buried punishment ball

Prevent burying a ball from ending your punishment.

When you bury the ball, internally NetHack Punishment
ceases, but a new trap type of TT_BURIEDBALL  immediately
kicks in (acting similar to TT_INFLOOR in some ways).
You can eventually work the ball free (or teleport, etc.),
but that will just return you back to normal Punishment.
This commit is contained in:
nethack.allison
2003-03-11 03:40:17 +00:00
parent 9fe995d2a3
commit 176d31c980
14 changed files with 198 additions and 29 deletions

View File

@@ -241,6 +241,9 @@ E void FDECL(bury_objs, (int,int));
E void FDECL(unearth_objs, (int,int));
E void FDECL(rot_organic, (genericptr_t, long));
E void FDECL(rot_corpse, (genericptr_t, long));
E struct obj *FDECL(buried_ball, (coord *));
E void NDECL(buried_ball_to_punishment);
E void NDECL(buried_ball_to_freedom);
#if 0
E void FDECL(bury_monst, (struct monst *));
E void NDECL(bury_you);

View File

@@ -250,6 +250,7 @@ struct you {
#define TT_WEB 2
#define TT_LAVA 3
#define TT_INFLOOR 4
#define TT_BURIEDBALL 5
char urooms[5]; /* rooms (roomno + 3) occupied now */
char urooms0[5]; /* ditto, for previous position */
char uentered[5]; /* rooms (roomno + 3) entered this turn */

View File

@@ -817,6 +817,10 @@ struct obj **optr;
unpunish();
res = 1;
}
else if (u.utrap && u.utraptype == TT_BURIEDBALL) {
buried_ball_to_freedom();
res = 1;
}
res += openit();
switch (res) {
case 0: pline(nothing_happens); break;
@@ -1315,9 +1319,12 @@ int magic; /* 0=Physical, otherwise skill level */
You("pull yourself above the lava!");
u.utrap = 0;
return 1;
case TT_BURIEDBALL:
case TT_INFLOOR:
You("strain your %s, but you're still stuck in the floor.",
makeplural(body_part(LEG)));
You("strain your %s, but you're still %s.",
makeplural(body_part(LEG)),
(u.utraptype == TT_INFLOOR) ? "stuck in the floor" :
"attached to the buried ball");
set_wounded_legs(LEFT_SIDE, rn1(10, 11));
set_wounded_legs(RIGHT_SIDE, rn1(10, 11));
return 1;

View File

@@ -653,7 +653,7 @@ xchar x, y;
struct trap *t;
const char *pullmsg = "The ball pulls you out of the %s!";
if (u.utrap && u.utraptype != TT_INFLOOR) {
if (u.utrap && u.utraptype != TT_INFLOOR && u.utraptype != TT_BURIEDBALL) {
switch(u.utraptype) {
case TT_PIT:
pline(pullmsg, "pit");

View File

@@ -1039,6 +1039,7 @@ int final; /* 0 => still in progress; 1 => over, survived; 2 => dead */
if (Lifesaved)
enl_msg("Your life ", "will be", "would have been", " saved");
if (u.twoweap) you_are("wielding two weapons at once");
if (u.utraptype == TT_BURIEDBALL) you_are("fastened to a buried ball");
/*** Miscellany ***/
if (Luck) {

