Fix swapped DIR_UP and DIR_DOWN
I don't think this had any effect on gameplay, but it was still wrong.
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@@ -183,8 +183,8 @@ enum movementdirs {
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DIR_SE,
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DIR_S,
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DIR_SW,
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DIR_UP,
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DIR_DOWN,
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DIR_UP,
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N_DIRS_Z
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};
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