blind player updates (trunk only)

This takes the PC config file commented symbol value
recommendations from <Someone> for blind players
and puts them into a symset.

[note to devteam: They look odd. I thought perhaps that
something was code wrong, but I went back to 3.4.3
and uncommented the config file stuff. They look the
same there, still odd, especially corridors.
Does anyone have any of the e-mail from <Someone> that might give an indication of what is supposed
to be seen on the display?  I wonder if those config
file options fell out of synch with the code long ago]
This commit is contained in:
nethack.allison
2006-09-23 04:40:15 +00:00
parent 7f4c90ca10
commit 1820d8c689
3 changed files with 106 additions and 114 deletions

View File

@@ -1,4 +1,4 @@
# NetHack Copyright (c) NetHack PC Development Team 1993, 1996, 1999
# NetHack Copyright (c) NetHack PC Development Team 1993 - 2006
# NetHack may be freely redistributed. See license for details.
#
# A '#' at the beginning of a line means the rest of the line is a comment.
@@ -10,9 +10,6 @@
#
# To change the configuration, comment out the unwanted lines, and
# uncomment the configuration you want.
#
# Note: For blind players, please use the file NHAccess.nh as a template.
#
# *** OPTIONS ***
#
@@ -21,6 +18,10 @@
# try commenting out this line.
OPTIONS=rawio,BIOS,symset:IBMGraphics_2,roguesymset:RogueEpyx
# Here is a suggested symbol set from Michael Feir,
# for use by blind NetHack players
#OPTIONS=symset:NHAccess,roguesymset:NHAccess
# To use VGA graphical tiles on an MS-DOS PC with VGA or better,uncomment
# this:
#OPTIONS=video:autodetect
@@ -95,64 +96,16 @@ OPTIONS=time,noshowexp,number_pad:2,lit_corridor
# is kept (default=HACKDIR, writeable)
#TROUBLEDIR=c:\nethack\trouble
#
# *** CHARACTER GRAPHICS ***
#
# See the on-line help or the Guidebook for which symbols are in which
# positions.
#
# If you merely set the IBMgraphics option as above, NetHack will use IBM
# extended ASCII for dungeon characters. If you don't like the selections,
# you can make up your own via these graphics options, but you should still
# set IBMgraphics if you are using IBM graphics characters to get the correct
# processing.
#
# ================================================
# The defaults using the IBM graphics character set:
#DUNGEON = 032 179 196 218 191 192 217 197 193 194 \
# 180 195 250 254 254 043 043 240 241 250 \
# 176 177 243 242 060 062 095 124 092 035 \
# 244 247 250 247 250 250 035 035 032 035 \
# 247
#
# ================================================
# Some alternatives:
#DUNGEON= 032 186 205 201 187 200 188 206 202 203 \
# 185 204 249 239 239 254 254 240 241 249 \
# 177 177 060 062 060 062 095 124 092 035 \
# 244 247 249 247 042 042 179 196 046 035 \
# 247
#
#TRAPS= 094 094 094 094 094 094 094 094 094 094 \
# 094 094 094 094 094 034 094 094 094 094 \
# 094 094
# ================================================
# Here is a recommendation sent in by Michael Feir
# for use by blind NetHack players.
#
#DUNGEON= 032 124 045 124 124 124 124 045 045 045 \
# 124 124 046 045 124 043 043 046 035 035 \
# 060 062 060 062 095 092 035 126 126 126 \
# 126 042 042 035 035 032 035 126
#
#TRAPS= 094 094 094 094 094 094 094 094 094 094 \
# 094 094 094 094 094 094 094 094 094 094 \
# 094 094
#
#EFFECTS= 124 095 092 047 042 033 041 040 \
# 048 035 064 042 \
# 047 045 092 058 058 092 045 047 \
# 047 045 092 058 032 058 092 045 047
# ================================================
# Example using the DEC Rainbow/ANSI line-drawing character set:
# DEC Rainbow/ANSI line-drawing character set:
#
# If you have compiled with TERMLIB, merely set the DECgraphics option as
# above. NetHack will then switch into the VTxxx line-drawing character set
# (aka ANSI ruling character set '0') for dungeon characters. If you don't
# like the selections, you can make up your own via the graphics options,
# like the selections, you can make up your own via the SYMBOLS keyword,
# adding 128 to the value of any line-drawing character you want to use.
# (But you should still set DECgraphics to get the correct processing.)
# (But you should still set symset:DECgraphics to get the correct processing.)
# =================================================
# *** VIDEOCOLORS AND VIDEOSHADES ***