Fix swapped DIR_UP and DIR_DOWN
I don't think this had any effect on gameplay, but it was still wrong.
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@@ -183,8 +183,8 @@ enum movementdirs {
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DIR_SE,
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DIR_SE,
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DIR_S,
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DIR_S,
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DIR_SW,
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DIR_SW,
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DIR_UP,
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DIR_DOWN,
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DIR_DOWN,
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DIR_UP,
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N_DIRS_Z
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N_DIRS_Z
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};
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};
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@@ -15,7 +15,7 @@ NEARDATA long yn_number = 0L;
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const char disclosure_options[] = "iavgco";
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const char disclosure_options[] = "iavgco";
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/* x/y/z deltas for the 10 movement directions (8 compass pts, 2 up/down) */
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/* x/y/z deltas for the 10 movement directions (8 compass pts, 2 down/up) */
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const schar xdir[N_DIRS_Z] = { -1, -1, 0, 1, 1, 1, 0, -1, 0, 0 };
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const schar xdir[N_DIRS_Z] = { -1, -1, 0, 1, 1, 1, 0, -1, 0, 0 };
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const schar ydir[N_DIRS_Z] = { 0, -1, -1, -1, 0, 1, 1, 1, 0, 0 };
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const schar ydir[N_DIRS_Z] = { 0, -1, -1, -1, 0, 1, 1, 1, 0, 0 };
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const schar zdir[N_DIRS_Z] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, -1 };
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const schar zdir[N_DIRS_Z] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, -1 };
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