blind player updates (trunk only)
This takes the PC config file commented symbol value recommendations from <Someone> for blind players and puts them into a symset. [note to devteam: They look odd. I thought perhaps that something was code wrong, but I went back to 3.4.3 and uncommented the config file stuff. They look the same there, still odd, especially corridors. Does anyone have any of the e-mail from <Someone> that might give an indication of what is supposed to be seen on the display? I wonder if those config file options fell out of synch with the code long ago]
This commit is contained in:
94
dat/symbols
94
dat/symbols
@@ -280,3 +280,97 @@ start: RogueWindows
|
||||
S_dnstair: \xf0
|
||||
finish
|
||||
|
||||
# Recommended symset for blind players
|
||||
# courtesy Michael Feir
|
||||
start: NHAccess
|
||||
S_stone: \032
|
||||
S_vwall: \124
|
||||
S_hwall: \045
|
||||
S_tlcorn: \124
|
||||
S_trcorn: \124
|
||||
S_blcorn: \124
|
||||
S_brcorn: \124
|
||||
S_crwall: \045
|
||||
S_tuwall: \045
|
||||
S_tdwall: \045
|
||||
S_tlwall: \124
|
||||
S_trwall: \124
|
||||
S_ndoor: \046
|
||||
S_vodoor: \045
|
||||
S_hodoor: \124
|
||||
S_vcdoor: \043
|
||||
S_hcdoor: \043
|
||||
S_bars: \046
|
||||
S_tree: \035
|
||||
S_room: \035
|
||||
S_corr: \060
|
||||
S_litcorr: \062
|
||||
S_upstair: \060
|
||||
S_dnstair: \062
|
||||
S_upladder: \095
|
||||
S_dnladder: \092
|
||||
S_altar: \035
|
||||
S_grave: \126
|
||||
S_throne: \126
|
||||
S_sink: \126
|
||||
S_fountain: \126
|
||||
S_pool: \042
|
||||
S_ice: \042
|
||||
S_lava: \035
|
||||
S_vodbridge: \035
|
||||
S_hodbridge: \032
|
||||
S_vcdbridge: \035
|
||||
S_hcdbridge: \126
|
||||
S_arrow_trap: \094
|
||||
S_dart_trap: \094
|
||||
S_falling_rock_trap: \094
|
||||
S_squeaky_board: \094
|
||||
S_bear_trap: \094
|
||||
S_land_mine: \094
|
||||
S_rolling_boulder_trap: \094
|
||||
S_sleeping_gas_trap: \094
|
||||
S_rust_trap: \094
|
||||
S_fire_trap: \094
|
||||
S_pit: \094
|
||||
S_spiked_pit: \094
|
||||
S_hole: \094
|
||||
S_trap_door: \094
|
||||
S_teleportation_trap: \094
|
||||
S_level_teleporter: \094
|
||||
S_magic_portal: \094
|
||||
S_web: \094
|
||||
S_statue_trap: \094
|
||||
S_magic_trap: \094
|
||||
S_anti_magic_trap: \094
|
||||
S_polymorph_trap: \094
|
||||
S_vbeam: \124
|
||||
S_hbeam: \095
|
||||
S_lslant: \092
|
||||
S_rslant: \047
|
||||
S_digbeam: \042
|
||||
S_flashbeam: \033
|
||||
S_boomleft: \041
|
||||
S_boomright: \040
|
||||
S_ss1: \048
|
||||
S_ss2: \035
|
||||
S_ss3: \064
|
||||
S_ss4: \042
|
||||
S_sw_tl: \047
|
||||
S_sw_tc: \045
|
||||
S_sw_tr: \092
|
||||
S_sw_ml: \058
|
||||
S_sw_mr: \058
|
||||
S_sw_bl: \092
|
||||
S_sw_bc: \045
|
||||
S_sw_br: \047
|
||||
S_explode1: \047
|
||||
S_explode2: \045
|
||||
S_explode3: \092
|
||||
S_explode4: \058
|
||||
S_explode5: \032
|
||||
S_explode6: \058
|
||||
S_explode7: \092
|
||||
S_explode8: \045
|
||||
S_explode9: \047
|
||||
finish
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# NetHack Copyright (c) NetHack PC Development Team 1993, 1996, 1999
