wet towel tweaks
When hitting with a wielded wet towel, use "you lash <mon>" like bullwhip. If you continue with the towel after it has dried out, message reverts to ordinary "you hit <mon>". Enhance damage slightly and double the wetness bonus when target is an iron golem. Damage was (tmp=rnd(1..7), max(tmp,6)); now it's rnd(1 + 1..7) for other monsters, rnd(1 + 2*(1..7)) for iron golem, with no cap of 6 for either. Sequencing: defer "your towel dries" until after the lash message.
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@@ -720,7 +720,8 @@ mark some messages as urgent ("You die*.", having equipment stolen, being
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if a leashed pet changed name (#name m) or an unnamed pet changed type
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(polymorph or grow-up) and perm_invent was On, persistent inventory
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display didn't get updated to show the leash's changed information
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attack feedback when using a bullwhip said "swing"; change to "lash"
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attack feedback when using a bullwhip said "swing"; change to "lash";
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use "lash" for hero hitting with wet towel too
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attack feedback for monster using polearm when adjacent said "thrust"; change
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to "bash"
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apply runmode delay to multiturn actions, not just running
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@@ -753,6 +754,9 @@ change movement keys and some special keys into extended commands
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fix typo in message shown when hero sees a monster's wet towel become drier
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for hero with slippery fingers, enlightenment reports "slippery fingers" or
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"slippery gloves" but self-probing described it as "slippery hands"
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when hitting with wet towel causes it to lose some wetness, defer "your towel
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dries" until after the hit message
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do some extra damage when hitting an iron golem with a wet towel
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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