113
src/dig.c
View File

@@ -492,6 +492,9 @@ int ttyp;
boolean at_u = (x == u.ux) && (y == u.uy);
boolean wont_fall = Levitation || Flying;
if (u.utrap && u.utraptype == TT_BURIEDBALL)
buried_ball_to_punishment();
/* these furniture checks were in dighole(), but wand
breaking bypasses that routine and calls us directly */
if (IS_FOUNTAIN(lev->typ)) {
@@ -1277,6 +1280,84 @@ zap_dig()
return;
}
struct obj *
buried_ball(cc)
coord *cc;
{
xchar check_x, check_y;
struct obj *otmp, *otmp2;
if (u.utraptype == TT_BURIEDBALL)
for (otmp = level.buriedobjlist; otmp; otmp = otmp2) {
otmp2 = otmp->nobj;
if (otmp->otyp != HEAVY_IRON_BALL) continue;
/* try the exact location first */
if (otmp->ox == cc->x && otmp->oy == cc->y)
return otmp;
/* Now try the vicinity */
/*
* (x-2,y-2) (x+2,y-2)
* (x,y)
* (x-2,y+2) (x+2,y+2)
*/
for (check_x = cc->x-2; check_x <= cc->x+2; ++check_x)
for (check_y = cc->y-2; check_y <= cc->y+2; ++check_y) {
if (check_x == cc->x && check_y == cc->y) continue;
if (isok(check_x, check_y) &&
(otmp->ox == check_x && otmp->oy == check_y)) {
cc->x = check_x;
cc->y = check_y;
return otmp;
}
}
}
return (struct obj *)0;
}
void
buried_ball_to_punishment()
{
coord cc;
struct obj *ball;
cc.x = u.ux; cc.y = u.uy;
ball = buried_ball(&cc);
if (ball) {
obj_extract_self(ball);
#if 0
/* rusting buried metallic objects is not implemented yet */
if (ball->timed)
(void) stop_timer(RUST_METAL, (genericptr_t)ball);
#endif
punish(ball); /* use ball as flag for unearthed buried ball */
u.utrap = 0;
u.utraptype = 0;
del_engr_at(cc.x, cc.y);
newsym(cc.x, cc.y);
}
}
void
buried_ball_to_freedom()
{
coord cc;
struct obj *ball;
cc.x = u.ux; cc.y = u.uy;
ball = buried_ball(&cc);
if (ball) {
obj_extract_self(ball);
#if 0
/* rusting buried metallic objects is not implemented yet */
if (ball->timed)
(void) stop_timer(RUST_METAL, (genericptr_t)ball);
#endif
place_object(ball, cc.x, cc.y);
stackobj(ball);
u.utrap = 0;
u.utraptype = 0;
del_engr_at(cc.x, cc.y);
newsym(cc.x, cc.y);
}
}
/* move objects from fobj/nexthere lists to buriedobjlist, keeping position */
/* information */
struct obj *
@@ -1289,8 +1370,12 @@ bury_an_obj(otmp)
#ifdef DEBUG
pline("bury_an_obj: %s", xname(otmp));
#endif
if (otmp == uball)
if (otmp == uball) {
unpunish();
u.utrap = rn1(50,20);
u.utraptype = TT_BURIEDBALL;
pline_The("iron ball gets buried!");
}
/* after unpunish(), or might get deallocated chain */
otmp2 = otmp->nexthere;
/*
@@ -1329,6 +1414,13 @@ bury_an_obj(otmp)
(void) start_timer((under_ice ? 0L : 250L) + (long)rnd(250),
TIMER_OBJECT, ROT_ORGANIC, (genericptr_t)otmp);
}
#if 0
/* rusting of buried metal not yet implemented */
else if (is_rustprone(otmp)) {
(void) start_timer((long)rnd(otmp->otyp == HEAVY_IRON_BALL ? 1500 : 250),
TIMER_OBJECT, RUST_METAL, (genericptr_t)otmp);
}
#endif
add_to_buried(otmp);
return(otmp2);
}
@@ -1356,19 +1448,26 @@ void
unearth_objs(x, y)
int x, y;
{
struct obj *otmp, *otmp2;
struct obj *otmp, *otmp2, *bball;
coord cc;
#ifdef DEBUG
pline("unearth_objs: at %d, %d", x, y);
#endif
cc.x = x; cc.y = y;
bball = buried_ball(&cc);
for (otmp = level.buriedobjlist; otmp; otmp = otmp2) {
otmp2 = otmp->nobj;
if (otmp->ox == x && otmp->oy == y) {
obj_extract_self(otmp);
if (otmp->timed)
(void) stop_timer(ROT_ORGANIC, (genericptr_t)otmp);
place_object(otmp, x, y);
stackobj(otmp);
if (bball && otmp == bball && u.utraptype == TT_BURIEDBALL)
buried_ball_to_punishment();
else {
obj_extract_self(otmp);
if (otmp->timed)
(void) stop_timer(ROT_ORGANIC, (genericptr_t)otmp);
place_object(otmp, x, y);
stackobj(otmp);
}
}
}
del_engr_at(x, y);

