more engraving sanity feedback
Delete engravings made in a breach of a shop's wall or of a vault's wall or in the guard's temporary corridor when the wall is repaired or the corridor removed. If 'sanity_check' was On, those would trigger impossible warning "engraving sanity: illegal surface (x)" where x was the terrain type code for solid rock or relevant walls. Adding del_engr_at() calls to the shop code was straightforward. The vault code is very complicated and I'm not sure that all the calls I added were actually necessary.
This commit is contained in:
@@ -1167,6 +1167,8 @@ it was possible to produce a web at a water or lava location; it would not be
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engraving in an open doorway was allowed, engraving in closed one (presumably
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via Passes_walls) was not, but closing the door on an engraving was;
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change to allow engraving at closed door location
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engraving in a breach in a shop's or vault's wall or vault guard's temporary
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corridor would leave the engraving intact after repair/cleanup
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -6,7 +6,12 @@
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#ifndef ENGRAVE_H
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#define ENGRAVE_H
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enum engraving_texts { actual_text, remembered_text, pristine_text, text_states };
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enum engraving_texts {
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actual_text,
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remembered_text,
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pristine_text,
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text_states
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};
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struct engr {
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struct engr *nxt_engr;
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@@ -37,9 +42,9 @@ struct engr {
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#define dealloc_engr(engr) free((genericptr_t) (engr))
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#define engraving_to_defsym(ep) \
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(levl[(ep)->engr_x][(ep)->engr_y].typ == CORR ? S_engrcorr : S_engroom)
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((levl[(ep)->engr_x][(ep)->engr_y].typ == CORR) ? S_engrcorr : S_engroom)
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#define spot_shows_engravings(x,y) \
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#define spot_shows_engravings(x,y) \
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(levl[(x)][(y)].typ == CORR \
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|| levl[(x)][(y)].typ == SCORR \
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|| levl[(x)][(y)].typ == ICE \
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@@ -823,7 +823,7 @@ extern struct engr *sengr_at(const char *, coordxy, coordxy, boolean);
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extern void u_wipe_engr(int);
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extern void wipe_engr_at(coordxy, coordxy, xint16, boolean);
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extern void read_engr_at(coordxy, coordxy);
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extern void make_engr_at(coordxy, coordxy, const char *, long, xint16);
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extern void make_engr_at(coordxy, coordxy, const char *, long, int);
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extern void del_engr_at(coordxy, coordxy);
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extern int freehand(void);
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extern int doengrave(void);
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@@ -325,7 +325,11 @@ read_engr_at(coordxy x, coordxy y)
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}
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void
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make_engr_at(coordxy x, coordxy y, const char *s, long e_time, xint16 e_type)
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make_engr_at(
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coordxy x, coordxy y,
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const char *s,
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long e_time,
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int e_type)
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{
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int i;
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struct engr *ep;
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@@ -355,7 +359,7 @@ make_engr_at(coordxy x, coordxy y, const char *s, long e_time, xint16 e_type)
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exercise(A_WIS, TRUE);
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}
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ep->engr_time = e_time;
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ep->engr_type = e_type > 0 ? e_type : rnd(N_ENGRAVE - 1);
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ep->engr_type = (xint8) ((e_type > 0) ? e_type : rnd(N_ENGRAVE - 1));
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ep->engr_szeach = smem;
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ep->engr_alloc = smem * 3;
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/* we do not set ep->eread; the caller will need to if required */
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@@ -486,8 +490,8 @@ doengrave(void)
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boolean zapwand = FALSE; /* TRUE if we remove a wand charge */
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boolean disprefresh = FALSE; /* TRUE if the display needs a refresh */
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xint16 type = DUST; /* Type of engraving made */
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xint16 oetype = 0; /* will be set to type of current engraving */
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int type = DUST; /* Type of engraving made */
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int oetype = 0; /* will be set to type of current engraving */
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char buf[BUFSZ]; /* Buffer for final/poly engraving text */
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char ebuf[BUFSZ]; /* Buffer for initial engraving text */
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char fbuf[BUFSZ]; /* Buffer for "your fingers" */
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@@ -984,7 +988,7 @@ doengrave(void)
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You("will overwrite the current message.");
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eow = TRUE;
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}
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} else if (oep && (int) strlen(oep->engr_txt[actual_text]) >= BUFSZ - 1) {
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} else if (oep && Strlen(oep->engr_txt[actual_text]) >= BUFSZ - 1) {
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There("is no room to add anything else here.");
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return ECMD_TIME;
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}
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@@ -1131,9 +1135,8 @@ engrave(void)
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stylus = (struct obj *) 0;
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} else {
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for (stylus = gi.invent; stylus; stylus = stylus->nobj) {
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if (stylus == gc.context.engraving.stylus) {
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if (stylus == gc.context.engraving.stylus)
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break;
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}
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}
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if (!stylus) {
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You("are unable to continue engraving.");
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@@ -1187,7 +1190,7 @@ engrave(void)
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if (firsttime) {
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pline("%s dull.", Yobjnam2(stylus, "get"));
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}
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if (gc.context.engraving.actionct % 2 == 1) { /* 1st, 3rd, ... action */
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if (gc.context.engraving.actionct % 2 == 1) { /* 1st,3rd,... action */
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/* deduct a point on 1st, 3rd, 5th, ... turns, unless this is the
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* last character being engraved (a rather convoluted way to round
