blind player updates (trunk only)
This takes the PC config file commented symbol value recommendations from <Someone> for blind players and puts them into a symset. [note to devteam: They look odd. I thought perhaps that something was code wrong, but I went back to 3.4.3 and uncommented the config file stuff. They look the same there, still odd, especially corridors. Does anyone have any of the e-mail from <Someone> that might give an indication of what is supposed to be seen on the display? I wonder if those config file options fell out of synch with the code long ago]
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@@ -1,4 +1,4 @@
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# NetHack Copyright (c) NetHack PC Development Team 1993, 1996, 1999
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# NetHack Copyright (c) NetHack PC Development Team 1993 - 2006
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# NetHack may be freely redistributed. See license for details.
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#
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# A '#' at the beginning of a line means the rest of the line is a comment.
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@@ -10,9 +10,6 @@
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#
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# To change the configuration, comment out the unwanted lines, and
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# uncomment the configuration you want.
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#
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# Note: For blind players, please use the file NHAccess.nh as a template.
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#
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# *** OPTIONS ***
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#
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@@ -21,6 +18,10 @@
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# try commenting out this line.
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OPTIONS=rawio,BIOS,symset:IBMGraphics_2,roguesymset:RogueEpyx
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# Here is a suggested symbol set from Michael Feir,
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# for use by blind NetHack players
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#OPTIONS=symset:NHAccess,roguesymset:NHAccess
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# To use VGA graphical tiles on an MS-DOS PC with VGA or better,uncomment
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# this:
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#OPTIONS=video:autodetect
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@@ -95,64 +96,16 @@ OPTIONS=time,noshowexp,number_pad:2,lit_corridor
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# is kept (default=HACKDIR, writeable)
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#TROUBLEDIR=c:\nethack\trouble
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#
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# *** CHARACTER GRAPHICS ***
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#
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# See the on-line help or the Guidebook for which symbols are in which
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# positions.
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#
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# If you merely set the IBMgraphics option as above, NetHack will use IBM
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# extended ASCII for dungeon characters. If you don't like the selections,
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# you can make up your own via these graphics options, but you should still
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# set IBMgraphics if you are using IBM graphics characters to get the correct
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# processing.
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#
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# ================================================
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# The defaults using the IBM graphics character set:
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#DUNGEON = 032 179 196 218 191 192 217 197 193 194 \
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# 180 195 250 254 254 043 043 240 241 250 \
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# 176 177 243 242 060 062 095 124 092 035 \
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# 244 247 250 247 250 250 035 035 032 035 \
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# 247
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#
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# ================================================
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# Some alternatives:
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#DUNGEON= 032 186 205 201 187 200 188 206 202 203 \
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# 185 204 249 239 239 254 254 240 241 249 \
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# 177 177 060 062 060 062 095 124 092 035 \
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# 244 247 249 247 042 042 179 196 046 035 \
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# 247
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#
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#TRAPS= 094 094 094 094 094 094 094 094 094 094 \
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# 094 094 094 094 094 034 094 094 094 094 \
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# 094 094
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# ================================================
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# Here is a recommendation sent in by Michael Feir
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# for use by blind NetHack players.
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#
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#DUNGEON= 032 124 045 124 124 124 124 045 045 045 \
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# 124 124 046 045 124 043 043 046 035 035 \
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# 060 062 060 062 095 092 035 126 126 126 \
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# 126 042 042 035 035 032 035 126
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#
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#TRAPS= 094 094 094 094 094 094 094 094 094 094 \
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# 094 094 094 094 094 094 094 094 094 094 \
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# 094 094
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#
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#EFFECTS= 124 095 092 047 042 033 041 040 \
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# 048 035 064 042 \
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# 047 045 092 058 058 092 045 047 \
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# 047 045 092 058 032 058 092 045 047
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# ================================================
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# Example using the DEC Rainbow/ANSI line-drawing character set:
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# DEC Rainbow/ANSI line-drawing character set:
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#
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# If you have compiled with TERMLIB, merely set the DECgraphics option as
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# above. NetHack will then switch into the VTxxx line-drawing character set
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# (aka ANSI ruling character set '0') for dungeon characters. If you don't
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# like the selections, you can make up your own via the graphics options,
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# like the selections, you can make up your own via the SYMBOLS keyword,
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# adding 128 to the value of any line-drawing character you want to use.
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# (But you should still set DECgraphics to get the correct processing.)
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# (But you should still set symset:DECgraphics to get the correct processing.)
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# =================================================
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# *** VIDEOCOLORS AND VIDEOSHADES ***
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