiler will warn that it's never used.
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-1
@@ -17,7 +17,6 @@ staticfn int align_shift(struct permonst *);
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staticfn int temperature_shift(struct permonst *);
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staticfn boolean mk_gen_ok(int, unsigned, unsigned);
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staticfn int QSORTCALLBACK cmp_init_mongen_order(const void *, const void *);
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staticfn void check_mongen_order(void);
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staticfn void init_mongen_order(void);
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staticfn boolean wrong_elem_type(struct permonst *);
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staticfn void m_initgrp(struct monst *, coordxy, coordxy, int, mmflags_nht);
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@@ -1777,6 +1776,8 @@ cmp_init_mongen_order(const void *p1, const void *p2)
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return difficulty1 - difficulty2;
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}
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#if (NH_DEVEL_STATUS != NH_STATUS_RELEASED)
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staticfn void check_mongen_order(void);
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/* check that monsters are in correct difficulty order for mkclass() */
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staticfn void
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check_mongen_order(void)
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@@ -1799,6 +1800,7 @@ check_mongen_order(void)
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}
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}
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}
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#endif
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/* initialize monster order for mkclass */
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staticfn void
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