Fix swapped DIR_UP and DIR_DOWN
I don't think this had any effect on gameplay, but it was still wrong.
This commit is contained in:
@@ -183,8 +183,8 @@ enum movementdirs {
|
||||
DIR_SE,
|
||||
DIR_S,
|
||||
DIR_SW,
|
||||
DIR_UP,
|
||||
DIR_DOWN,
|
||||
DIR_UP,
|
||||
|
||||
N_DIRS_Z
|
||||
};
|
||||
|
||||
@@ -15,7 +15,7 @@ NEARDATA long yn_number = 0L;
|
||||
|
||||
const char disclosure_options[] = "iavgco";
|
||||
|
||||
/* x/y/z deltas for the 10 movement directions (8 compass pts, 2 up/down) */
|
||||
/* x/y/z deltas for the 10 movement directions (8 compass pts, 2 down/up) */
|
||||
const schar xdir[N_DIRS_Z] = { -1, -1, 0, 1, 1, 1, 0, -1, 0, 0 };
|
||||
const schar ydir[N_DIRS_Z] = { 0, -1, -1, -1, 0, 1, 1, 1, 0, 0 };
|
||||
const schar zdir[N_DIRS_Z] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, -1 };
|
||||
|
||||
Reference in New Issue
Block a user