|
||||
# NetHack Copyright (c) NetHack PC Development Team 1993 - 2006
|
||||
# NetHack may be freely redistributed. See license for details.
|
||||
#
|
||||
# A '#' at the beginning of a line means the rest of the line is a comment.
|
||||
@@ -10,9 +10,6 @@
|
||||
#
|
||||
# To change the configuration, comment out the unwanted lines, and
|
||||
# uncomment the configuration you want.
|
||||
#
|
||||
# Note: For blind players, please use the file NHAccess.nh as a template.
|
||||
#
|
||||
|
||||
# *** OPTIONS ***
|
||||
#
|
||||
@@ -21,6 +18,10 @@
|
||||
# try commenting out this line.
|
||||
OPTIONS=rawio,BIOS,symset:IBMGraphics_2,roguesymset:RogueEpyx
|
||||
|
||||
# Here is a suggested symbol set from Michael Feir,
|
||||
# for use by blind NetHack players
|
||||
#OPTIONS=symset:NHAccess,roguesymset:NHAccess
|
||||
|
||||
# To use VGA graphical tiles on an MS-DOS PC with VGA or better,uncomment
|
||||
# this:
|
||||
#OPTIONS=video:autodetect
|
||||
@@ -95,64 +96,16 @@ OPTIONS=time,noshowexp,number_pad:2,lit_corridor
|
||||
# is kept (default=HACKDIR, writeable)
|
||||
#TROUBLEDIR=c:\nethack\trouble
|
||||
#
|
||||
# *** CHARACTER GRAPHICS ***
|
||||
#
|
||||
# See the on-line help or the Guidebook for which symbols are in which
|
||||
# positions.
|
||||
#
|
||||
# If you merely set the IBMgraphics option as above, NetHack will use IBM
|
||||
# extended ASCII for dungeon characters. If you don't like the selections,
|
||||
# you can make up your own via these graphics options, but you should still
|
||||
# set IBMgraphics if you are using IBM graphics characters to get the correct
|
||||
# processing.
|
||||
#
|
||||
# ================================================
|
||||
# The defaults using the IBM graphics character set:
|
||||
#DUNGEON = 032 179 196 218 191 192 217 197 193 194 \
|
||||
# 180 195 250 254 254 043 043 240 241 250 \
|
||||
# 176 177 243 242 060 062 095 124 092 035 \
|
||||
# 244 247 250 247 250 250 035 035 032 035 \
|
||||
# 247
|
||||
#
|
||||
# ================================================
|
||||
# Some alternatives:
|
||||
#DUNGEON= 032 186 205 201 187 200 188 206 202 203 \
|
||||
# 185 204 249 239 239 254 254 240 241 249 \
|
||||
# 177 177 060 062 060 062 095 124 092 035 \
|
||||
# 244 247 249 247 042 042 179 196 046 035 \
|
||||
# 247
|
||||
#
|
||||
#TRAPS= 094 094 094 094 094 094 094 094 094 094 \
|
||||
# 094 094 094 094 094 034 094 094 094 094 \
|
||||
# 094 094
|
||||
|
||||
# ================================================
|
||||
# Here is a recommendation sent in by Michael Feir
|
||||
# for use by blind NetHack players.
|
||||
#
|
||||
#DUNGEON= 032 124 045 124 124 124 124 045 045 045 \
|
||||
# 124 124 046 045 124 043 043 046 035 035 \
|
||||
# 060 062 060 062 095 092 035 126 126 126 \
|
||||
# 126 042 042 035 035 032 035 126
|
||||
#
|
||||
#TRAPS= 094 094 094 094 094 094 094 094 094 094 \
|
||||
# 094 094 094 094 094 094 094 094 094 094 \
|
||||
# 094 094
|
||||
#
|
||||
#EFFECTS= 124 095 092 047 042 033 041 040 \
|
||||
# 048 035 064 042 \
|
||||
# 047 045 092 058 058 092 045 047 \
|
||||
# 047 045 092 058 032 058 092 045 047
|
||||
|
||||
# ================================================
|
||||
# Example using the DEC Rainbow/ANSI line-drawing character set:
|
||||
# DEC Rainbow/ANSI line-drawing character set:
|
||||
#
|
||||
# If you have compiled with TERMLIB, merely set the DECgraphics option as
|
||||
# above. NetHack will then switch into the VTxxx line-drawing character set
|
||||