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* down), but always deduct a point on the 1st turn to prevent
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@@ -1272,7 +1275,8 @@ engrave(void)
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(void) strncat(buf, gc.context.engraving.nextc,
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min(space_left, endc - gc.context.engraving.nextc));
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make_engr_at(u.ux, u.uy, buf, gm.moves - gm.multi, gc.context.engraving.type);
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make_engr_at(u.ux, u.uy, buf, gm.moves - gm.multi,
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gc.context.engraving.type);
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oep = engr_at(u.ux, u.uy);
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if (oep)
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oep->eread = 1;
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@@ -4074,6 +4074,7 @@ repair_damage(
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break;
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}
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deltrap(ttmp);
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del_engr_at(x, y);
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if (seeit)
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newsym(x, y);
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if (!catchup)
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@@ -4100,6 +4101,7 @@ repair_damage(
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if (litter_getpos(litter, x, y, shkp))
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litter_scatter(litter, x, y, shkp);
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del_engr_at(x, y);
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/* needed if hero has line-of-sight to the former gap from outside
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the shop but is farther than one step away; once the light inside
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16
src/vault.c
16
src/vault.c
@@ -96,6 +96,7 @@ clear_fcorr(struct monst *grd, boolean forceshow)
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if (lev->typ == STONE)
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blackout(fcx, fcy);
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}
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del_engr_at(fcx, fcy);
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map_location(fcx, fcy, 1); /* bypass vision */
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if (!ACCESSIBLE(lev->typ))
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block_point(fcx, fcy);
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@@ -689,6 +690,7 @@ wallify_vault(struct monst *grd)
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levl[x][y].typ = typ;
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levl[x][y].wall_info = 0;
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xy_set_wall_state(x, y); /* set WA_MASK bits in .wall_info */
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del_engr_at(x, y);
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/*
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* hack: player knows walls are restored because of the
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* message, below, so show this on the screen.
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@@ -870,12 +872,12 @@ gd_letknow(struct monst *grd)
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int
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gd_move(struct monst *grd)
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{
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coordxy x, y, nx, ny, m, n;
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coordxy x, y, nx, ny, m, n, ex, ey;
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coordxy dx, dy, ggx = 0, ggy = 0, fci;
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uchar typ;
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struct rm *crm;
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struct fakecorridor *fcp;
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register struct egd *egrd = EGD(grd);
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struct egd *egrd = EGD(grd);
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long umoney = 0L;
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boolean goldincorridor = FALSE, u_in_vault = FALSE, grd_in_vault = FALSE,
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semi_dead = DEADMONSTER(grd),
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@@ -954,6 +956,7 @@ gd_move(struct monst *grd)
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mnexto(grd, RLOC_NOMSG);
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levl[m][n].typ = egrd->fakecorr[0].ftyp;
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levl[m][n].flags = egrd->fakecorr[0].flags;
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del_engr_at(m, n);
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newsym(m, n);
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return -1;
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}
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@@ -970,6 +973,7 @@ gd_move(struct monst *grd)
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(void) rloc(grd, RLOC_MSG);
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levl[m][n].typ = egrd->fakecorr[0].ftyp;
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levl[m][n].flags = egrd->fakecorr[0].flags;
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del_engr_at(m, n);
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newsym(m, n);
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grd->mpeaceful = 0;
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gd_letknow(grd);
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@@ -1079,6 +1083,7 @@ gd_move(struct monst *grd)
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crm->doormask = D_NODOOR;
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else
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crm->flags = 0;
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del_engr_at(nx, ny);
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goto proceed;
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}
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}
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@@ -1098,12 +1103,14 @@ gd_move(struct monst *grd)
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ny += dy;
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while ((typ = (crm = &levl[nx][ny])->typ) != STONE) {
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ex = nx + nx - x;
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ey = ny + ny - y;
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/* in view of the above we must have IS_WALL(typ) or typ == POOL */
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/* must be a wall here */
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if (isok(nx + nx - x, ny + ny - y) && !IS_POOL(typ)
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&& IS_ROOM(levl[nx + nx - x][ny + ny - y].typ)) {
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if (isok(ex, ey) && IS_ROOM(levl[ex][ey].typ)) {
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crm->typ = DOOR;
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crm->doormask = D_NODOOR;
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del_engr_at(ex, ey);
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goto proceed;
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}
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if (dy && nx != x) {
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@@ -1121,6 +1128,7 @@ gd_move(struct monst *grd)
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if (IS_ROOM(typ)) {
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crm->typ = DOOR;
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crm->doormask = D_NODOOR;
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del_engr_at(ex, ey);
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goto proceed;
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}
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break;
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@@ -3217,7 +3217,7 @@ zap_updown(struct obj *obj) /* wand or spell */
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case WAN_POLYMORPH:
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case SPE_POLYMORPH:
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del_engr(e);
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make_engr_at(x, y, random_engraving(buf), gm.moves, (coordxy) 0);
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make_engr_at(x, y, random_engraving(buf), gm.moves, 0);
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break;
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case WAN_CANCELLATION:
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case SPE_CANCELLATION:
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