View File

@@ -1243,13 +1243,17 @@ boolean noisy;
"rear hooves" which sounds odd */
err++;
} else if (u.utrap && (u.utraptype == TT_BEARTRAP ||
u.utraptype == TT_INFLOOR)) {
u.utraptype == TT_INFLOOR ||
u.utraptype == TT_BURIEDBALL)) {
if (u.utraptype == TT_BEARTRAP) {
if (noisy) Your("%s is trapped!", body_part(FOOT));
} else {
} else if (u.utraptype == TT_INFLOOR) {
if (noisy) Your("%s are stuck in the %s!",
makeplural(body_part(FOOT)),
surface(u.ux, u.uy));
} else { /*TT_BURIEDBALL*/
if (noisy) Your("%s is attached to the buried ball!",
body_part(LEG));
}
err++;
} else

View File

@@ -598,7 +598,8 @@ hurtle(dx, dy, range, verbose)
} else if (u.utrap) {
You("are anchored by the %s.",
u.utraptype == TT_WEB ? "web" : u.utraptype == TT_LAVA ? "lava" :
u.utraptype == TT_INFLOOR ? surface(u.ux,u.uy) : "trap");
u.utraptype == TT_INFLOOR ? surface(u.ux,u.uy) :
u.utraptype == TT_BURIEDBALL ? "buried ball" : "trap");
nomul(0);
return;
}

View File

@@ -1178,19 +1178,24 @@ domove()
#endif
You("disentangle yourself.");
}
} else if (u.utraptype == TT_INFLOOR) {
} else if (u.utraptype == TT_INFLOOR ||
u.utraptype == TT_BURIEDBALL) {
if(--u.utrap) {
if(flags.verbose) {
predicament = "stuck in the";
predicament = (u.utraptype == TT_INFLOOR) ?
"stuck in the" : "attached to the";
#ifdef STEED
if (u.usteed)
Norep("%s is %s %s.",
upstart(y_monnam(u.usteed)),
predicament, surface(u.ux, u.uy));
predicament,
(u.utraptype == TT_INFLOOR) ?
surface(u.ux, u.uy) : "buried ball");
else
#endif
Norep("You are %s %s.", predicament,
surface(u.ux, u.uy));
(u.utraptype == TT_INFLOOR) ?
surface(u.ux, u.uy) : "buried ball");
}
} else {
#ifdef STEED
@@ -1199,7 +1204,11 @@ domove()
upstart(y_monnam(u.usteed)));
else
#endif
You("finally wiggle free.");
You("finally wiggle %s.",
u.utraptype == TT_INFLOOR ?
"free" : "the ball free");
if (u.utraptype == TT_BURIEDBALL)
buried_ball_to_punishment();
}
} else {
if(flags.verbose) {

View File

@@ -524,9 +524,15 @@ int mntmp;
(is_pool(u.ux,u.uy) || is_lava(u.ux,u.uy))) ||
(Underwater && !Swimming))
spoteffects(TRUE);
if (Passes_walls && u.utrap && u.utraptype == TT_INFLOOR) {
if (Passes_walls && u.utrap &&
(u.utraptype == TT_INFLOOR || u.utraptype == TT_BURIEDBALL)) {
u.utrap = 0;
pline_The("rock seems to no longer trap you.");
if (u.utraptype == TT_INFLOOR)
pline_The("rock seems to no longer trap you.");
else {
pline_The("buried ball is no longer bound to you.");
buried_ball_to_freedom();
}
} else if (likes_lava(youmonst.data) && u.utrap && u.utraptype == TT_LAVA) {
u.utrap = 0;
pline_The("lava now feels soothing.");
@@ -535,6 +541,9 @@ int mntmp;
if (Punished) {
You("slip out of the iron chain.");
unpunish();
} else if (u.utrap && u.utraptype == TT_BURIEDBALL) {
You("slip free of the buried ball and chain.");
buried_ball_to_freedom();
}
}
if (u.utrap && (u.utraptype == TT_WEB || u.utraptype == TT_BEARTRAP) &&
@@ -771,6 +780,11 @@ int
doremove()
{
if (!Punished) {
if (u.utrap && u.utraptype == TT_BURIEDBALL) {
pline_The("ball and chain are buried firmly in the %s.",
surface(u.ux, u.uy));
return(0);
}
You("are not chained to anything!");
return(0);
}