# (aka ANSI ruling character set '0') for dungeon characters. If you don't
|
||||
# like the selections, you can make up your own via the graphics options,
|
||||
# like the selections, you can make up your own via the SYMBOLS keyword,
|
||||
# adding 128 to the value of any line-drawing character you want to use.
|
||||
# (But you should still set DECgraphics to get the correct processing.)
|
||||
# (But you should still set symset:DECgraphics to get the correct processing.)
|
||||
|
||||
# =================================================
|
||||
# *** VIDEOCOLORS AND VIDEOSHADES ***
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
# for tty window-port.
|
||||
OPTIONS=symset:IBMGraphics_2,roguesymset:RogueEpyx
|
||||
|
||||
# Here is a suggested symbol set from Michael Feir,
|
||||
# for use by blind NetHack players
|
||||
#OPTIONS=symset:NHAccess,roguesymset:NHAccess
|
||||
|
||||
# Keyboard handling
|
||||
# Different keyboard handlers can be loaded.
|
||||
# Default is nhdefkey.dll but you can override that.
|
||||
@@ -146,62 +150,3 @@ OPTIONS=hilite_pet,!toptenwin
|
||||
#OPTIONS=palette:bright cyan-0-255-255
|
||||
#OPTIONS=palette:white-255-255-255
|
||||
|
||||
#
|
||||
# *** CHARACTER GRAPHICS ***
|
||||
#
|
||||
# See the on-line help or the Guidebook for which symbols are in which
|
||||
# positions.
|
||||
#
|
||||
# If you merely set the IBMgraphics option as above, NetHack will use IBM
|
||||
# extended ASCII for dungeon characters. If you don't like the selections,
|
||||
# you can make up your own via these graphics options, but you should still
|
||||
# set IBMgraphics if you are using IBM graphics characters to get the correct
|
||||
# processing.
|
||||
#
|
||||
# ================================================
|
||||
# An example using the IBM graphics character set:
|
||||
#DUNGEON= 032 179 196 218 191 192 217 197 193 194 \
|
||||
# 180 195 249 239 239 254 254 240 241 249 \
|
||||
# 177 177 060 062 060 062 220 124 190 035 \
|
||||
# 244 247 249 247 042 042 186 205 046 035 \
|
||||
# 247
|
||||
#
|
||||
#TRAPS= 094 094 094 094 094 094 094 094 094 094 \
|
||||
# 094 094 094 094 232 232 232 157 094 094 \
|
||||
# 094 094
|
||||
#
|
||||
#EFFECTS= 179 196 092 047 042 033 041 040 \
|
||||
# 048 035 064 042 \
|
||||
# 047 045 092 058 058 092 045 047 \
|
||||
# 047 045 092 058 032 058 092 045 047
|
||||
#
|
||||
# ================================================
|
||||
# Some alternatives:
|
||||
#DUNGEON= 032 186 205 201 187 200 188 206 202 203 \
|
||||
# 185 204 249 239 239 254 254 240 241 249 \
|
||||
# 177 177 060 062 060 062 095 124 092 035 \
|
||||
# 244 247 249 247 042 042 179 196 046 035 \
|
||||
# 247
|
||||
#
|
||||
#TRAPS= 094 094 094 094 094 094 094 094 094 094 \
|
||||
# 094 094 094 094 094 034 094 094 094 094 \
|
||||
# 094 094
|
||||
|
||||
# ================================================
|
||||
# Here is a recommendation sent in by Michael Feir
|
||||
# for use by blind NetHack players.
|
||||
#
|
||||
#DUNGEON= 032 124 045 124 124 124 124 045 045 045 \
|
||||
# 124 124 046 045 124 043 043 046 035 035 \
|
||||
# 060 062 060 062 095 092 035 126 126 126 \
|
||||
# 126 042 042 035 035 032 035 126
|
||||
#
|
||||
#TRAPS= 094 094 094 094 094 094 094 094 094 094 \
|
||||
# 094 094 094 094 094 094 094 094 094 094 \
|
||||
# 094 094
|
||||
#
|
||||
#EFFECTS= 124 095 092 047 042 033 041 040 \
|
||||
# 048 035 064 042 \
|
||||
# 047 045 092 058 058 092 045 047 \
|
||||
# 047 045 092 058 032 058 092 045 047
|
||||
|
||||
|
||||
Reference in New Issue
Block a user