View File

@@ -174,7 +174,8 @@ in_trouble()
/*
* minor troubles
*/
if(Punished) return(TROUBLE_PUNISHED);
if(Punished || (u.utrap && u.utraptype == TT_BURIEDBALL))
return(TROUBLE_PUNISHED);
if (Cursed_obj(uarmg, GAUNTLETS_OF_FUMBLING) ||
Cursed_obj(uarmf, FUMBLE_BOOTS))
return TROUBLE_FUMBLING;
@@ -372,7 +373,10 @@ register int trouble;
*/
case TROUBLE_PUNISHED:
Your("chain disappears.");
unpunish();
if(u.utrap && u.utraptype == TT_BURIEDBALL)
buried_ball_to_freedom();
else
unpunish();
break;
case TROUBLE_FUMBLING:
if (Cursed_obj(uarmg, GAUNTLETS_OF_FUMBLING))

View File

@@ -944,6 +944,11 @@ register struct obj *sobj;
}
}
if(Punished && !confused) unpunish();
if(u.utrap && u.utraptype == TT_BURIEDBALL) {
buried_ball_to_freedom();
pline_The("clasp on your %s vanishes.",
body_part(LEG));
}
update_inventory();
break;
}
@@ -1733,20 +1738,29 @@ void
punish(sobj)
register struct obj *sobj;
{
struct obj *reuse_ball = (sobj && sobj->otyp == HEAVY_IRON_BALL) ?
sobj : (struct obj *)0;
/* KMH -- Punishment is still okay when you are riding */
You("are being punished for your misbehavior!");
if (!reuse_ball) You("are being punished for your misbehavior!");
if(Punished){
Your("iron ball gets heavier.");
uball->owt += 160 * (1 + sobj->cursed);
return;
}
if (amorphous(youmonst.data) || is_whirly(youmonst.data) || unsolid(youmonst.data)) {
pline("A ball and chain appears, then falls away.");
dropy(mkobj(BALL_CLASS, TRUE));
if (!reuse_ball) {
pline("A ball and chain appears, then falls away.");
dropy(mkobj(BALL_CLASS, TRUE));
} else {
dropy(reuse_ball);
}
return;
}
setworn(mkobj(CHAIN_CLASS, TRUE), W_CHAIN);
setworn(mkobj(BALL_CLASS, TRUE), W_BALL);
if (!reuse_ball)
setworn(mkobj(BALL_CLASS, TRUE), W_BALL);
else
setworn(reuse_ball, W_BALL);
uball->spe = 1; /* special ball (see save) */
/*

View File

@@ -91,7 +91,7 @@ dosit()
You("sit in the lava!");
u.utrap += rnd(4);
losehp(d(2,10), "sitting in lava", KILLED_BY);
} else if(u.utraptype == TT_INFLOOR) {
} else if(u.utraptype == TT_INFLOOR || u.utraptype == TT_BURIEDBALL) {
You_cant("maneuver to sit!");
u.utrap++;
}

View File

@@ -231,9 +231,15 @@ teleds(nux, nuy, allow_drag)
register int nux,nuy;
boolean allow_drag;
{
boolean ball_active = (Punished && uball->where != OBJ_FREE),
ball_still_in_range = FALSE;
boolean ball_active, ball_still_in_range;
if (u.utraptype == TT_BURIEDBALL) {
/* unearth it */
buried_ball_to_punishment();
}
ball_active = (Punished && uball->where != OBJ_FREE),
ball_still_in_range = FALSE;
/* If they have to move the ball, then drag if allow_drag is true;
* otherwise they are teleporting, so unplacebc().
* If they don't have to move the ball, then always "drag" whether or
@@ -646,6 +652,9 @@ level_tele()
}
}
if (u.utrap && u.utraptype == TT_BURIEDBALL)
buried_ball_to_punishment();
if (!next_to_u()) {
You(shudder_for_moment);
return;
@@ -766,6 +775,9 @@ register struct trap *ttmp;
{
struct d_level target_level;
if (u.utrap && u.utraptype == TT_BURIEDBALL)
buried_ball_to_punishment();
if (!next_to_u()) {
You(shudder_for_moment);
return;